Skirt Paws, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She is dressed in an above average manner. She keeps her orange fur in a pixie cut. Her fair skin shows little sign of her aristocratic breeding.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: Skirt was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Wants to work out more often.
Ideals: Athletic, Philantrophist. Flaws: Shy. Bonds: Attractive, Poor. Occupation: Bounty Hunter
Voice: Spits and sputters
Attributes [hide]
Medium (5'6") Tabaxi, Lawful Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 10 (+0) | 18 (+4) | 15 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Orc, Halfling, Goblin, Infernal
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 40 gp. Chrysoprase (60 gp).
Adelaide Bradly, Female Human [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across her face, she wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her golden hair is smooth and relatively long. Her gray eyes are slightly larger than normal.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: The child of a Animal Trainer, who enjoyed hunting, Adelaide was taken on many hunting expeditions. Over the years she perfected her riding and shooting skills. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She is greedy; and money/treasure
Flaws: Sensitive, Antagonistic. Bonds: Rich, Nature, Religious. Occupation: Adventurer
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 12 (+1) | 17 (+3) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Ignan, Celestial, Auran
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 30 pp.
Agnes Middleton, Female Human [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Humans. Her skin is light but she possesses many yellow ritualistic tattoos. She typically wears a sleeveless long coat of deep brown leather and dull yellow iron scale mail. Her brown hair is unkempt and raggedy. Her gray eyes dart from person to person to random spaces in the air.
Personality: Always inclined to offer people food she seems plenty friendly. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.
History: Her parents moved while she was still in utero so she is the first generation to be born here. A gypsy cursed her at a young age, leading to her ugly appearance. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: She has decided she is irredeemable; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Philantrophist. Flaws: Ugly. Bonds: Poor, Criminal record, Immigrant. Occupation: Locksmith
Voice: Scottish accent
Attributes [hide]
Medium (4'7") Human, True Neutral (CR 11)
Armor Class 12
Hit Points 31 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 8 (-1) | 16 (+3) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Orc, Draconic, Sylvan
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 3 | 3 | 1 | 0 | 0 |
Possessions: 2600 gp. Solid gold idol (200 gp). Gold dragon comb with red garnet eye (1100 gp). Fire opal pendant on a fine gold chain (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Kathra Holderhek, Female Dwarf [Permalink]
Personal [hide]
Description: This late middle aged woman dresses like a well dressed Locksmith does and is in decent physical shape. With bright blonde hair. She wears round tiny glasses practically rammed into her face.
Personality: She is erratic and paranoid. She believes goblins are coming to abduct people. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: She was born blind and as such lacked many opportunities for work. Kathra abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Expand her business.
Flaws: Disease, Shy. Bonds: Job, Enemies, Adventurer. Occupation: Locksmith
Voice: pre-pubescent
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 21 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 17 (+3) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +2
Possessions: 390 gp. 1 Magnifying glass.
Pandjed Linxakasendalor, Male Dragonborn [Permalink]
Personal [hide]
Description: He is in excellent shape and is wearing a long, green, dusty cloak. His red crest is slicked back into a classic pompadour. He has red eyes and a green hat with a red feather.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Assassin mother left him crippled. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He doesn't get along with people that don't share his tastes; and wants to work out more often
Ideals: Athletic, Disciplined, Impeccable. Flaws: Disease, Mundane. Bonds: Has a crush. Occupation: Priest
Voice: Strong lisp
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Good (CR 8)
Armor Class 13
Hit Points 28 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Aquan, Gnoll
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 3 | 3 | 2 |
Possessions: 900 gp.
Broce Silverthread, Male Gnome [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears bulky tan painted plate armor. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is happy with his job as a Dyer. He turns his eye from what people do, preferring to live and let live. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born in the south, but his parents moved at a very young age to the north. Like his father and his brother before him, after school he went straight into learning to become a Dyer. He used his abilities to trick people and travel the world for free.
Motivation: Expand his business; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Bonds: Job, Religious, Immigrant, Criminal record. Occupation: Dyer
Voice: American accent
Attributes [hide]
Small (3'2") Gnome, True Neutral (CR 4)
Armor Class 9
Hit Points 17 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 13 (+1) | 17 (+3) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Gnome, Aquan, Abyssal, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +5
Possessions: 500 gp. Golden yellow topaz (1000 gp).
Borgu Willoughby, Male Half-Orc [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears an entirely black suit with brown socks and a vest with buckled shoes. His silver hair is styled in orderly dreadlocks. His otherwise smooth face is marked with small tiny scars.
Personality: He snorts whenever he laughs or is feeling confident. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was born in a small island village. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. Being a Tanner kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: A deep hatred of illithids; and he has comitted a past crime that haunts him to this day
Ideals: Athletic, Logical. Bonds: Nature, Criminal record, Enemies. Occupation: Tanner
Voice: High pitched and raspy
Attributes [hide]
Medium (6'10") Half-Orc, Lawful Evil (CR 7)
Armor Class 11
Hit Points 27 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 13 (+1) | 10 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
Possessions: 90 pp. 1 Minor magic item. 1 Minor magic item.
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