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NPC Generator

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Advanced [show]


Nicor Victory, Male Tiefling [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'2" when asserting himself. His hair, while still mostly red, has prominent grey streaks. He has a tattooed face.

Personality: He is business-like. He takes instructions and follows them to the letter. He works hard and plays hard.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father had invested heavily in several trade routes and wanted him to inherit them. He left for the north, certain he would find work there.

Motivation: He is greedy.

Ideals: Professionalism. Flaws: Hedonist. Bonds: Rich, Immigrant. Occupation: Interpreter

Voice: pre-pubescent

Attributes [hide]

Nicor Victory, Male Tiefling Aristocrat 8
Medium (6'2") Tiefling, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 66 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 16 (+3)13 (+1) 15 (+2)16 (+3)
Skills Arcana +4, Deception +6
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +3

Possessions: 120 pp. Silver comb with moonstones (800 gp).


Social Check DCs


Veloptima Garrick, Female Gnome [Permalink]

Personal [hide]

Description: A pudgy woman standing about 3'5" has a big stupid grin on her face most of the time. She wears a blue shirt, with a black mid length skirt with black tights and flats, usually wearing a coat over them. Her auburn hair is cut short. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her violet eyes.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is skeptical of what others tell her and is slow to trust.

History: When she was but 4 years old her parents immigrated from the west. When she was little, her rather wealthy family often ventured across the island to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Veloptima took refuge in the ruined castle and found the beat up warhammer and armor she uses now. She left for the west, certain she would find work there.

Motivation: She's repulsed by the PC.

Flaws: Antagonistic, Shy. Bonds: Attractive, Immigrant, Nature. Occupation: Fortune-teller

Voice: Voice breaks

Attributes [hide]

Veloptima Garrick, Female Gnome Rogue 10
Small (3'5") Gnome, Neutral Good (CR 10)
Armor Class 12
Hit Points 69 (10d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 16 (+3)12 (+1) 16 (+3)12 (+1)
Skills History +5, Perception +7
Senses Passive Perception 17
Languages Common, Gnome, Halfling
Attacks Melee +3 / 3d6-1, Ranged +5 / 3d6+1, Grapple +1

Possessions: 1400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adrie Amakiir, Female Half-Elf [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic right hand, she dresses well, wearing violet shirts, loose pants, and blazers most of the time. Her silver hair is knotted and matted. She has a tattooed face.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She took every job she could get her hands on, but the opportunities for Half-Elves in the north were limited. She was granted arcane powers by her dying sister.

Motivation: She's looking for her big break.

Ideals: Justice, Gifted. Bonds: Attractive, Immigrant. Occupation: Dyer

Voice: Deep voice with rolling R's

Attributes [hide]

Adrie Amakiir, Female Half-Elf Expert 9
Medium (4'7") Half-Elf, Neutral Good (CR 9)
Armor Class 9
Hit Points 21 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 9 (-1)12 (+1) 16 (+3)13 (+1)
Skills History +4, Survival +6
Senses Passive Perception 13
Languages Common, Elven, Auran
Attacks Melee +4 / 3d4+1, Ranged +2 / 3d4-1, Grapple +1

Possessions: 800 gp. Aquamarine (600 gp). White opal (1500 gp). 1 Minor magic item.


Social Check DCs


Moon Timber, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She wears just a brown suit. Her fur is red and very short. Her eyes are copper and she is always smoking a pipe.

Personality: She exudes charisma. She is a tour de force of persuasion. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She has chosen to use the inheritance that was left to her frivolously. She now mingles about in high society.

Motivation: Money/treasure; and she has money and likes to spend it

Ideals: Athletic. Flaws: Fearful, Disease. Bonds: Attractive, Rich. Occupation: Stylist

Voice: Irish accent

Attributes [hide]

Moon Timber, Female Tabaxi Rogue 1
Medium (5'2") Tabaxi, Lawful Good (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 12 (+1)12 (+1) 17 (+3)12 (+1)
Skills Animal Handling +5, Survival +5
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 140 gp.


Social Check DCs


Antinua Siannodel, Female Elf [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Elf, and stands approximately 4'7". She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and her gloved hand is found clutching a spear. She keeps her long auburn hair kept up in a rat tail. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: Born to a pair of adventurers, Antinua grew up listening to her father's many stories. Antinua abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has worked as a Slave Trader like her father before her.

Motivation: She has passion for adventuring and risk.

Ideals: Entrepeneur. Flaws: Forgetful. Bonds: Attractive, Job, Adventurer. Occupation: Slave Trader

Voice: Puts emphasis on the wrong words

Attributes [hide]

Antinua Siannodel, Female Elf Bard 2
Medium (4'7") Elf, True Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)9 (-1) 10 (+0)12 (+1)
Skills Animal Handling +2, Religion +1
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 7000 cp.


Social Check DCs


Raer Sylvaranth, Male Half-Elf [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He is generally shirtless and showing off his tattooed chest, marred by chocolates. His white hair is knotted and matted. His eyes are violet and he is always smoking a pipe.

Personality: He is happy with his job as a Dyer. He turns his eye from what people do, preferring to live and let live. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. As a young adult he joined a group advocating for an improvement in Half-Elven conditions. He struck the Dyer job and began his own company from there.

Motivation: To be a Apothecary again.

Flaws: Ugly, Racist. Bonds: Job, Military. Occupation: Dyer

Voice: Scandinavian accent

Attributes [hide]

Raer Sylvaranth, Male Half-Elf Paladin 4
Medium (5'2") Half-Elf, Lawful Good (CR 4)
Armor Class 13
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 8 (-1)12 (+1) 15 (+2)16 (+3)
Skills Acrobatics +5, Deception +5
Senses Passive Perception 12
Languages Common, Elven, Orc
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Sannl Daraln, Female Dwarf [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she does not wear sleeves and tends to eschew shirts when she can avoid it. Her white hair is thinning but still full. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: Overbrimming with self-confidence, Sannl isn't afraid of most anything. She has a strong dislike to people who do not believe in Dwarven unity. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: She was born at the edge of vast plains. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She bought a scythe and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She's repulsed by the PC; and nothing but the best is good enough for her

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Attractive, Mentor, Nature. Occupation: Herbalist

Voice: Breathy voice

Attributes [hide]

Sannl Daraln, Female Dwarf Adept 2
Medium (3'10") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)9 (-1) 12 (+1)9 (-1)
Skills Acrobatics +3, Athletics +5
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 110 gp. 1 Magnifying glass.


Social Check DCs

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