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Advanced [show]


Donella Fapplestamp, Female Gnome [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Gnomes. Her skin is light but she possesses many black ritualistic tattoos. She dresses in collared shirts and wears a proper scarf over her head. Her auburn hair is unkempt and raggedy. Her brown eyes dart from person to person.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with her Courier mother left her crippled. In her journeys she found a malevolent artifact. She wishes to return this artifact and its corrupting influence back to where it came.

Motivation: Meet up once more with her childhood friend.

Flaws: Ugly, Antagonistic, Disease. Bonds: Poor, Adventurer. Occupation: Stylist

Voice: Switch between two voices

Attributes [hide]

Donella Fapplestamp, Female Gnome Warrior 4
Small (3'1") Gnome, Neutral Good (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 15 (+2)12 (+1) 9 (-1)8 (-1)
Skills Animal Handling +1, Athletics +4
Senses Passive Perception 9
Languages Common, Gnome, Celestial
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +4

Possessions: 300 gp.


Social Check DCs


Dabbledob Munggen, Male Gnome [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. His hair is silver and curly. He has a dull look in his green eyes.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is a bit of a xeno-phobe, disliking non-Gnomes.

History: He was born the only child of a wealthy merchant. His druidic abilities were realized during a raid on his village. He was granted druidic powers by his dying sister.

Motivation: Retire the richest man in the west; and to settle down with his crush

Ideals: Entrepeneur, Gifted. Flaws: Ugly, Racist. Bonds: Poor. Occupation: Healer

Voice: Old thin voice

Attributes [hide]

Dabbledob Munggen, Male Gnome Cleric 14
Small (3'8") Gnome, Neutral Good (CR 14)
Armor Class 12
Hit Points 117 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 18 (+4)12 (+1) 14 (+2)11 (+0)
Skills Athletics +5, Deception +5
Senses Passive Perception 12
Languages Common, Gnome, Terran
Attacks Melee +5 / 4d6+0, Ranged +6 / 4d6+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1565544

Possessions: 3000 gp. Golden pearl (60 gp). Moss agate (6 gp). Moonstone (70 gp). Deep blue spinel (300 gp). Black star sapphire (500 gp). Star rose quartz (70 gp). Iolite (70 gp). Citrine (70 gp). Violet garnet (300 gp). Banded agate (6 gp). Azurite (6 gp). Alexandrite (300 gp). Violet garnet (300 gp). Blue quartz (6 gp). Golden yellow topaz (300 gp). Black pearl (300 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


River Shoe, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She is well dressed, constantly wearing a brown suit, black shirt, and blue tie. She has yellow fur. Her blue eyes dart from person to person to random spaces in the air.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She plays an instrument quite well.

History: River was born into a poor family. Growing up, she dreamt of becoming a Commoner, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Commoner in service of a powerful lord somewhere. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: To reunite with her old friends; and she desires power and/or immortality

Ideals: Athletic, Joker, Artistic. Bonds: Poor, Adventurer. Occupation: Mortician

Voice: Jamaican accent

Attributes [hide]

River Shoe, Female Tabaxi Commoner 6
Medium (6'0") Tabaxi, Lawful Good (CR 6)
Armor Class 14
Hit Points 21 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 12 (+1)14 (+2) 10 (+0)15 (+2)
Skills Deception +5, Insight +3
Senses Passive Perception 10
Languages Common, Undercommon, Orc
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +4

Possessions: 1000 sp. Aquamarine (1200 gp). Red-brown spinel (100 gp). Alexandrite (1200 gp).


Social Check DCs


Nadarr Vangdondalor, Male Dragonborn [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'4" has a big stupid grin on his face most of the time. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He sports a flattop crest cut. His red eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is overprotective of those who hire his services. He receives visions of the future at random moments

History: He was born in a small mountains village. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Nadarr took refuge in the ruined castle and found the beat up longbow and armor he uses now. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the north.

Ideals: Entrepeneur, Gifted. Flaws: Addict. Bonds: Guardian, Nature. Occupation: Roofer

Voice: Forgets to breathe while speaking

Attributes [hide]

Nadarr Vangdondalor, Male Dragonborn Aristocrat 18
Medium (6'4") Dragonborn, Chaotic Neutral (CR 18)
Armor Class 12
Hit Points 79 (18d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 10 (+0)10 (+0) 9 (-1)14 (+2)
Skills Acrobatics +8, Investigation +6
Senses Passive Perception 9
Languages Common
Attacks Melee +9 / 5d6+3, Ranged +8 / 5d6+2, Grapple +6

Possessions: 3000 gp. Silver comb with moonstones (200 gp). A silver and pearl hairclip (40 gp). Silver ewer (40 gp). Finely wrought small gold bracelet (40 gp). A roughly beaten golden orb (180 gp). Golden circlet with four aquamarines (2000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). A roughly beaten golden orb (180 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp).


Social Check DCs


Wrenn Cobblelob, Male Gnome [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of his god around his neck, and a ceremonial dagger on his belt. He carries a battered kukri and tarnished ceremonial dagger as well. His silver hair is singed and shortened. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. Wrenn enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born a particularly ugly child, much to the horror of his parents. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He got away from his former life and has fallen to alcoholism.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Ugly, Addict, Sensitive, Hedonist. Occupation: Courier

Voice: pre-pubescent

Attributes [hide]

Wrenn Cobblelob, Male Gnome Barbarian 1
Small (3'2") Gnome, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 13 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)13 (+1) 11 (+0)11 (+0)
Skills Medicine +2, Religion +3
Senses Passive Perception 10
Languages Common, Gnome, Infernal
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Nákra Hailey, Male Half-Orc [Permalink]

Personal [hide]

Description: He is lean but muscular and is generally shirtless and showing off his tattooed chest. He wears his red hair down. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Roofer work with an outfit from a few towns over. Roofer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Roofer for hire.

Motivation: To be a Slave Trader again; and he is wracked by social anxiety

Ideals: Passionate, Entrepeneur, Artistic. Flaws: Fearful. Bonds: Job. Occupation: Roofer

Voice: Hissing voice

Attributes [hide]

Nákra Hailey, Male Half-Orc Warlock 5
Medium (5'3") Half-Orc, Neutral Evil (CR 5)
Armor Class 9
Hit Points 24 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 8 (-1)9 (-1) 12 (+1)10 (+0)
Skills Religion +2, Stealth +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp. Violet garnet (500 gp). Red spinel (90 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Quilla Garrick, Female Gnome [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears a blue cloak and cross-gartered brown stockings. She has wavy brown hair. She is very pretty but has cold, dead eyes.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.

History: She is the product a well kept family trust fund and as such has never really known need. Her childhood dream was to be a Gardener, but she was a colossal failure. She has worked as a Miller like her father before her.

Motivation: She'd like to take her coworkers down a peg; and wants to open a new tavern

Ideals: Optimist. Bonds: Attractive, Family, Rich, Job. Occupation: Miller

Voice: Stutters

Attributes [hide]

Quilla Garrick, Female Gnome Wizard 10
Small (3'2") Gnome, Lawful Good (CR 10)
Armor Class 11
Hit Points 24 (10d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 10 (+0)9 (-1) 12 (+1)10 (+0)
Skills Intimidation +4, Religion +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +7 / 3d6+3, Ranged +4 / 3d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: Chrysoprase (40 gp). Banded agate (4 gp). Moss agate (4 gp). Black pearl (300 gp). Bloodstone (40 gp). 1 Minor magic item.


Social Check DCs

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