Nora TellPenny, Female Halfling [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears skinny pants and wears a red and violet robe with the hood down. Her red hair is lengthy and is close to two feet long. Her brown eyes dart around the room hyper actively observing anyone and anything.
Personality: Nora is depressed about a lot of things. She tends to be a nihilist. The war was a terrible time for her, and Nora does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: She served in the navy to pay for her family's outstanding loans. Her mother took her hunting and taught her how to get in the mind of other creatures. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: Wants to work out more often; and she feels kind of lost in life
Ideals: Athletic. Flaws: Depressed, Secretive. Bonds: Military, Nature. Occupation: Hunter
Voice: Rhymes sentences (sorry)
Attributes [hide]
Small (2'8") Halfling, Neutral Good (CR 6)
Armor Class 13
Hit Points 41 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 18 (+4) | 9 (-1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 30000 cp. Malachite (9 gp).
Maiathah Iranapha, Female Elf [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She has moderate length chestnut hair. She wears large thick round spectacles.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She does not believe in violence as a means to an end. She is a dedicated Glassblower but believes her peers are too gung-ho.
History: She was born into a rich family. When she was little, her rather wealthy family often ventured across the desert to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Maiathah took refuge in the old dungeon and found the beat up mace and armor she uses now. She has built up a small fortune and can afford her own way.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to end her boredom
Ideals: Pacifist, Fighting. Flaws: Mundane. Bonds: Rich, Nature. Occupation: Glassblower
Voice: Can't modulate volume
Attributes [hide]
Medium (5'4") Elf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 9 (-1) | 10 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 200 gp.
Windy Of Claws, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She usually wears her pastel robe and has her quarterstaff always slung over her shoulder. Her long black fur is drawn into a two foot long braid. Her face is scarred and worn.
Personality: Windy is depressed about a lot of things. She tends to be a nihilist. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: She was born in the south. Windy was born on a far southern plains where she grew up under the tutelage of her mother, an expert Assassin. She moves from town to town, unable to find a place to settle.
Motivation: She feels kind of lost in life; and wants to work out more often
Ideals: Athletic, Joker. Flaws: Ugly, Depressed. Bonds: Immigrant. Occupation: Assassin
Voice: German accent
Attributes [hide]
Medium (6'1") Tabaxi, Neutral Good (CR 2)
Armor Class 9
Hit Points 23 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 12 (+1) | 10 (+0) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
Possessions: Just what you see.
Breena Folkor, Female Gnome [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Gnome, and stands approximately 3'6". She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look, and her gloved hand is found clutching a hammer. Her golden hair is cut short with large spiked bangs in the front. She has green eyes.
Personality: She can speak with the recently deceased. She loves her children and doesn't want them to worry about her. She loves to share her singing with anyone who is interested.
History: Born in the south to a Crown-heir, Breena learned a great deal about her mother's area of expertise. A gypsy cursed her at a young age, leading to her ugly appearance. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to open a new tavern; and to share knowledge with the world
Ideals: Gifted, Artistic, Logical. Flaws: Ugly. Bonds: Family, Job. Occupation: Crown-heir
Voice: Nasally tone
Attributes [hide]
Small (3'6") Gnome, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 45 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 13 (+1) | 19 (+4) | 17 (+3) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Gnome, Auran, Elven, Abyssal
Attacks Melee +0 / 2d4-3, Ranged +4 / 2d4+1, Grapple +1
Possessions: 400 gp. Solid gold idol (500 gp). Silver comb with moonstones (500 gp). Large well-done wool tapestry (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Marastyr Thrahak, Female Dwarf [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears a brown small hat and brown clothes. She wears a small hat to cover her moderate length golden hair. She has a dull look in her gray eyes.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She believes the world needs to unite to get rid of illithids once and for all.
History: She served in the navy to pay for her family's outstanding loans. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She has set out to sabotage the competition.
Motivation: She'd like to take her coworkers down a peg; and to prove her worth to the world
Ideals: Disciplined. Flaws: Impulsive. Bonds: Enemies, Military, Job. Occupation: Jeweler
Voice: Dutch accent
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 11 (+0) | 12 (+1) | 4 (-3) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 160 gp.
Oriax Sanity, Male Tiefling [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination. He carries a battered kukri and tarnished bastard sword as well. He wears his dark red hair up. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He loves telling others what to do and how they should feel about things. He is a great chef.
History: Oriax lived on a farm with his father, near the main road leading to a nearby town. He dropped out of school to support his sick father, and resented it. He has since lost track of the people in his past.
Motivation: To reunite with his absent father.
Ideals: Fighting, Opinionated, Gifted, Logical. Bonds: Family. Occupation: Mortician
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'7") Tiefling, Chaotic Evil (CR 16)
Armor Class 11
Hit Points 67 (16d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 10 (+0) | 19 (+4) | 13 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Goblin, Undercommon, Abyssal, Draconic
Attacks Melee +7 / 4d10+2, Ranged +6 / 4d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 4 | 4 | 4 | 3 | 3 | 2 | 0 |
Possessions: 10000 gp. Black opal (700 gp). Amethyst (80 gp). Azurite (4 gp). Amethyst (80 gp). Chalcedony (40 gp). Black pearl (300 gp). Tiger eye turquoise (4 gp). Rose (40 gp). Malachite (4 gp). Hematite (4 gp). Rhodochrosite (4 gp). Rhodochrosite (4 gp). Red-brown spinel (80 gp). Rhodochrosite (4 gp). Black pearl (300 gp). 1 Medium magic item.
Nedda Tallfellow, Female Halfling [Permalink]
Personal [hide]
Description: This woman has the majority of her body covered in plate, and sports empty pouches on her belt. She has a very tight haircut. Her eyes are gray.
Personality: Stoic and calm, she prefers to meditate than take action. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: She was born to loving parents in a slum to the north. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world.
Ideals: Disciplined, Logical, Fighting. Bonds: Poor. Occupation: Tailor
Voice: Low rumbling, strings words together
Attributes [hide]
Small (2'8") Halfling, Chaotic Good (CR 3)
Armor Class 11
Hit Points 16 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 14 (+2) | 9 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp. Peridot (70 gp). Star rose quartz (70 gp). Smoky quartz (70 gp).
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Their contribution stands as a beacon of hope for all adventurers!
