Duvamil Munggen, Female Gnome [Permalink]
Personal [hide]
Description: Standing 3'2", this woman wears clothing that is held on in multiple layers but all of it is in poor condition. Her auburn hair is knotted and matted. Her brown eyes are slightly larger than normal.
Personality: Duvamil hangs on like a leech to those who appreciate her. It was this clingy personality that held back her poetry career. She does suffer from mild PTSD, and the sight of brigands may trigger it at times.
History: She was born to a criminal king-pin and mafia family When Duvamil reached her early adolescence her Gnome mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She used her abilities to trick people and travel the world for free.
Motivation: Several ex partners dislike her way of doing things and want revenge.
Ideals: Artistic. Bonds: Poor, Enemies, Criminal record, Military. Occupation: Barrister
Voice: Excited and jittery
Attributes [hide]
Small (3'2") Gnome, Neutral Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 13 (+1) | 10 (+0) | 15 (+2) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 60 gp. Silver pearl (60 gp). 1 Chain shirt.
Drifting In the Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: This late middle aged man is wearing a long, pastel, dusty cloak and is in decent physical shape. His yellow fur is lengthy. His fair skin shows little sign of his aristocratic breeding.
Personality: Drifting wants to be seen as a stoic, levelheaded, noble Warlock, so he tries to act the part. He does a good job, for the most part... He never wears the same outfit twice, unless he absolutely has to.
History: Born in the south to a Actor, Drifting learned a great deal about his father's area of expertise. His childhood dream was to be a Apothecary, but he was a colossal failure. Due to his spouse's obsession with being a Apothecary they were divorced and he won custody of their son. He worked as a Actor, and he later adopted a second son.
Motivation: He is terrified, and will act out of fear; and sabotage a competitor
Ideals: Disciplined, Artistic. Flaws: Fearful. Bonds: Attractive, Job, Family. Occupation: Actor
Voice: Soothing and warm
Attributes [hide]
Medium (6'10") Tabaxi, True Neutral (CR 13)
Armor Class 10
Hit Points 76 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 15 (+2) | 10 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 4d4-1, Ranged +4 / 4d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 |
Possessions: 1000 gp. 1 Medium magic item.
Symma Silverthread, Female Gnome [Permalink]
Personal [hide]
Description: This fat western woman has a bulbous nose and usually wears her tan robe and has her hand crossbow always slung over her shoulder. Her skin is also unnaturally pale. Her hair is brown and curly. Her fierce hazel eyes like to dwell on things.
Personality: She is irascible and easily irritated. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.
History: She comes from a rich western family. When she was little, her rather wealthy family often ventured across the forest to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Symma took refuge in the ruined castle and found the beat up hand crossbow and armor she uses now. Being a Mercenary kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Seeks redemption.
Flaws: Ugly, Antagonistic. Bonds: Criminal record, Rich, Nature. Occupation: Mercenary
Voice: Thin and wheezing
Attributes [hide]
Small (3'4") Gnome, Neutral Evil (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 8 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +3
Possessions: 10000 cp.
Eldeth Broodfist, Female Dwarf [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears bulky brown painted plate armor. Her long auburn hair is drawn into a two foot long braid. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her violet eyes.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. Eldeth is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.
History: Eldeth was born the youngest of three triplets. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Weaver work with an outfit from a few towns over. Weaver work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has worked as a Weaver like her father before her.
Motivation: An old rival family wants her found.
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Family, Job. Occupation: Weaver
Voice: Rolls R's
Attributes [hide]
Medium (4'1") Dwarf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 18 (+4) | 10 (+0) | 18 (+4) | 6 (-2) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 6000 cp.
Breena Lingenhall, Female Gnome [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She is wearing colorful clothing, dressed as a Fortune-teller. Her white hair, when down, is lengthy. She is very pretty but has cold, dead eyes.
Personality: A skeptical and narcissistic woman, Breena's first love is herself. Her second love is also herself. She has a habit of throwing herself into exceedingly dangerous situations.
History: Breena was born with her father's beautiful face. She always admired arcane-users and wanted to develop the talent, but never had the affinity for it. She has dedicated herself to building a better world.
Motivation: She wants revenge against giants; and several ex partners dislike her way of doing things and want revenge
Ideals: Impeccable, Gifted. Flaws: Impulsive. Bonds: Attractive, Adventurer, Enemies. Occupation: Fortune-teller
Voice: Soft and mumbly
Attributes [hide]
Small (3'3") Gnome, Chaotic Good (CR 3)
Armor Class 12
Hit Points 23 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 15 (+2) | 12 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: Just what you see.
Mara Amakiir, Female Elf [Permalink]
Personal [hide]
Description: She is generally shirtless and showing off her tattooed chest. Her skin is fair and her fingers are delicate and long. With bright white hair. She has a tattooed face.
Personality: She is calm most of the time but flees social interaction. Around other people she will do her best to conceal her emotions and appear jolly.
History: She got into the Adventurer business at a young age. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Adventurer. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: To unite with her brother; and she is unsatisfied with her job
Flaws: Shy, Antagonistic. Bonds: Job, Family. Occupation: Adventurer
Voice: Dark and ominous
Attributes [hide]
Medium (5'3") Elf, True Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 12 (+1) | 14 (+2) | 11 (+0) | 7 (-2) | 5 (-3) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +1
Possessions: 20 pp.
Art Thundercloud, Male Tabaxi [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His whole body is exceptionally muscular. He keeps his yellow fur in a pixie cut. His hazel eyes have a joyful gleam in them most of the time.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Born to a poor family in the city he treasured whatever gifts he got. A gifted student he started as a Mayor, but he got bored and became a Locksmith. He became a Locksmith soon after.
Motivation: Expand his business; and balancing his hectic life and new locksmith responsibilities is difficult
Ideals: Disciplined. Bonds: Immigrant, Adventurer, Poor, Job. Occupation: Locksmith
Voice: pre-pubescent
Attributes [hide]
Medium (5'0") Tabaxi, Chaotic Good (CR 2)
Armor Class 10
Hit Points 5 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 4 (-3) | 14 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Orc, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 1000 cp.
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