Whurdred Eversharp, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears long strands of opal and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her hair is short and black. Her otherwise smooth face is marked with small tiny scars.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Whurdred is combative with any and all who dare try her patience in the slightest.
History: Born to a pair of adventurers, Whurdred grew up listening to her mother's many stories. Her mother had invested heavily in several trade routes and wanted her to inherit them. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: Obtaining odd cultural Tabaxi artifacts is her passion.
Ideals: Athletic, Justice. Flaws: Ugly. Bonds: Rich, Adventurer. Occupation: Masseuse
Voice: Old Prospector
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 15 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 7 (-2) | 12 (+1) | 16 (+3) | 5 (-3) |
Senses Passive Perception 13
Languages Common, Dwarven, Goblin
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 280 gp.
Lone Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: This malnourished woman usually wears her pastel robe and has her morningstar always slung over her shoulder. Her gray fur is heavily combed to the left. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She believes the world needs to unite to get rid of brigands once and for all.
History: Lone was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. She dropped out of school to support her sick mother, and resented it. Days after completing her studies, news broke out that her hometown was attacked by brigands. Lone was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the brigands.
Motivation: To unite with her brother; and many brigands want her driven away
Ideals: Gifted, Logical. Bonds: Poor, Enemies, Family. Occupation: Junk Dealer
Voice: Timid voice
Attributes [hide]
Medium (6'4") Tabaxi, Chaotic Neutral (CR 9)
Armor Class 9
Hit Points 30 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 9 (-1) | 11 (+0) | 5 (-3) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 3d4+4, Ranged +2 / 3d4-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 2 | 1 | 0 | 0 |
Possessions: 70000 cp. Bloodstone (20 gp). Golden yellow topaz (1500 gp). Obsidian (10 gp). Alexandrite (1500 gp). 1 Minor magic item.
Elizabeth Thompson, Female Half-Elf [Permalink]
Personal [hide]
Description: A middle-aged woman, she is wearing a tight violet one piece outfit complete with pants, hood, and a cape, and is pretty ugly. She wears a broad hat to hide her balding. Her gray eyes dart from person to person.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She is frequently practicing swordplay.
History: She served in the navy to pay for her family's outstanding loans. Cursed with unlife at a very young age, Elizabeth has worked very hard to control her curse. During her travels, Elizabeth and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Elizabeth discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Elizabeth fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.
Motivation: Meet up once more with her childhood friend.
Flaws: Ugly, Shy, Disease. Bonds: Adventurer, Military. Occupation: Actor
Voice: Low range voice
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Good (CR 10)
Armor Class 12
Hit Points 59 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 10 (+0) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Orc
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3
Possessions: Gold dragon comb with red garnet eye (1600 gp). Solid gold idol (800 gp). Jeweled gold crown (2000 gp). Solid gold idol (800 gp). A delicate brass dragon egg (60 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp).
Cask Shoe, Female Tabaxi [Permalink]
Personal [hide]
Description: This malnourished woman wears a pastel collared shirt and tan skirt. She accessorizes with a violet scarf around the waist and a strap diagonally across her shirt. Her orange fur is drawn into a tight pony tail with a rose scrunchie. Her eyes are likewise amber. Her teeth are white and perfect.
Personality: Cask hangs on like a leech to those who appreciate her. It was this clingy personality that held back her music career. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: Born in the east to a Mortician, Cask learned a great deal about her father's area of expertise. When money was particularly tight she was walking through alleys when she overheard a Mortician hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has worked as a Mortician like her father before her.
Motivation: She is unsatisfied with her job; and balancing her hectic life and new mortician responsibilities is difficult
Ideals: Artistic, Philantrophist. Bonds: Poor, Attractive, Job. Occupation: Mortician
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'2") Tabaxi, Lawful Evil (CR 10)
Armor Class 11
Hit Points 83 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 18 (+4) | 18 (+4) | 10 (+0) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Gnoll, Undercommon, Goblin, Aquan
Attacks Melee +3 / 3d6-1, Ranged +5 / 3d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 3 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (90 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (30 gp). Fire opal pendant on a fine gold chain (2100 gp). Jeweled electrum ring (3000 gp). An abacus with copper, silver and gold markers (30 gp).
Nora Swiftwhistle, Female Halfling [Permalink]
Personal [hide]
Description: She wears just a red suit. She carries with her a set of monstrous two handed axes, each one with a jet on the hilt. She only wears one on her belt and the other on her back. Her golden hair is thinning but still full. Her gray eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She is afraid of women and trembles around them
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: Seeks redemption; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Addict, Secretive, Shy. Bonds: Slave. Occupation: Doctor
Voice: American accent
Attributes [hide]
Small (2'8") Halfling, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 15 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 12 (+1) | 9 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Small steel mirror. 1 Climber’s kit. 1 Silver holy symbol.
Jillian Porridgepot, Female Halfling [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She prefers to wear white pants and tee shirts. Her hair is golden and very short. She wears a mask on her face.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Jillian is combative with any and all who dare try her patience in the slightest.
History: She was born a particularly ugly child, much to the horror of her parents. Her parents enrolled her in a Fighter school at a young age so that she could practice her divine talents. She became a Hunter soon after.
Motivation: To be a Actor again; and nothing but the best is good enough for her
Ideals: Impeccable, Justice, Gifted. Flaws: Ugly. Bonds: Job. Occupation: Hunter
Voice: Soothing and warm
Attributes [hide]
Small (2'9") Halfling, Chaotic Evil (CR 13)
Armor Class 11
Hit Points 113 (13d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 16 (+3) | 9 (-1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Halfling
Attacks Melee +5 / 4d4+1, Ranged +4 / 4d4+0, Grapple +1
Possessions: 3000 gp. White opal (600 gp). Rhodochrosite (8 gp). Hematite (8 gp). Alexandrite (1200 gp). Black pearl (1200 gp). Chalcedony (70 gp). Emerald (600 gp). Deep blue spinel (1200 gp). Golden yellow topaz (1200 gp). Bloodstone (70 gp). Brown-green garnet (70 gp). Azurite (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Norkruuth Daardendrian, Male Dragonborn [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a black shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them, and a wedding ring on his left hand. His crest is greying and his face has many wrinkles. He has several tiny jet earrings on each ear.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is used to getting what he wants. In part because he is a meticulous planner.
History: He served in the navy to pay for his family's outstanding loans. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and money/treasure
Ideals: Professionalism. Flaws: Greedy. Bonds: In love, Rich, Military. Occupation: Server
Voice: Whispers
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Good (CR 9)
Armor Class 10
Hit Points 61 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 16 (+3) | 17 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Aquan, Gnome, Elven
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 |
Possessions: 500 gp. Large well-done wool tapestry (300 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (80 gp). Sapphire pendant on gold chain (2100 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
