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NPC Generator

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Advanced [show]


Salanop Miggledy, Female Gnome [Permalink]

Personal [hide]

Description: She has a missing left leg. She wears a tan small hat and tan clothes. Her long white hair reaches down to her waist. Her otherwise smooth face is marked with small tiny scars.

Personality: She is mildly Gnome supremacist, though she does not identify as such. She is lazy, self-centered, vain, and jealous.

History: Gifted from a young age, Salanop studied abroad. Brilliant and gifted she never wanted to apply herself. She was always very intelligent and has formed a secret society of philosophers.

Motivation: She has passion for adventuring and risk; and to reunite with her old friends

Ideals: Gifted. Flaws: Racist, Selfish, Secretive. Bonds: Adventurer. Occupation: Map Maker

Voice: Rolls R's

Attributes [hide]

Salanop Miggledy, Female Gnome Cleric 2
Small (3'3") Gnome, Chaotic Good (CR 2)
Armor Class 13
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)15 (+2) 14 (+2)11 (+0) 11 (+0)9 (-1)
Skills Insight +2, Nature +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee -1 / 1d6-3, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 1400 sp. Brass mug with jade inlays (400 gp). Old masterpiece painting (400 gp).


Social Check DCs


Kallista Principle, Female Tiefling [Permalink]

Personal [hide]

Description: She is well dressed, but even with her fine clothing she looks run-down, and carries kukris. She wears a colorful flower in her dark red hair. Her black unseeing eyes seem to look past you.

Personality: She can speak with the recently deceased. She does not believe in violence as a means to an end. She is a dedicated Bounty Hunter but believes her peers are too gung-ho.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Ostracized due to the divine powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. She was granted divine powers by her dying sister.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Gifted, Pacifist. Flaws: Disease. Bonds: Attractive. Occupation: Bounty Hunter

Voice: Laughs frequently while speaking

Attributes [hide]

Kallista Principle, Female Tiefling Rogue 5
Medium (4'10") Tiefling, Lawful Evil (CR 5)
Armor Class 13
Hit Points 26 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 12 (+1)12 (+1) 14 (+2)20 (+5)
Skills Athletics +6, Investigation +4
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +4

Possessions: 300 gp. 1 Full Plate. 1 Full Plate.


Social Check DCs


Shax Fate, Female Tiefling [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She keeps her long black hair kept up in a rat tail. She has gleaming, smiling gold eyes.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: She was born a particularly ugly child, much to the horror of her parents. She was an athlete and attended two major summer competitions. She never won. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and her spouse's relatives view her with great suspicion

Ideals: Fighting, Athletic, Justice. Flaws: Ugly, Cynical. Occupation: Unemployed

Voice: Tuts and clicks tongue

Attributes [hide]

Shax Fate, Female Tiefling Paladin 9
Medium (5'1") Tiefling, Lawful Good (CR 9)
Armor Class 9
Hit Points 74 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 17 (+3)17 (+3) 13 (+1)14 (+2)
Skills Stealth +2
Senses Passive Perception 11
Languages Common, Goblin, Gnome, Dwarven
Attacks Melee +3 / 3d4+0, Ranged +2 / 3d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 700 gp. Peridot (60 gp).


Social Check DCs


Sora Shestendeliath, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears a green vest and prefers grey and yellow shirts. Her boots appear to have been at one point steel toed but are quite worn down. She has a moderate pudge and is not very fit. She keeps her gold crest in a flapper bob. Her face is scarred and worn.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Sora was born the youngest of three triplets. In her youth she was a Hunter, and wanted to be a champion fighter when she grew up. She was working during a period of war, and as one of the natives she lived in fear of joining the others in being slaughtered. She saw the brutality and swore off her fighting aspirations, taking her younger brother on her back after seeing her parents die, and fled the country. She has been saving her money to try and buy her brother's freedom.

Motivation: Her relatives are trying to arrange a marriage.

Ideals: Fighting. Flaws: Ugly, PTSD. Bonds: Rich, Family. Occupation: Detective

Voice: Farmer accent

Attributes [hide]

Sora Shestendeliath, Female Dragonborn Commoner 6
Medium (6'3") Dragonborn, Lawful Good (CR 6)
Armor Class 12
Hit Points 17 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 11 (+0)7 (-2) 15 (+2)16 (+3)
Skills Acrobatics +5, Persuasion +6
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +6

Possessions: 3000 sp. Rock crystal (30 gp).


Social Check DCs


Avelina Home, Female Human [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left leg, she is wearing the road beaten gear of a warrior. Her tied-back hair is auburn. Her eyes are hazel and catlike.

Personality: She is erratic and paranoid. She believes illithids are coming to abduct people. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Raised by wardens she was only a novice when illithids swooped upon their monastery and killed most of the order. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Cartwright work with an outfit from a few towns over. Cartwright work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has built up a small fortune and can afford her own way.

Motivation: Expand her business; and she is greedy

Ideals: Fighting. Bonds: Enemies, Rich, Religious, Job. Occupation: Cartwright

Voice: Speaks with back of mouth

Attributes [hide]

Avelina Home, Female Human Ranger 1
Medium (5'10") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)12 (+1) 9 (-1)16 (+3)
Skills Acrobatics +4, Performance +5
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 sp.


Social Check DCs


Hecat Sharp, Female Tiefling [Permalink]

Personal [hide]

Description: This woman stands a little under 5'6" and is a bit bulky. She is very muscular particularly in the legs. She wears a green armored body suit, with a simple blue line shooting up and back down. She has styled her purple hair well, parting it to the right. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is erratic and paranoid. She believes giants are coming to abduct people. Hecat enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: She comes from a rich eastern family. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She has recently gotten a pet goose that steals things from people.

Motivation: A rival would like her out of the picture.

Flaws: Hedonist. Bonds: Enemies, Rich, Criminal record. Occupation: Engraver

Voice: Excited and jittery

Attributes [hide]

Hecat Sharp, Female Tiefling Commoner 11
Medium (5'6") Tiefling, Chaotic Evil (CR 11)
Armor Class 10
Hit Points 40 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)14 (+2) 12 (+1)15 (+2)
Skills Acrobatics +4, Investigation +6
Senses Passive Perception 11
Languages Common, Infernal, Draconic
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +6

Possessions: 280 pp. Silver-plated steel longsword with jet jewel in hilt (900 gp). Silver ewer (80 gp).


Social Check DCs


Marastyr Foamtankard, Female Dwarf [Permalink]

Personal [hide]

Description: This malnourished woman wears a brown shirt with thin white vertical stripes and violet pants. She has styled her white hair well, parting it to the left. She tend to wears goggles to shield her eyes.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She disdains her fellow easterners, claiming they make her look unintelligent just for using an accent.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. There was a wharf not far from home where she often wandered off to fish. She moves from town to town, unable to find a place to settle.

Motivation: She has decided she is irredeemable; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Ideals: Gifted. Bonds: Poor, Criminal record, Immigrant, Nature. Occupation: Courier

Voice: Soft and melodious

Attributes [hide]

Marastyr Foamtankard, Female Dwarf Ranger 2
Medium (3'10") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)12 (+1) 9 (-1)9 (-1)
Skills Medicine +1, Nature +3
Senses Passive Perception 9
Languages Common, Dwarven, Goblin
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 230 gp.


Social Check DCs

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