Skirt Of Clay, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears pastel robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a sai, but if one is not available he will default to his morningstar. He keeps his gray fur in a flapper bob. His copper eyes are slightly larger than normal.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. Skirt enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Born to a pair of adventurers, Skirt grew up listening to his mother's many stories. From there he went from mercenary job to mercenary job. He has drifted from career to career and currently works as a Beggar.
Motivation: Sabotage a competitor; and he wants to meet his childhood hero
Flaws: Hedonist. Bonds: Job, Adventurer, Religious. Occupation: Beggar
Voice: High pitched, excited
Attributes [hide]
Medium (6'2") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 12 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 8 (-1) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
Possessions: 80 gp. 1 Masterwork Common Melee.
Rosamund Windsor, Female Human [Permalink]
Personal [hide]
Description: She is a husky woman, who is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft grey waves gently in the breeze. Her golden hair is well kept. She has a tattooed face.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: She was born a particularly ugly child, much to the horror of her parents. Her family was turned out during the war. She and her family wandered west to less war torn lands. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Money/treasure; and she has money and likes to spend it
Ideals: Joker. Flaws: Terse, Ugly, PTSD. Bonds: Rich. Occupation: Banker
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'11") Human, True Neutral (CR 1)
Armor Class 7
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 5 (-3) | 10 (+0) | 11 (+0) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged -1 / 1d4-3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 1 |
Possessions: 20 gp. Obsidian (10 gp).
Farideh Ghaallixirn, Female Dragonborn [Permalink]
Personal [hide]
Description: She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She is bristling with hidden weapons, mostly sais and bows. Her black crest is heavily combed to the right. Her gold eyes peer out from beneath her top green hat.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: Her parents moved while she was still in utero so she is the first generation to be born here. A gifted student she started as a Sculptor, but she got bored and became a Detective. She became a Detective soon after.
Motivation: Further expansion of business; and wants to open a new tavern
Ideals: Entrepeneur. Flaws: Shy. Bonds: Criminal record, Immigrant, Job. Occupation: Detective
Voice: Excited and jittery
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Evil (CR 13)
Armor Class 11
Hit Points 50 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 11 (+0) | 16 (+3) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Orc, Gnoll, Undercommon
Attacks Melee +6 / 4d4+2, Ranged +5 / 4d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 | 2 |
Possessions: 2000 gp. Bloodstone (60 gp). Rhodochrosite (6 gp). Moss agate (6 gp). Aquamarine (700 gp). Citrine (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Isabella Beitz, Female Human [Permalink]
Personal [hide]
Description: The light-skinned woman stands 4'8" and wears a simple brown robe with white stripes complete with hood. Her golden hair is lengthy and is close to two feet long. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: She was raised in a island tribe. Her mother took her hunting and taught her how to get in the mind of other creatures. After a long history of fighting, Isabella and her spouse have recently divorced.
Motivation: She is a bit of a kleptomaniac; and she is being blackmailed/forced/etc and this influences her actions
Flaws: Insomniac, Antagonistic. Bonds: Nature, Criminal record. Occupation: Shipwright
Voice: Nasally tone
Attributes [hide]
Medium (4'8") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 32 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 9 (-1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
Possessions: 4000 sp. Alexandrite (800 gp). Black pearl (800 gp). Obsidian (5 gp). Amethyst (120 gp).
John Beckwith, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing a long, brown, dusty cloak. His hair is always cut to a buzz. He wears a mask on his face.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is skeptical of what others tell him and is slow to trust.
History: He was born the only child of a wealthy merchant. He helped his father out around the business and became quite the natural. He is untrained/undisciplined, which makes him dangerous.
Motivation: Expand his business; and a deep hatred of orcs
Ideals: Entrepeneur. Flaws: Shy, Insane. Bonds: Job, Enemies. Occupation: Weaver
Voice: Scandinavian accent
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 11)
Armor Class 9
Hit Points 67 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 8 (-1) | 14 (+2) | 14 (+2) | 6 (-2) | 17 (+3) |
Senses Passive Perception 8
Languages Common, Auran, Goblin
Attacks Melee +2 / 3d8-2, Ranged +3 / 3d8-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 2700 gp.
Sekhmet Cheer, Female Tiefling [Permalink]
Personal [hide]
Description: This southern woman is abnormally tall. She likes to wear ponchos typically of a light black in addition to tight pants. Her whole body is exceptionally muscular. Her red hair is braided into rings. Her eyes are white and catlike.
Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: Sekhmet was born in the south. At a young age she loved to build and create. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Sekhmet grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Sekhmet. She is searching for what she claims is her rightful reward.
Motivation: Wants to have a good time and be beloved; and a rival would like her out of the picture
Ideals: Persistence, Optimist. Bonds: Immigrant, Attractive, Adventurer, Criminal record. Occupation: Laborer
Voice: Russian accent
Attributes [hide]
Medium (5'9") Tiefling, Lawful Evil (CR 7)
Armor Class 13
Hit Points 52 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 12 (+1) | 11 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
Possessions: 8000 sp. Sapphire pendant on gold chain (2200 gp). Large well-done wool tapestry (600 gp). A pair of silk slippers encrusted with tiny pearls. (140 gp). Ceremonial electrum dagger with a star ruby in the pommel (1500 gp).
Godfrey Hayes, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'7" and wears long strands of topaz and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His right hand appears badly burned and disfigured. He keeps his red hair in a flapper bob. His violet eyes dart from person to person to random spaces in the air.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. A true patriot, Godfrey would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He now mingles about in high society.
Motivation: He wants nothing more than to rejoin the army.
Flaws: Antagonistic. Bonds: Rich, Military, Religious. Occupation: Butcher
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 11 (+0) | 17 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Ignan, Halfling, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 3000 sp. Hematite (11 gp). 1 Good lock.
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