Alice Rowley, Female Human [Permalink]
Personal [hide]
Description: She wears a tight fitting brown shirt and pants. She is physically well-built. She has styled her silver hair well, parting it to the right. Her fierce violet eyes like to dwell on things.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. Flattery will make her almost putty in your hands.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She has chosen to use the inheritance that was left to her frivolously. She moves from town to town, unable to find a place to settle.
Motivation: Her spouse's relatives view her with great suspicion; and regain custody of her son
Flaws: Shy, Selfish. Bonds: Rich, Immigrant, Family. Occupation: Crown-heir
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 13 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 13 (+1) | 12 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 |
Possessions: 1 Minor magic item.
Verna Honeypot, Female Halfling [Permalink]
Personal [hide]
Description: She is wearing a perfectly clean shirt and pair of pants. She is portly but not overly obese. She keeps her long blonde hair kept up in a rat tail. She wears round tiny glasses practically rammed into her face.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She takes great joy in being the best Engraver in town.
History: She comes from a rich eastern family. She took every job she could get her hands on, but the opportunities for Halflings in the east were limited. She now owns her own business.
Motivation: To find somewhere to settle down; and she seems to be bored by most things
Ideals: Impeccable. Flaws: Mundane. Bonds: Attractive, Job, Rich, Immigrant. Occupation: Engraver
Voice: Laughs frequently while speaking
Attributes [hide]
Small (3'0") Halfling, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 11 (+0) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 2 |
Possessions: 210 gp. 2 Antitoxin.
Orianna Hope, Female Tiefling [Permalink]
Personal [hide]
Description: A 5'2" eastern woman, she wears a worn and beaten armor. She has wavy red hair. She wears a mask on her face.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Bricklayer arts, while her mother instructed her in etiquette, music and courtly manner. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Bricklayer. She has set out to sabotage the competition.
Motivation: To pay off her debts; and she has money and likes to spend it
Ideals: Fighting. Flaws: Mundane. Bonds: Rich, Job, Debt. Occupation: Bricklayer
Voice: High pitched and raspy
Attributes [hide]
Medium (5'2") Tiefling, Chaotic Good (CR 4)
Armor Class 8
Hit Points 11 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 7 (-2) | 11 (+0) | 12 (+1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Minor magic item.
Fragrant On the Water, Male Tabaxi [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He carries with him a set of sickles on his belt, each one with a ruby on the hilt. His fur is gray and curly. His amber eyes are slightly larger than normal.
Personality: He is business-like. He takes instructions and follows them to the letter. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Fragrant was born in the north. At a young age he loved to build and create. He took every job he could get his hands on, but the opportunities for Tabaxis in the north were limited. He has since lost track of the people in his past.
Motivation: An old rival family wants him found; and marry his sister to traveling adventurers
Ideals: Fighting, Professionalism, Persistence. Bonds: Family, Immigrant. Occupation: Miner
Voice: Voice breaks
Attributes [hide]
Medium (6'0") Tabaxi, Neutral Good (CR 1)
Armor Class 13
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 16 (+3) | 9 (-1) | 5 (-3) | 15 (+2) |
Senses Passive Perception 7
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 160 gp.
Aldous Riley, Male Human [Permalink]
Personal [hide]
Description: He wears a grey cloak and cross-gartered tan stockings. His white hair is well kept and his bushy mustache is tapered upwards at the ends. He wears round tiny glasses practically rammed into his face.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Gifted from a young age, Aldous studied abroad. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He struck the Shepherd job and began his own company from there.
Motivation: He desires power and/or immortality; and money/treasure
Ideals: Joker, Gifted. Bonds: Job, Rich, Adventurer. Occupation: Shepherd
Voice: Australian accent
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 13 (+1) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 800 sp.
Torbera Steelfist, Female Dwarf [Permalink]
Personal [hide]
Description: She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her skin is fair and her fingers are delicate and long. Her white hair is singed and shortened. She is baby faced.
Personality: She speaks before she thinks and is too direct. She pushes her goals aggressively. She is also a coward if confronted.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. In her 17th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Torbera fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She has passion for adventuring and risk; and to prove her worth to the world
Ideals: Fighting. Flaws: Ugly, Impulsive, Fearful, Antagonistic. Bonds: Adventurer. Occupation: Fletcher
Voice: Middle-eastern accent
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 17 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 12 (+1) | 15 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll, Draconic
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
Possessions: 380 gp. Zircon (30 gp).
Reynard Siannodel, Male Half-Elf [Permalink]
Personal [hide]
Description: Standing 5'5", this man wears a robe, a symbol of magic around his neck, and a kukri on his belt. He has no hair. He wears an eyepatch.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: His father raised him in a mountain cabin. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Half-Elves became a terror of the countryside. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to clean up the streets
Ideals: Fighting, Gifted. Flaws: Ugly, Terse. Bonds: Nature. Occupation: Priest
Voice: Hissing voice
Attributes [hide]
Medium (5'5") Half-Elf, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 32 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 15 (+2) | 12 (+1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Ignan
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 |
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
