Giselle Kimberly, Female Human [Permalink]
Personal [hide]
Description: She stands about 4'9" and wears brown trousers with tan and grey striped suspenders. She wears various colorful collared shirts. Her right leg appears badly burned and disfigured. She wears a small hat to hide her balding. Her eyes are likewise violet. Her teeth are white and perfect.
Personality: Overbrimming with self-confidence, Giselle isn't afraid of most anything. She has a strong dislike to people who do not believe in Human unity. She is harsh and unforgiving.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She feels the way she acts is they only way to get by in the world; and she has a rivalry with the church that dominates her actions
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Attractive, Religious. Occupation: Healer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (4'9") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 31 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 10 (+0) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 800 gp.
Dagger Of Clay, Male Tabaxi [Permalink]
Personal [hide]
Description: This southern man wears a fancy brown suit. His clothes are grease stained in places. His gray fur is heavily combed to the right. His yellow eyes have a joyful gleam in them most of the time.
Personality: Dagger is depressed about a lot of things. He tends to be a nihilist. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Gifted from a young age, Dagger studied abroad. A few years later when the east was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: His spouse's relatives view him with great suspicion; and find a way to reverse the transformation of his brother
Ideals: Gifted. Flaws: Depressed. Bonds: Attractive, Poor, Immigrant, Family. Occupation: Bowyer
Voice: Stutters
Attributes [hide]
Medium (5'7") Tabaxi, Chaotic Good (CR 10)
Armor Class 11
Hit Points 65 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 15 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Goblin, Halfling
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
Possessions: 1700 gp. 1 Minor magic item.
Morkral Trueblood, Male Dwarf [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He is renowned for his bright grey suits and hats. He has done his best to style his auburn hair to look like a famous performer. He has gleaming, smiling violet eyes.
Personality: His tongue was cut out and he uses sign language. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was born the only child of a wealthy merchant. He went to a religious school and was inspired by the priests there in charitable deeds. He has been a successful dealer in antiques buying low and selling high.
Motivation: He feels threatened by others; and wants to have a good time and be beloved
Ideals: Optimist, Entrepeneur. Flaws: Disease, Fearful. Bonds: Religious. Occupation: Stableman
Voice: Old thin voice
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 14 (+2) | 15 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Terran, Celestial
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 20 pp. Large well-done wool tapestry (200 gp).
Sorath Clandestine, Female Tiefling [Permalink]
Personal [hide]
Description: She is in excellent shape and is dressed in an above average manner. She keeps her long chestnut hair kept up in a rat tail. She is baby faced.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She always tries to repair and not replace. It was this mentality that drove her into the Healer business.
History: Born the oldest of a large religious northern family, she was no stranger to responsibility. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: Wants to work out more often; and she is compelled to act according to her religious beliefs
Ideals: Athletic, Persistence. Flaws: Secretive. Bonds: Attractive, Religious. Occupation: Healer
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'8") Tiefling, True Neutral (CR 15)
Armor Class 12
Hit Points 39 (15d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 9 (-1) | 18 (+4) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Goblin, Infernal, Halfling, Druidic
Attacks Melee +5 / 4d8+0, Ranged +7 / 4d8+2, Grapple +2
Possessions: 1100 pp. Sapphire pendant on gold chain (800 gp). Embroidered and bejeweled glove (4000 gp). A large tome filled with over one hundred recipes written by a former royal chef. (40 gp). Brass mug with jade inlays (100 gp). Embroidered silk and velvet mantle with numerous moonstones (800 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (40 gp). Silver chalice with lapis lazuli gems (40 gp). 1 Medium magic item.
Sun In the Morning, Male Tabaxi [Permalink]
Personal [hide]
Description: This tall, slender man wears clothing that is held on in multiple layers but all of it is in poor condition. His lavender fur is kept up in a ponytail inside a wide-brimmed hat. He is baby faced.
Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Sun hails from a village terrorized by orcs. While studying, he fell in love. They married and had a son. He ran away from his former home and has been making his living as a Cook for the past few years.
Motivation: Many orcs want him driven away; and he'd like to take his coworkers down a peg
Flaws: Antagonistic. Bonds: Poor, Enemies, In love, Job. Occupation: Cook
Voice: Sensual and smooth
Attributes [hide]
Medium (5'3") Tabaxi, Neutral Good (CR 3)
Armor Class 12
Hit Points 13 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 11 (+0) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 200 gp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.
Buvvie Nopenstallen, Female Gnome [Permalink]
Personal [hide]
Description: She dresses in collared shirts and wears a proper scarf over her head. She keeps her red hair in a flapper bob. Her ears are large.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: She was born in a small forest village. When she was little, her rather wealthy family often ventured across the forest to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Buvvie took refuge in the old dungeon and found the beat up sickle and armor she uses now. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: A need for knowledge about a nearby landmark.
Flaws: Ugly, Antagonistic. Bonds: Adventurer, Nature. Occupation: Locksmith
Voice: Pronounces O like U
Attributes [hide]
Small (3'2") Gnome, Neutral Good (CR 4)
Armor Class 13
Hit Points 37 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 14 (+2) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 39000 sp. 1 Minor magic item.
Pennie Appleblossom, Female Halfling [Permalink]
Personal [hide]
Description: This woman likes to wear ponchos typically of a light white in addition to tight pants, and sports empty pouches on her belt. She has wavy chestnut hair. Her eyes are a pleasant violet.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She would rather hide behind her crafts than deal with other people.
History: Pennie was born the youngest of three triplets. Pennie was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Pennie decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. By chance she met her sister recently and the two have been together since.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and her relatives are trying to arrange a marriage
Ideals: Opinionated, Artistic, Fighting. Flaws: Shy. Bonds: Family, Criminal record. Occupation: Body Guard
Voice: Booming voice
Attributes [hide]
Small (2'11") Halfling, Chaotic Neutral (CR 7)
Armor Class 14
Hit Points 36 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 10 (+0) | 11 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 900 gp. Fiery yellow corundum (900 gp).
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