Mordai Integrity, Male Tiefling [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He is dressed in an above average manner. His hair is short and dark red. He is baby faced.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Born in the east to a Dyer, Mordai learned a great deal about his mother's area of expertise. His childhood dream was to be a Spice Merchant, but he was a colossal failure. He has drifted from career to career and currently works as a Dyer.
Motivation: An old rival family wants him found.
Ideals: Athletic. Flaws: Shy. Bonds: Attractive, Family, Job. Occupation: Dyer
Voice: Draws out vowels
Attributes [hide]
Medium (6'9") Tiefling, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 11 (+0) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Orc, Elven
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 18000 cp.
Marastyr Broodfist, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her chestnut hair is smooth and relatively long. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: Born to a Mercenary, her father struggled to pay the bills. When money was particularly tight she was walking through alleys when she overheard a Farmer hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: She feels threatened by others; and to find somewhere to settle down
Flaws: Mundane, Fearful. Bonds: Poor. Occupation: Farmer
Voice: Indian accent
Attributes [hide]
Medium (3'9") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 13 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 10 (+0) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 80 gp. A large tome filled with over one hundred recipes written by a former royal chef. (100 gp). Large well-done wool tapestry (500 gp). A silver and pearl hairclip (30 gp).
Tawna Tealeaf, Female Halfling [Permalink]
Personal [hide]
Description: She likes to wear darkened spectacles and heavy clothing, no matter the weather. Her moppish black hair is in a traditional bowl cut. Her ears are large.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: She was born to loving parents in a slum to the north. Ostracized due to the martial powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. She became a Carter soon after.
Motivation: Balancing her hectic life and new Carter responsibilities is difficult; and to be a interpreter again
Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Job, Poor. Occupation: Carter
Voice: Old Prospector
Attributes [hide]
Small (2'11") Halfling, Neutral Good (CR 2)
Armor Class 14
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 15 (+2) | 16 (+3) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Dwarven, Sylvan, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 4000 cp.
Beatrice Clayden, Female Human [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her silver hair is knotted and matted. Her amber eyes peer out from beneath her deerstalker brown hat.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She uses money and sex appeal to get what she needs; and expand her business
Flaws: Antagonistic. Bonds: Job, Rich, Criminal record, Attractive. Occupation: Barrister
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'10") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 11 (+0) | 18 (+4) | 4 (-3) | 10 (+0) |
Senses Passive Perception 7
Languages Common, Terran, Aquan, Dwarven, Halfling
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. Red spinel (70 gp).
Yvonne Moreno, Female Human [Permalink]
Personal [hide]
Description: This woman wears just a brown suit, and sports empty pouches on her belt. Her golden hair is drawn into a tight pony tail with a butterfly scrunchie. Her fair skin shows little sign of her aristocratic breeding.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: She served in the navy to pay for her family's outstanding loans. She has chosen to use the inheritance that was left to her frivolously. She now travels the world, in search of power and loot.
Motivation: Money/treasure; and to reunite with her old friends
Ideals: Optimist. Bonds: Attractive, Adventurer, Military, Rich. Occupation: Marshal
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 35 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 10 (+0) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +3
Possessions: 900 gp.
Yvonne Bradley, Female Human [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she is dressed in a clean brown cloak covering her clean studded leather. She wears her chestnut hair up. Her eyes are likewise blue. Her teeth are yellowed and unaligned.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She believes the world needs to unite to get rid of orcs once and for all.
History: Yvonne was born into a poor family. Growing up, she dreamt of becoming a Adept, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Adept in service of a powerful lord somewhere. She made a point of taking high paying jobs and getting most of it up front. Days after completing her studies, news broke out that her hometown was attacked by orcs. Yvonne was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the orcs.
Motivation: A need for knowledge about a nearby landmark.
Flaws: Ugly, Selfish. Bonds: Enemies, Poor, Adventurer. Occupation: Engraver
Voice: Russian accent
Attributes [hide]
Medium (4'7") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 30 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 15 (+2) | 11 (+0) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 60 pp. Amethyst (120 gp). Blue star sapphire (600 gp). Red-brown spinel (120 gp). Blue quartz (10 gp). 1 Magnifying glass. 1 Superior lock. 1 Magnifying glass.
Kiirith Baharoosh, Male Dragonborn [Permalink]
Personal [hide]
Description: He is scrawny and has patchy blue crest. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has a hunchback. He has done his best to style his blue crest to look like a famous performer. His gold eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: His tongue was cut out and he uses sign language. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born on a small isolated farm. There was a wharf not far from home where he often wandered off to fish. He has dedicated himself to building a better kind of golem.
Motivation: He has passion for adventuring and risk.
Flaws: Ugly, Disease. Bonds: Rich, Nature, Adventurer. Occupation: Guard
Voice: Dark and ominous
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Evil (CR 9)
Armor Class 9
Hit Points 63 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 15 (+2) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +4 / 3d4+1, Ranged +2 / 3d4-1, Grapple +1
Possessions: 130 pp. Black opal (1000 gp). Obsidian (12 gp). Deep blue spinel (800 gp). Deep green spinel (160 gp). Smoky quartz (30 gp). Black pearl (800 gp). Lapis lazuli (12 gp). 1 Minor magic item. 1 Minor magic item.
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