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NPC Generator

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Advanced [show]


Ekk Altham, Female Half-Orc [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a black coat over a violet low-cut shirt, and a top hat upon her head. With wild blonde hair. Her half smiles and blue eyes are beguiling and draw you in.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Ekk took refuge in the large cave and found the beat up ceremonial dagger and armor she uses now. She became a Stableman soon after.

Motivation: She is unsatisfied with her job; and she'd like to take her coworkers down a peg

Ideals: Optimist. Bonds: Attractive, Job, Rich, Nature. Occupation: Stableman

Voice: Smoker's lung

Attributes [hide]

Ekk Altham, Female Half-Orc Monk 3
Medium (5'8") Half-Orc, Lawful Good (CR 3)
Armor Class 12
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)9 (-1) 13 (+1)11 (+0)
Skills Intimidation +2, Perception +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. 1 Masterwork Light steel shield.


Social Check DCs


Leaf Running, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman typically wears brown cloth garments or leather armor. She is muscular with a powerful set of arms. Her beige fur is drawn into a tight pony tail with a skull scrunchie. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: The child of a Fletcher, who enjoyed hunting, Leaf was taken on many hunting expeditions. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: Her relatives are trying to arrange a marriage; and find a way to reverse the transformation of her brother

Flaws: Secretive, Antagonistic. Bonds: Attractive, Family, Nature. Occupation: Doctor

Voice: Slow speaker

Attributes [hide]

Leaf Running, Female Tabaxi Rogue 2
Medium (5'1") Tabaxi, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 13 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 16 (+3)13 (+1) 9 (-1)16 (+3)
Skills Medicine +1, Stealth +2
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +6 / 1d6+4, Ranged +2 / 1d6+0, Grapple +4

Possessions: 3000 cp. 1 Masterwork Common Melee.


Social Check DCs


Pyra Soft, Female Tiefling [Permalink]

Personal [hide]

Description: She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She has a slight overbite and is overall scrawny. Her hair, while still mostly purple, has prominent grey streaks. She tend to wears goggles to shield her eyes.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She has a small toy that she constantly fidgets with.

History: A powerful wizard made her what she is. A gypsy cursed her at a young age, leading to her ugly appearance. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to have a good time and be beloved; and retire the richest woman in the north

Ideals: Entrepeneur, Optimist. Flaws: Addict, Ugly. Bonds: Mentor. Occupation: Architect

Voice: Sleepy voice

Attributes [hide]

Pyra Soft, Female Tiefling Warlock 6
Medium (4'11") Tiefling, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 51 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 16 (+3)12 (+1) 7 (-2)13 (+1)
Skills Medicine +1, Nature +4
Senses Passive Perception 8
Languages Common, Giant
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: Freshwater pearl (12 gp).


Social Check DCs


Beatrice Marley, Female Human [Permalink]

Personal [hide]

Description: She wears a simple grey robe with green stripes complete with hood. Sporting a chestnut mohawk this woman's hair draws a lot of attention. Her eyes are gray and catlike.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: Born in a small village she learned the ways of the warrior from her mother. Cursed with unlife at a very young age, Beatrice has worked very hard to control her curse. She now spends her time doing works of charity.

Motivation: Revenge; and a deep hatred of orcs

Ideals: Impeccable, Philantrophist, Fighting. Flaws: Disease. Bonds: Enemies. Occupation: Animal Trainer

Voice: Pronounces O like U

Attributes [hide]

Beatrice Marley, Female Human Fighter 1
Medium (5'0") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 9 (-1)8 (-1) 12 (+1)14 (+2)
Skills Insight +3, Intimidation +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 100 gp. Chrysoberyl (160 gp).


Social Check DCs


Flask In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears clothing that is held on in multiple layers but all of it is in poor condition. His fur is cut close to his head. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He believes the world needs to unite to get rid of dire rats once and for all.

History: He was born in a small island village. Over the years he perfected his riding and shooting skills. After a long history of fighting, Flask and his spouse have recently divorced.

Motivation: He is not mentally stable, and does not behave rationally; and revenge

Flaws: Insane, Antagonistic. Bonds: Poor, Enemies, Nature. Occupation: Fisher

Voice: Puts emphasis on the wrong words

Attributes [hide]

Flask In Woods, Male Tabaxi Warlock 4
Medium (5'5") Tabaxi, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)9 (-1) 9 (-1)10 (+0)
Skills Investigation +1, Sleight of Hand +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. Eyepatch with mock eye of sapphire and moonstone (800 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Traubon Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: An older man who wears a grey cloak and cross-gartered tan stockings, he is not a threatening figure. His red hair is slicked back into a classic pompadour. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He likes to make people angry or surprised. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was born at the edge of vast desert. There was a wharf not far from home where he often wandered off to fish. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He wants to meet his childhood hero; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Antagonistic. Bonds: Attractive, Nature, Adventurer, Criminal record. Occupation: Bricklayer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Traubon Goblinbane, Male Dwarf Bard 2
Medium (4'5") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)9 (-1) 11 (+0)14 (+2)
Skills Athletics +3, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Habor Peace, Male Tiefling [Permalink]

Personal [hide]

Description: This tall, slender man wears light armors faded through time and improper care. His feathered hat is riddled with cuts and holes. His silver eyes lackadaisically let the world flow into them.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He invites people to come help in his community garden.

History: When he was but 8 years old his parents immigrated from the south. He took every job he could get his hands on, but the opportunities for Tieflings in the south were limited. He left for the south, certain he would find work there.

Motivation: He is content; and he's repulsed by the pc

Ideals: Philantrophist. Flaws: Ugly, Sensitive. Bonds: Immigrant. Occupation: Ploughman

Voice: High pitched, excited

Attributes [hide]

Habor Peace, Male Tiefling Cleric 3
Medium (5'7") Tiefling, Neutral Evil (CR 3)
Armor Class 14
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 13 (+1)13 (+1) 12 (+1)10 (+0)
Skills Perception +3, Sleight of Hand +6
Senses Passive Perception 16
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 400 gp. Peridot (80 gp).


Social Check DCs

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