Ruloth Jerynomonis, Female Dragonborn [Permalink]
Personal [hide]
Description: This tall, slender woman typically wears a sleeveless long coat of deep green leather and dull pastel iron scale mail. Her crest is black and very short. Her face is covered beneath a completely black helmet.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Born to a Detective, her father struggled to pay the bills. When money was particularly tight she was walking through alleys when she overheard a Shoemaker hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. During her travels, Ruloth and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Ruloth discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Ruloth fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.
Motivation: She feels that her past leaves her morally obligated to help; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Flaws: Emotional, Disease. Bonds: Adventurer, Poor, Criminal record. Occupation: Shoemaker
Voice: Jamaican accent
Attributes [hide]
Medium (6'4") Dragonborn, True Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 10 (+0) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
Possessions: 120 gp. Azurite (4 gp).
Chay Stoutbridge, Male Halfling [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress). His brown hair is braided into rings. His eyes are violet and beady.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He also has developed a complete distrust of the Painter profession.
History: Born to a pair of adventurers, Chay grew up listening to his father's many stories. Brilliant and gifted he never wanted to apply himself. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To be a Painter again; and obtaining odd cultural gnomish artifacts is his passion
Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Blacksmith
Voice: growls and snarls, animalistic
Attributes [hide]
Small (2'10") Halfling, Neutral Evil (CR 6)
Armor Class 14
Hit Points 26 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 10 (+0) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
Possessions: 800 gp.
Grigi Oakley, Female Half-Orc [Permalink]
Personal [hide]
Description: She dresses in collared shirts and wears a proper scarf over her head. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her golden hair is knotted and matted. She has a dull look in her blue eyes.
Personality: She is not truly malevolent, but she is obsessed with dancing. She constantly tries to fill her life with dancing. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Born to a poor family in the city she treasured whatever gifts she got. When money was particularly tight she was walking through alleys when she overheard a Body Guard hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has never given up on her dancing dream.
Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and she is terrified, and will act out of fear
Ideals: Artistic, Extrovert. Bonds: Attractive, Poor. Occupation: Body Guard
Voice: Hollow voice
Attributes [hide]
Medium (6'1") Half-Orc, Lawful Evil (CR 12)
Armor Class 10
Hit Points 20 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 9 (-1) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 3d10+0, Ranged +4 / 3d10+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 |
Possessions: 1000 gp.
Ernest Kendall, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is wearing a perfectly clean shirt and pair of pants. He has wavy silver hair. He has a tattooed face.
Personality: A deeply religious man he believes everything happens for a reason. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He served in the navy to pay for his family's outstanding loans. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He wants nothing more than to rejoin the army; and he is currently in port desperately looking for someone to get him out
Flaws: Antagonistic. Bonds: Attractive, Religious, Military, Slave. Occupation: Marshal
Voice: Old thin voice
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 11 (+0) | 15 (+2) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Orc, Halfling
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 5000 cp.
Miles Thackeray, Male Human [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light brown in addition to tight pants. He has a slight overbite and is overall scrawny. He has a small bristly mustache and wavy golden hair. He is baby faced.
Personality: He is calm most of the time but flees social interaction. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: He is the product a well kept family trust fund and as such has never really known need. He worked as a nervous Cartwright and found it very stressful. He became a Cartwright soon after.
Motivation: To clean up the streets; and he is being blackmailed/forced/etc and this influences his actions
Flaws: Shy, Insane. Bonds: Criminal record, Rich, Job, Guardian. Occupation: Cartwright
Voice: German accent
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 11)
Armor Class 12
Hit Points 58 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 15 (+2) | 8 (-1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 600 gp. Red spinel (110 gp). Smoky quartz (60 gp). Azurite (6 gp). Rock crystal (60 gp). Violet garnet (1400 gp). Banded agate (6 gp). Blue sapphire (500 gp). Black pearl (1400 gp).
Matilda Alton, Female Human [Permalink]
Personal [hide]
Description: Standing 5'11", this woman prefers to wear brown clothing when she does not wear armor. Her chestnut hair is lengthy and is close to two feet long. Her eyes, though not visible through her cowl, are blue.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: Gifted from a young age, Matilda studied abroad. She has had some formal painting training, and achieved minor success. She left for the east, certain she would find work there.
Motivation: Doesn't want to be a Shepherd and was forced into it by her family; and she has a rivalry with the church that dominates her actions
Ideals: Gifted, Artistic. Bonds: Religious, Immigrant, Family. Occupation: Shepherd
Voice: Spits words with contempt
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 65 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 15 (+2) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +1 / 2d8-2, Ranged +5 / 2d8+2, Grapple +2
Possessions: 1000 gp. Chrysoprase (50 gp). Moss agate (14 gp). Alexandrite (1300 gp). Black star sapphire (400 gp). 1 Minor magic item. 1 Minor magic item.
Thava Grrrmmballhyst, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman wears a shirt that is too small, which lets her gut show, with a ratty black coat over it, and sports empty pouches on her belt. Her silver crest is thinning but still full. She has a tattooed face.
Personality: Abrasive and pushy, she has a hard time making friends. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. A freak accident while working with her Mason mother left her crippled. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: Money/treasure; and she's repulsed by the pc
Ideals: Gifted. Flaws: Ugly, Antagonistic, Disease. Bonds: Rich. Occupation: Banker
Voice: Whispers
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Good (CR 9)
Armor Class 10
Hit Points 63 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 10 (+0) | 13 (+1) | 6 (-2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 3d4+4, Ranged +3 / 3d4+0, Grapple +4
Possessions: 170 pp. Sard (50 gp). Rhodochrosite (10 gp). Fiery yellow corundum (1000 gp). Violet garnet (800 gp). Banded agate (10 gp).
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