Quarion Wasanthi, Male Elf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is dressed in a clean blue cloak covering his clean studded leather. He wears his golden hair up. His eyes are likewise blue. His teeth are white and perfect.
Personality: He is business-like. He takes instructions and follows them to the letter. He is a logical person and will generally grow upset if things defy logic and science.
History: Born to a poor family in the city he treasured whatever gifts he got. He was taken from his home at a very young age. He has taken up work as a Knight and fed both sides of the war false information with the goal of increasing casualties.
Motivation: To share knowledge with the world.
Ideals: Professionalism, Logical. Bonds: Attractive, Poor, Slave. Occupation: Knight
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'8") Elf, Chaotic Evil (CR 5)
Armor Class 15
Hit Points 28 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 20 (+5) | 7 (-2) | 8 (-1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +7 / 2d4+4, Ranged +8 / 2d4+5, Grapple +5
Possessions: 90 pp.
Vrondiss Skaarzborroosh, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. He carries a battered club and tarnished glaive as well. His crest is black and curly. His gold eyes lackadaisically let the world flow into them.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Born in a small village he learned the ways of the warrior from his father. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: A need for knowledge about a nearby landmark; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Entrepeneur. Bonds: Poor, Nature, Has a crush, Adventurer. Occupation: Shoemaker
Voice: Speaks with a cold
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Good (CR 3)
Armor Class 10
Hit Points 15 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 10 (+0) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 100 gp. Finely wrought small gold bracelet (70 gp). Solid gold idol (700 gp). Large well-done wool tapestry (600 gp). 1 Backpack.
Eldeth Brawnanvil, Female Dwarf [Permalink]
Personal [hide]
Description: A 3'11" eastern woman, she wears tattered old clothes. Her golden hair is styled in orderly dreadlocks. She has amber eyes and a brown hat with a violet feather.
Personality: She is a Carpenter first and foremost. She believes firmly that knowledge should be universal. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.
History: From birth she was tutored by a cruel and relentless mentor. Eldeth was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Eldeth decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: To find somewhere to settle down; and to end her boredom
Flaws: Ugly, Mundane. Bonds: Job, Criminal record, Mentor. Occupation: Carpenter
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 17 (+3) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Ignan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 600 sp. Red spinel (40 gp). 1 Chain shirt.
Wella Appleblossom, Female Halfling [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She is wearing a long, white, dusty cloak. She has auburn hair. She wears round tiny glasses practically rammed into her face.
Personality: She loves telling others what to do and how they should feel about things. She plays an instrument quite well.
History: She was raised in a mountains tribe. She has had some formal dancing training, and achieved minor success. She left for the north, certain she would find work there.
Motivation: Wishes to resurrect an old love; and she is content
Ideals: Opinionated, Artistic. Flaws: Ugly. Bonds: Nature, Immigrant, In love. Occupation: Apothecary
Voice: Uses lots of figures of speech
Attributes [hide]
Small (3'0") Halfling, Neutral Good (CR 4)
Armor Class 13
Hit Points 34 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 16 (+3) | 14 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Terran, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 35000 sp. 1 Minor magic item.
Delre Foamtankard, Female Dwarf [Permalink]
Personal [hide]
Description: She is scrawny and has patchy blonde stubble. She likes to wear ponchos typically of a light grey in addition to tight pants. She has a hunchback. Her blonde hair is cut short with large spiked bangs in the front. Her blue eyes dart around the room hyper actively observing anyone and anything.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. A freak accident while working with her Architect father left her crippled. During her travels, Delre and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Delre discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Delre fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.
Motivation: Further expansion of business; and to reunite with her old friends
Ideals: Philantrophist. Flaws: Ugly, Disease. Bonds: Military, Adventurer, Job. Occupation: Sellsword
Voice: Posh accent
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 18 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 10 (+0) | 9 (-1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 5000 cp. 1 Darkwood Shield.
Traulam Caphaxath, Female Elf [Permalink]
Personal [hide]
Description: She wears a tan tunic with black highlights, and long white pants that bunch up around her shoes, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 4'10" when asserting herself. She keeps her long blonde hair kept up in a rat tail. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She also has developed a complete distrust of the Navigator profession.
History: She was born blind and as such lacked many opportunities for work. From her teen years she was always beautiful and desirable, so people have always doted on her. She ran away from her former home and has been making her living as a Fortune-teller for the past few years.
Motivation: To get a good night's sleep; and balancing her hectic life and new fortune-teller responsibilities is difficult
Flaws: Antagonistic, Disease, Insomniac. Bonds: Job, Attractive. Occupation: Fortune-teller
Voice: German accent
Attributes [hide]
Medium (4'10") Elf, Lawful Good (CR 3)
Armor Class 14
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 9 (-1) | 16 (+3) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Terran, Orc, Halfling
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 700 sp. Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). 1 Half-Plate. 1 Darkwood Buckler. 1 Masterwork Heavy steel shield.
Mary Kensley, Female Human [Permalink]
Personal [hide]
Description: An older woman who wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society, she is not a threatening figure. She has a long brown ponytail with little hanging trinkets. Her skin is flawless and her violet eyes scan people very quickly.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: Gifted from a young age, Mary studied abroad. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She was granted necromantic powers by her dying sister.
Motivation: To reunite with her absent mother.
Ideals: Impeccable, Gifted. Bonds: Rich, Attractive, Family. Occupation: Server
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 13 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 11 (+0) | 10 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 400 gp. Large well-done wool tapestry (100 gp).
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Their contribution stands as a beacon of hope for all adventurers!