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NPC Generator

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Advanced [show]


Taklinn Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: This exceptionally lanky man typically wears grey cloth garments or leather armor. He has a chestnut handlebar mustache and slicked back chestnut hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He pushes his goals aggressively. He is also a coward if confronted.

History: Born to a pair of adventurers, Taklinn grew up listening to his father's many stories. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To reunite with his old friends; and he has passion for adventuring and risk

Flaws: Fearful, Insane. Bonds: Attractive, Enemies, Adventurer. Occupation: Tailor

Voice: Old thin voice

Attributes [hide]

Taklinn Ironfist, Male Dwarf Adept 2
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)14 (+2) 10 (+0)13 (+1)
Skills History +4
Senses Passive Perception 10
Languages Common, Dwarven, Druidic, Elven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 200 sp. 1 Half-Plate.


Social Check DCs


Nicor Malevolence, Male Tiefling [Permalink]

Personal [hide]

Description: This late middle aged man wears a well pressed and immaculate suit (or dress) and is in decent physical shape. His white hair is lengthy and is close to two feet long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He dislikes all the random violence that takes place in the north. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born in a small mountains village. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He hasn't been sleeping well lately.

Motivation: To pay off his debts; and retire the richest man in the north

Ideals: Pacifist, Entrepeneur. Flaws: Insomniac. Bonds: Nature, Debt. Occupation: Spice Merchant

Voice: Scratchy, weak

Attributes [hide]

Nicor Malevolence, Male Tiefling Bard 8
Medium (6'2") Tiefling, Lawful Neutral (CR 8)
Armor Class 7
Hit Points 31 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)5 (-3) 11 (+0)13 (+1) 13 (+1)15 (+2)
Skills Animal Handling +4, Sleight of Hand +0
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d10+3, Ranged +0 / 2d10-3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123331

Possessions: 600 gp. Deep blue spinel (900 gp). White opal (1500 gp). Rhodochrosite (5 gp). Chalcedony (20 gp).


Social Check DCs


Travok Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he dresses well, typically a more casual-formal manner. His black hair and beard is wavy and long. His amber eyes lackadaisically let the world flow into them.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is obsessed with finding treasure.

History: Born in the north to a Miller, Travok learned a great deal about his mother's area of expertise. A few years later when the east was not economically sound they moved to his current location. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Meet up once more with his childhood friend; and he's looking for his big break

Ideals: Impeccable. Bonds: Attractive, Adventurer, Job, Immigrant. Occupation: Miller

Voice: Low rumbling, strings words together

Attributes [hide]

Travok Gorunn, Male Dwarf Fighter 8
Medium (4'5") Dwarf, Chaotic Evil (CR 8)
Armor Class 7
Hit Points 86 (8d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)5 (-3) 20 (+5)17 (+3) 14 (+2)13 (+1)
Skills Sleight of Hand +0, Survival +5
Senses Passive Perception 12
Languages Common, Dwarven, Auran, Gnome, Aquan
Attacks Melee +4 / 2d10+1, Ranged +0 / 2d10-3, Grapple +1

Possessions: 160 pp.


Social Check DCs


Kellen Dunben, Male Gnome [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is wearing a perfectly clean shirt and pair of pants. His chestnut hair, when down, is lengthy. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Gifted from a young age, Kellen studied abroad. A gifted student he started as a Miller, but he got bored and became a Layabout. He tends to his Layabout job now, and dutifully fulfills any obligations he has.

Motivation: Regain custody of his son; and balancing his hectic life and new layabout responsibilities is difficult

Ideals: Gifted. Bonds: Attractive, Enemies, Religious, Job, Family. Occupation: Layabout

Voice: Hard of hearing, loud

Attributes [hide]

Kellen Dunben, Male Gnome Monk 13
Small (3'4") Gnome, Lawful Neutral (CR 13)
Armor Class 12
Hit Points 75 (13d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 13 (+1)14 (+2) 9 (-1)9 (-1)
Skills Acrobatics +5, Performance +3
Senses Passive Perception 9
Languages Common, Gnome, Infernal, Abyssal
Attacks Melee +3 / 4d4-1, Ranged +5 / 4d4+1, Grapple +3

Possessions: 3000 gp. Deep blue spinel (1600 gp). Black pearl (1600 gp). Amethyst (40 gp). 1 Medium magic item.


Social Check DCs


Willow Cherrycheeks, Female Halfling [Permalink]

Personal [hide]

Description: She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She carries a battered ceremonial dagger and tarnished lance as well. Her black hair is still thick. Her otherwise smooth face is marked with small tiny scars.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She receives visions of the future at random moments

History: She comes from a rich eastern family. Her parents enrolled her in a Aristocrat school at a young age so that she could practice her martial talents. She leaves a trail of broken hearts and full pockets wherever she goes.

Motivation: To be a Sailor again; and expand her business

Ideals: Fighting, Gifted. Bonds: Rich, Job, Attractive. Occupation: Glassblower

Voice: Pronounces difficult words wrong

Attributes [hide]

Willow Cherrycheeks, Female Halfling Aristocrat 1
Small (3'0") Halfling, Lawful Evil (CR 1)
Armor Class 15
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)19 (+4) 10 (+0)15 (+2) 14 (+2)8 (-1)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common, Halfling, Goblin, Giant
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4

Possessions: Just what you see.


Social Check DCs


Manea Tolerance, Female Tiefling [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Tiefling, and stands approximately 5'11". She wears a green Stetson hat and green clothes, and her gloved hand is found clutching a greataxe. She wears a Stetson hat to hide her balding. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep red.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She would rather hide behind her crafts than deal with other people.

History: She got into the Dyer business at a young age. When she was little, her rather wealthy family often ventured across the desert to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Manea took refuge in the ruined castle and found the beat up greataxe and armor she uses now. She now owns her own business.

Motivation: To find somewhere to settle down; and to end her boredom

Ideals: Joker, Artistic. Flaws: Shy, Mundane. Bonds: Job, Nature. Occupation: Dyer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Manea Tolerance, Female Tiefling Warrior 2
Medium (5'11") Tiefling, Neutral Evil (CR 2)
Armor Class 9
Hit Points 14 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 11 (+0)15 (+2) 14 (+2)7 (-2)
Skills Nature +4, Persuasion +0
Senses Passive Perception 12
Languages Common, Druidic, Elven
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2

Possessions: 1600 sp.


Social Check DCs


Anselm Horineth, Male Half-Elf [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He sports a flattop hair cut. He wears round tiny glasses practically rammed into his face.

Personality: He snorts whenever he laughs or is feeling confident. He plays an instrument quite well.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has achieved small success as a Sailor.

Motivation: To be a Stableman again; and to reunite with his old friends

Ideals: Artistic. Bonds: Mentor, Job, Adventurer. Occupation: Sailor

Voice: Low rumbling, strings words together

Attributes [hide]

Anselm Horineth, Male Half-Elf Sorcerer 11
Medium (5'4") Half-Elf, Chaotic Good (CR 11)
Armor Class 11
Hit Points 42 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)11 (+0) 13 (+1)12 (+1)
Skills Acrobatics +5, Religion +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266

Possessions: Ceremonial electrum dagger with a star ruby in the pommel (1000 gp). Large well-done wool tapestry (600 gp). Embroidered silk and velvet mantle with numerous moonstones (2400 gp). Gold and topaz bottle stopper cork (1000 gp).


Social Check DCs

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