Glim Welber, Male Gnome [Permalink]
Personal [hide]
Description: He wears a tight fitting tan shirt and pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'4" when asserting himself. His hair is golden and curly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is witty, but his monotone delivery comes off as unnerving When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: Glim was born with his mother's beautiful face. His mother was a mechanic, and taught him how to fix just about anything. Being a Tanner kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He is being blackmailed/forced/etc and this influences his actions.
Ideals: Joker, Persistence. Flaws: Insane. Bonds: Criminal record, Attractive. Occupation: Tanner
Voice: Italian accent
Attributes [hide]
Small (3'4") Gnome, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 34 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 6 (-2) | 20 (+5) | 16 (+3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Goblin, Halfling, Auran
Attacks Melee +0 / 1d10-2, Ranged +0 / 1d10-2, Grapple -2
Possessions: 19000 sp. 1 Minor magic item.
Bree Wildheart, Female Halfling [Permalink]
Personal [hide]
Description: She wears red leather gloves, a red jacket, and tight pants. She has a moderate pudge and is not very fit. Her silver hair is matted, messy, and big. Her violet eyes dart around the room hyper actively observing anyone and anything.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She is able to fit into much smaller and tighter spaces than normal.
History: She was born in the east, but her parents moved at a very young age to the north. A freak accident while working with her Mason mother left her crippled. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She has a crush on the local Mason; and money/treasure
Ideals: Optimist, Gifted. Flaws: Ugly, Disease. Bonds: Immigrant. Occupation: Assassin
Voice: Thin and wheezing
Attributes [hide]
Small (2'10") Halfling, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 40 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 13 (+1) | 8 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +3
Possessions: 900 gp. Moss agate (13 gp).
Agnes Netyoive, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Half-Elves. Her skin is dark but she possesses many green ritualistic tattoos. She wears tight fitting clothing which further accentuates her frame. Her hair is blonde and very short. Her green unseeing eyes seem to look past you.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.
History: She is the product a well kept family trust fund and as such has never really known need. A freak accident while working with her Body Guard father left her crippled. She has built up a small fortune and can afford her own way.
Motivation: She feels that her past leaves her morally obligated to help; and a rival would like her out of the picture
Ideals: Athletic. Flaws: Disease, Insane. Bonds: Attractive, Criminal record, Rich. Occupation: Weaver
Voice: Soft and melodious
Attributes [hide]
Medium (5'9") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 10 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 9 (-1) | 9 (-1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 80 gp.
Shanairla Xistsrith, Female Elf [Permalink]
Personal [hide]
Description: A plain young-adult woman, she dresses in blue turtlenecks beneath a pastel coat with grey slacks. Her black hair, when down, is lengthy. Her eyes are brown.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She is a big fan of imagination and believes people should spend more time reading and writing.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She worked as a nervous Performer and found it very stressful. She's also a talented Stylist, but doesn't like to broadcast it.
Motivation: She is not mentally stable, and does not behave rationally; and wants to open a new tavern
Ideals: Logical. Flaws: Insane, Disease. Bonds: Job, Rich. Occupation: Performer
Voice: Boston accent
Attributes [hide]
Medium (5'1") Elf, Lawful Neutral (CR 6)
Armor Class 14
Hit Points 53 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 10 (+0) | 14 (+2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Ignan, Infernal
Attacks Melee +6 / 2d6+3, Ranged +7 / 2d6+4, Grapple +4
Possessions: 4000 sp. Azurite (16 gp). Azurite (16 gp). Bloodstone (40 gp). Jet (100 gp). 1 Minor magic item. 1 Minor magic item.
Gormogord Tosscobble, Male Halfling [Permalink]
Personal [hide]
Description: 3'1" and lanky with angular features, he is an attractive figure. He wears suspenders and red workpants. His shirt is grey, and he wears a heavy red leather apron most of the time. His hair is greying and his face has many wrinkles. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Gormogord is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Carpenter arts, while his mother instructed him in etiquette, music and courtly manner. From his teen years he was always beautiful and desirable, so people have always doted on him. He now mingles about in high society.
Motivation: To unite with his sister; and an old rival family wants him found
Ideals: Extrovert. Flaws: Insane. Bonds: Attractive, Family, Rich. Occupation: Carpenter
Voice: Posh accent
Attributes [hide]
Small (3'1") Halfling, Lawful Neutral (CR 6)
Armor Class 14
Hit Points 21 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 11 (+0) | 13 (+1) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Halfling, Elven
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +4
Possessions: 900 gp.
Harvest Of Ebony, Female Tabaxi [Permalink]
Personal [hide]
Description: With blue face paint in a stripe pattern across her face, she wears a robe, a symbol of death around her neck, and a crossbow on her belt. Her white fur is heavily combed to the left. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her yellow eyes.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Born to a poor family in the city she treasured whatever gifts she got. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she's repulsed by the pc
Ideals: Fighting. Flaws: Shy, Antagonistic. Bonds: Attractive, Poor. Occupation: Laborer
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'2") Tabaxi, Lawful Good (CR 10)
Armor Class 10
Hit Points 55 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 14 (+2) | 12 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 4 | 4 | 3 | 3 | 2 | 0 |
Possessions: 2400 gp. 1 Minor magic item.
Armara Ecstasy, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a green shirt with thin black vertical stripes and green pants. She carries with her a set of longswords on her belt, each one with a amethyst on the hilt. She keeps her black hair in a pixie cut. She is very pretty but has cold, dead eyes.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: She was born in a small island village. When she was little, her rather wealthy family often ventured across the island to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Armara took refuge in the large cave and found the beat up longsword and armor she uses now. She bought a longsword and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Joker. Bonds: Attractive, Nature, Poor. Occupation: Priest
Voice: Farmer accent
Attributes [hide]
Medium (5'4") Tiefling, True Neutral (CR 10)
Armor Class 8
Hit Points 30 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 9 (-1) | 11 (+0) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +2 / 3d6-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 2 | 1 | 0 |
Possessions: 2200 gp.
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