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NPC Generator

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Advanced [show]


Mardnab Sympony, Female Gnome [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She is renowned for her bright blue dresses and hats. Her hair is white and very short. She is missing an eye and her face is severely sunburned. Her one remaining eye shines green.

Personality: A skeptical and narcissistic woman, Mardnab's first love is herself. Her second love is also herself. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her mother was a soldier and died while she was still young. Mardnab was left her mother's suit of armor and trained in its use and care. She has dedicated herself to building a better trade route.

Motivation: She desires power and/or immortality.

Ideals: Athletic, Impeccable. Flaws: Ugly. Bonds: Immigrant, Military, Adventurer. Occupation: Seamstress

Voice: French accent

Attributes [hide]

Mardnab Sympony, Female Gnome Cleric 9
Small (3'4") Gnome, True Neutral (CR 9)
Armor Class 13
Hit Points 88 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 18 (+4)6 (-2) 12 (+1)16 (+3)
Skills Investigation +1, Persuasion +6
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12644

Possessions: 600 gp. Citrine (80 gp). Alexandrite (1400 gp). Amber (90 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dentratha Mohradyllion, Female Dragonborn [Permalink]

Personal [hide]

Description: This woman wears baggy black pantaloons and a brown scarf, and sports empty pouches on her belt. She keeps her red crest in a flapper bob. Her red unseeing eyes seem to look past you.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Dentratha was born the youngest of three triplets. Cursed with vampirism at a very young age, Dentratha has worked very hard to control her curse. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: To reunite with her old friends; and to reunite with her absent mother

Flaws: Disease, Emotional. Bonds: Adventurer, Family. Occupation: Interpreter

Voice: Scandinavian accent

Attributes [hide]

Dentratha Mohradyllion, Female Dragonborn Barbarian 1
Medium (6'4") Dragonborn, Lawful Good (CR 1)
Armor Class 12
Hit Points 9 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 4 (-3)10 (+0) 11 (+0)11 (+0)
Skills Insight +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 700 sp.


Social Check DCs


Gilthur Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: Runty and weak-looking, he usually wears his brown robe and has his shortspear always slung over his shoulder. His hair is long and auburn with streaks of black, and is pulled back with small brown clips. His beard is black, braided, and well cared for. He has a tattooed face.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. As long as the job gets done he does not care how it got done.

History: Gilthur hails from a village terrorized by brigands. A gypsy cursed him at a young age, leading to his ugly appearance. His addictions have taken their toll on his wallet, and he has found himself with a great deal of debt owed.

Motivation: A deep hatred of brigands; and many brigands want him driven away

Ideals: Professionalism. Flaws: Ugly, Terse. Bonds: Poor, Enemies. Occupation: Dilettante

Voice: Creaky witch voice

Attributes [hide]

Gilthur Rumnaheim, Male Dwarf Wizard 7
Medium (4'4") Dwarf, Chaotic Neutral (CR 7)
Armor Class 10
Hit Points 34 (7d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 14 (+2)11 (+0) 14 (+2)5 (-3)
Skills Arcana +3, Insight +5
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1144

Possessions: 7000 sp. Black pearl (1000 gp). Deep blue spinel (1000 gp). 1 Minor magic item.


Social Check DCs


Ernest Franklin, Male Half-Elf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He likes to wear yellow tank tops with brown pants. His hair is golden and curly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born in the south, but his parents moved at a very young age to the north. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Ernest grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Ernest. He left for the south, certain he would find work there.

Motivation: He wants nothing more than to rejoin the army; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Passionate. Bonds: Rich, Immigrant, Criminal record, Military. Occupation: Bellfounder

Voice: Jamaican accent

Attributes [hide]

Ernest Franklin, Male Half-Elf Paladin 1
Medium (5'4") Half-Elf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)13 (+1) 13 (+1)14 (+2)
Skills Deception +4, Stealth +2
Senses Passive Perception 11
Languages Common, Elven, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 400 sp. Jade (100 gp).


Social Check DCs


Adelaide Garcia, Female Half-Elf [Permalink]

Personal [hide]

Description: She is well dressed, constantly wearing a violet suit, yellow shirt, and black tie. She is physically well-built. She has brown hair. Her eyes are brown.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: She comes from a rich northern family. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She ran away from her former home and has been making her living as a Mortician for the past few years.

Motivation: To be a Fisher again.

Flaws: Insomniac, Fearful. Bonds: Rich, Job. Occupation: Mortician

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Adelaide Garcia, Female Half-Elf Aristocrat 2
Medium (4'8") Half-Elf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 17 (+3)15 (+2) 14 (+2)12 (+1)
Skills Athletics +2, Persuasion +3
Senses Passive Perception 12
Languages Common, Elven, Goblin, Ignan
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +3

Possessions: 320 gp.


Social Check DCs


Jade Shore, Female Tabaxi [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across her face, she is dressed in a clean brown cloak covering her clean studded leather. Her fur is greying and her face has many wrinkles. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She is terrified, and will act out of fear; and a need for knowledge about a nearby landmark

Ideals: Joker. Flaws: Antagonistic, Fearful. Bonds: Adventurer, Attractive. Occupation: Junk Dealer

Voice: Gruff and masculine

Attributes [hide]

Jade Shore, Female Tabaxi Bard 8
Medium (6'2") Tabaxi, Chaotic Evil (CR 8)
Armor Class 9
Hit Points 33 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 12 (+1)13 (+1) 10 (+0)15 (+2)
Skills Animal Handling +3, Religion +4
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123331

Possessions: 1300 gp.


Social Check DCs


Gerard Mori, Male Half-Elf [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a custom-built plate barding that's adorned with violet lining and desert motifs. He has wavy brown hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born the only child of a wealthy merchant. When Gerard reached his early adolescence his Half-Elf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the west.

Ideals: Athletic, Entrepeneur. Flaws: Shy. Bonds: Attractive, Military. Occupation: Locksmith

Voice: Draws out vowels

Attributes [hide]

Gerard Mori, Male Half-Elf Druid 3
Medium (4'11") Half-Elf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 9 (-1)13 (+1) 8 (-1)13 (+1)
Skills Insight +1, Investigation +3
Senses Passive Perception 9
Languages Common, Elven, Celestial
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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