Golm Dumph, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Half-Orcs. His skin is dark but he possesses many green ritualistic tattoos. He wears light armors faded through time and improper care. His chestnut hair is singed and shortened. He wears crescent spectacles with a black brim.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Sold as a small child to a slaver, Golm was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents enrolled him in a Bard school at a young age so that he could practice his necromantic talents. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Find a way to reverse the transformation of his sister.
Ideals: Gifted. Flaws: Ugly, Impulsive. Bonds: Mentor. Occupation: Ruler
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'7") Half-Orc, Chaotic Good (CR 7)
Armor Class 9
Hit Points 44 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 15 (+2) | 6 (-2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp.
Seven Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears very tight pants and wife beaters, though occasionally he sports a pastel coat. His fur is white, silky, and of moderate length. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He never wears the same outfit twice, unless he absolutely has to.
History: Seven was born with his father's beautiful face. He worked as a nervous Barkeep and found it very stressful. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He feels that his past leaves him morally obligated to help; and seeks redemption
Ideals: Artistic, Persistence. Bonds: Attractive, Criminal record, Job. Occupation: Barkeep
Voice: Spits and sputters
Attributes [hide]
Medium (6'5") Tabaxi, Lawful Evil (CR 6)
Armor Class 12
Hit Points 31 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 11 (+0) | 13 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +5
Possessions: 30000 cp.
Skirt Peak, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a brown costume with the symbols of magic on her torso. She is physically well-built. Her lavender fur is thinning but still full. She wears a mask on her face.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: Born the oldest of a large religious western family, she was no stranger to responsibility. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Wants to have a good time and be beloved; and her religion dominates her actions
Ideals: Philantrophist, Optimist. Bonds: Religious, Rich. Occupation: Miller
Voice: Stutters
Attributes [hide]
Medium (5'3") Tabaxi, Neutral Good (CR 4)
Armor Class 10
Hit Points 16 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 11 (+0) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 80 pp. 1 Minor magic item.
Roger Pinkerton, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears professional attire and is in decent physical shape. His red hair is cut short. He wears round tiny glasses practically rammed into his face.
Personality: He exudes charisma. He is a tour de force of persuasion. When he's not drinking or sleeping the drinks off, he's doing writing.
History: Roger was born in the west. At a young age he loved to build and create. Roger abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: To get a good night's sleep; and he's looking for his big break
Ideals: Artistic, Persistence. Flaws: Insomniac. Bonds: Attractive, Adventurer. Occupation: Gardener
Voice: Soft and melodious
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 13 (+1) | 11 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 6000 cp.
Eberk Holderhek, Male Dwarf [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears suspenders and brown workpants. His shirt is tan, and he wears a heavy brown leather apron most of the time. His black hair is thinning but still full. His gray eyes have a joyful gleam in them most of the time.
Personality: Eccentric and domineering, Eberk will drive conversation. He feeds upon the attention of others.
History: Eberk was raised in a hard working conservative environment. From his teen years he was always beautiful and desirable, so people have always doted on him. Some 2 years later his spouse died after the birth of his son. Heartbroken, Eberk never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.
Motivation: He is terrified, and will act out of fear; and he'd like to take his coworkers down a peg
Ideals: Extrovert. Flaws: Fearful. Bonds: Attractive, Job, In love. Occupation: Navigator
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'2") Dwarf, Lawful Evil (CR 11)
Armor Class 11
Hit Points 46 (11d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 5 (-3) | 15 (+2) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 pp. Gold dragon comb with red garnet eye (1800 gp). Silver chalice with lapis lazuli gems (70 gp). Embroidered silk and velvet mantle with numerous moonstones (2500 gp). Jeweled gold crown (5000 gp). 1 Minor magic item.
Eberk Orcfoe, Male Dwarf [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He tends to wear a grey poncho over his likewise colored trousers and shirt. Beneath his clothing is a huge mess of scar tissue. His chestnut hair is singed and shortened. He has several tiny topaz earrings on each ear.
Personality: He is business-like. He takes instructions and follows them to the letter. When he's not drinking or sleeping the drinks off, he's doing music.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Money/treasure; and he is currently in port desperately looking for someone to get him out
Ideals: Professionalism, Artistic. Flaws: Ugly. Bonds: Slave, Rich. Occupation: Banker
Voice: Switch between two voices
Attributes [hide]
Medium (3'11") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 21 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 15 (+2) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Giant, Infernal
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 100 pp. 1 Masterwork Common Ranged Weapon.
Tenena Oomtrowl, Female Gnome [Permalink]
Personal [hide]
Description: This woman wears light armors faded through time and improper care. She is muscular with a powerful set of arms. Her moppish black hair is in a traditional bowl cut. She has gleaming, smiling blue eyes.
Personality: She dislikes all the random violence that takes place in the north. Around other people she will do her best to conceal her emotions and appear jolly.
History: She was born into a rich family. She found a children's book about a Gnome Cleric who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: She has passion for adventuring and risk.
Ideals: Pacifist. Flaws: Shy. Bonds: Rich, Adventurer. Occupation: Weaver
Voice: Gruff and masculine
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 3)
Armor Class 10
Hit Points 22 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 11 (+0) | 15 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 15
Languages Common, Gnome, Orc, Terran
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. Tourmaline (160 gp). Chrysoberyl (160 gp).
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