Seraphina Underbough, Female Halfling [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her silver hair is braided into rings. She wears an eyepatch.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She would rather hide behind her crafts than deal with other people.
History: She was born to loving parents in a slum to the north. She has had some formal music training, and achieved minor success. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Sabotage a competitor.
Ideals: Artistic. Flaws: Ugly, Sensitive, Shy. Bonds: Poor. Occupation: Junk Dealer
Voice: Hard of hearing, loud
Attributes [hide]
Small (3'0") Halfling, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 19 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 10 (+0) | 16 (+3) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Infernal, Goblin, Celestial
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 12000 cp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Syllin Amakiir, Female Elf [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears very tight pants and wife beaters, though occasionally she sports a blue coat. Her chestnut hair is cut short. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep brown.
Personality: While she acts the brute, she is far gentler than she would appear. She receives visions of the future at random moments
History: She was born in the south. She always admired psionic-users and wanted to develop the talent, but never had the affinity for it. She's also a talented Gardener, but doesn't like to broadcast it.
Motivation: To reunite with her old friends; and she wants to meet her childhood hero
Ideals: Fighting, Gifted. Bonds: Immigrant, Job, Adventurer. Occupation: Spy
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'2") Elf, Neutral Good (CR 8)
Armor Class 11
Hit Points 51 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 12 (+1) | 9 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 |
Possessions: 900 gp. Peridot (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Windy Of Dragons, Male Tabaxi [Permalink]
Personal [hide]
Description: With grey face paint in a stripe pattern across his face, he is dressed in earthy colors with a pastel and black handkerchief worn on his right side. His orange fur is matted, messy, and big. His yellow eyes have a joyful gleam in them most of the time.
Personality: He can speak with the recently deceased. He would rather hide behind his crafts than deal with other people.
History: His father raised him in a mountain cabin. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Gifted, Artistic, Fighting. Flaws: Ugly, Shy. Bonds: Nature. Occupation: Scribe
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'10") Tabaxi, Neutral Evil (CR 16)
Armor Class 14
Hit Points 69 (16d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 14 (+2) | 16 (+3) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Celestial, Undercommon
Attacks Melee +8 / 4d10+3, Ranged +9 / 4d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 4 | 4 | 4 | 4 | 4 | 4 | 3 |
Possessions: 7000 gp. Coral (70 gp). Smoky quartz (60 gp). Aquamarine (1400 gp). Brown-green garnet (70 gp). Tiger eye turquoise (14 gp). Violet garnet (1400 gp). Moss agate (14 gp). Rock crystal (60 gp). Aquamarine (1400 gp). Moss agate (14 gp). 1 Medium magic item. 1 Medium magic item.
Caramip Pingun, Female Gnome [Permalink]
Personal [hide]
Description: She wears long strands of aquamarine and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She has a moderate pudge and is not very fit. Her moppish red hair is in a traditional bowl cut. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: Cocky and sure of herself, she believes she is the best Barber born in the past three hundred years. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: From birth she was tutored by a cruel and relentless mentor. When Caramip reached her early adolescence her Gnome father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has built up a small fortune and can afford her own way.
Motivation: She is compelled to act according to her religious beliefs; and expand her business
Bonds: Rich, Job, Religious, Mentor, Military. Occupation: Barber
Voice: Timid voice
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 2)
Armor Class 13
Hit Points 22 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 19 (+4) | 8 (-1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 180 gp.
Riswynn Trollbleeder, Female Dwarf [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she has a large brown mantle and cape that has been intricately interwoven into her white robe. She has moderate length auburn hair. She is missing an eye and her face is severely sunburned. Her one remaining eye shines hazel.
Personality: Abrasive and pushy, she has a hard time making friends. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Riswynn was born in the north. At a young age she loved to build and create. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Riswynn fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Persistence. Flaws: Ugly, Antagonistic. Bonds: Nature. Occupation: Animal Trainer
Voice: Sensual and smooth
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 15 (+2) | 12 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Terran
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +3
Possessions: 70 gp.
Merihim Care, Male Tiefling [Permalink]
Personal [hide]
Description: He wears bulky black painted plate armor. He carries with him a set of sais, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His hair is dark red and very short. His eyes are a pleasant red.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Merihim lived on a farm with his mother, near the main road leading to a nearby town. He was taken from his home at a very young age. By chance he met his brother recently and the two have been together since.
Motivation: To unite with his brother; and find a way to reverse the transformation of his brother
Ideals: Fighting, Impeccable, Gifted. Bonds: Family, Slave. Occupation: Dyer
Voice: Draws out vowels
Attributes [hide]
Medium (5'5") Tiefling, Neutral Evil (CR 8)
Armor Class 11
Hit Points 56 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 9 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 |
Possessions: 70 pp. 1 Minor magic item. 1 Minor magic item.
Jabbie Miggledy, Male Gnome [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was raised in a mountains tribe. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.
Motivation: He's attracted to the PC; and to reunite with his old friends
Bonds: Attractive, Adventurer, Nature, Rich, Has a crush. Occupation: Beggar
Voice: Tuts and clicks tongue
Attributes [hide]
Small (3'8") Gnome, Lawful Evil (CR 14)
Armor Class 12
Hit Points 79 (14d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 17 (+3) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Druidic, Dwarven, Halfling
Attacks Melee +5 / 4d6+0, Ranged +6 / 4d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 4 | 4 | 4 | 4 | 4 | 3 | 3 |
Possessions: 2000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
