Bundrigo Bigheart, Male Halfling [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. He wears a feathered hat to cover his moderate length white hair. He wears an eyepatch.
Personality: He hates drow. He views them as having robbed his home of its proper glory. His job bores him to no end. He has decided to make it more interesting.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Bundrigo abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Recently he has begun working with bootleggers and crooks.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has passion for adventuring and risk
Flaws: Ugly. Bonds: Enemies, Adventurer, Criminal record, Military. Occupation: Baker
Voice: Aggressive tone
Attributes [hide]
Small (3'4") Halfling, Lawful Evil (CR 6)
Armor Class 11
Hit Points 38 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 12 (+1) | 8 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +4
Possessions: 700 gp. Chalcedony (30 gp). Hematite (11 gp). Rose (30 gp). White opal (900 gp).
Tricking Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He is scrawny and has patchy yellow fur. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a hunchback. His yellow fur is matted, messy, and big. He wears crescent spectacles with a black brim.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Born to a pair of adventurers, Tricking grew up listening to his father's many stories. His father had invested heavily in several trade routes and wanted him to inherit them. He was always very intelligent and has formed a secret society of specialists.
Motivation: He has money and likes to spend it; and obtaining odd cultural elven artifacts is his passion
Flaws: Ugly, Secretive, Insane, Shy. Bonds: Adventurer, Rich. Occupation: Interpreter
Voice: pre-pubescent
Attributes [hide]
Medium (5'8") Tabaxi, Chaotic Good (CR 10)
Armor Class 14
Hit Points 33 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 11 (+0) | 13 (+1) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +4 / 3d6+0, Ranged +8 / 3d6+4, Grapple +4
Possessions: 2100 gp. Coral (120 gp). Alexandrite (1300 gp). Rose (80 gp). Iolite (80 gp). Violet garnet (1300 gp).
Dagnal Burrowfound, Female Dwarf [Permalink]
Personal [hide]
Description: She wears skinny pants and wears a brown and green robe with the hood down. She carries with her a set of longbows on her belt, each one with a ruby on the hilt. She has wavy auburn hair. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: The child of a Dilettante, who enjoyed hunting, Dagnal was taken on many hunting expeditions. Like her father and her sister before her, after school she went straight into learning to become a Shipwright. She has set out to sabotage the competition.
Motivation: She feels the way she acts is they only way to get by in the world; and expand her business
Ideals: Fighting, Impeccable, Gifted. Bonds: Nature, Job. Occupation: Shipwright
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (4'0") Dwarf, Lawful Evil (CR 12)
Armor Class 11
Hit Points 116 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 20 (+5) | 14 (+2) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Giant, Draconic
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 1 | 0 |
Possessions: 17000 sp. Tiger eye turquoise (15 gp).
Zagga Axton, Female Half-Orc [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears professional attire. Her hair is greying and her face has many wrinkles. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her amber eyes.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. From her teen years she was always beautiful and desirable, so people have always doted on her. She hasn't been sleeping well lately.
Motivation: To prove her worth to the world; and her spouse's relatives view her with great suspicion
Ideals: Joker. Flaws: Impulsive, Disease, Insomniac. Bonds: Attractive. Occupation: Layabout
Voice: Creaky witch voice
Attributes [hide]
Medium (5'11") Half-Orc, Lawful Good (CR 12)
Armor Class 12
Hit Points 75 (12d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 16 (+3) | 13 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Orc, Druidic
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 | 3 |
Possessions: 3000 gp. Zircon (40 gp). Eye agate (8 gp). Violet garnet (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Tod Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His black hair has been sun bleached extensively. His blue eyes have a joyful gleam in them most of the time.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Tod is combative with any and all who dare try his patience in the slightest.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. In his 11th year, his parents were killed by a giants raid, leaving Tod alone in the world. After a stint in an orphanage, he was adopted. He has recently gotten a pet goose that steals things from people.
Motivation: Revenge; and several ex partners dislike his way of doing things and want revenge
Ideals: Justice, Artistic. Flaws: Ugly. Bonds: Rich, Criminal record, Enemies. Occupation: Bounty Hunter
Voice: French accent
Attributes [hide]
Small (3'1") Halfling, Lawful Evil (CR 6)
Armor Class 13
Hit Points 25 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 14 (+2) | 10 (+0) | 13 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Goblin
Attacks Melee +0 / 2d6-3, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 | 0 |
Possessions: 700 gp. Moss agate (5 gp). Star rose quartz (20 gp). Alexandrite (1200 gp).
Hadarai Holimion, Male Elf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He is wearing a long, blue, dusty cloak. He has wavy auburn hair. He wears round tiny glasses practically rammed into his face.
Personality: He is happy with his job as a Guard. He turns his eye from what people do, preferring to live and let live. He is an amazing painter.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Guard work with an outfit from a few towns over. Guard work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was granted divine powers by his dying sister.
Motivation: Revenge; and to be a sculptor again
Ideals: Gifted. Flaws: Ugly. Bonds: Job, Military, Enemies. Occupation: Guard
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'7") Elf, Neutral Good (CR 4)
Armor Class 13
Hit Points 15 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 7 (-2) | 16 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Aquan, Abyssal, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: 39000 sp. Rich purple corundum (400 gp). Rhodochrosite (14 gp). 1 Minor magic item.
Roland Hayden, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His red hair is slicked back into a classic pompadour. His eyes are green and catlike.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Born to a pair of adventurers, Roland grew up listening to his mother's many stories. His druidic abilities were realized during a raid on his village. After a long history of fighting, Roland and his spouse have recently divorced.
Motivation: To reunite with his absent mother; and meet up once more with his childhood friend
Ideals: Gifted. Flaws: Emotional, Antagonistic. Bonds: Adventurer, Family. Occupation: Roofer
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 13 (+1) | 16 (+3) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Gnome, Infernal
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 30 gp. Rhodochrosite (9 gp).
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