Fibblestib Nucklestamp, Male Gnome [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He very much looks the part of a Guard. His auburn hair is unkempt and raggedy. His eyes are amber and he is always smoking a pipe.
Personality: He snorts whenever he laughs or is feeling confident. He also is a firm believer in the manly ideal.
History: He got into the Guard business at a young age. He helped his mother out around the business and became quite the natural. He struck the Guard job and began his own company from there.
Motivation: Further expansion of business.
Flaws: Ugly, Impulsive. Bonds: Job, Immigrant, Poor. Occupation: Guard
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (3'4") Gnome, Lawful Good (CR 6)
Armor Class 12
Hit Points 50 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 21 (+5) | 9 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 3 | 2 | 0 | 0 |
Possessions: 300 gp. Amber (150 gp).
Senteq Fiddlefen, Male Gnome [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears dull blue sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sai, just in case. His brown hair is cut short with large spiked bangs in the front. His fierce brown eyes like to dwell on things.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Senteq hails from a village terrorized by gnolls. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has since lost track of the people in his past.
Motivation: To unite with his sister; and his spouse's relatives view him with great suspicion
Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Enemies, Family. Occupation: Slave Trader
Voice: Old thin voice
Attributes [hide]
Small (3'6") Gnome, Neutral Good (CR 14)
Armor Class 13
Hit Points 113 (14d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 18 (+4) | 11 (+0) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +7 / 4d6+2, Ranged +7 / 4d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 4 | 4 | 3 | 3 |
Possessions: 600 pp. Deep blue spinel (800 gp). Alexandrite (800 gp). Fire opal (1500 gp). Tiger eye turquoise (6 gp). Golden yellow topaz (800 gp). Bloodstone (70 gp). Banded agate (6 gp). Freshwater pearl (6 gp). Hematite (6 gp).
Iados Ambition, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a simple black robe with white stripes complete with hood. He is portly but not overly obese. He wears a colorful flower in his chestnut hair. He tend to wears goggles to shield his eyes.
Personality: He is extraordinarily eccentric. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was a soldier and died while he was still young. Iados was left his father's suit of armor and trained in its use and care. Since then, he has sought to make the best of life.
Motivation: He feels that his past leaves him morally obligated to help; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Optimist. Flaws: Insane. Bonds: Attractive, Criminal record, Military. Occupation: Stableman
Voice: Nasally tone
Attributes [hide]
Medium (6'1") Tiefling, True Neutral (CR 8)
Armor Class 9
Hit Points 64 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 12 (+1) | 8 (-1) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1500 gp. A large tome filled with over one hundred recipes written by a former royal chef. (70 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (70 gp). Large well-done wool tapestry (600 gp). Gold dragon comb with red garnet eye (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Theobald Mystralath, Male Half-Elf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Half-Elf, and stands approximately 5'7". He wears dull violet sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sai, just in case, and his gloved hand is found clutching a sai. He has a very tight haircut. He wears crescent spectacles with a black brim.
Personality: He likes to make people angry or surprised. He is a very good compulsive liar and kleptomaniac.
History: Sold as a small child to a necromancer, Theobald was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Due to his spouse's obsession with being a Mortician they were divorced and he won custody of their daughter. He worked as a Locksmith, and he later adopted a second daughter.
Motivation: Seeks redemption; and he is currently in port desperately looking for someone to get him out
Flaws: Antagonistic. Bonds: Criminal record, Mentor, Family, Slave. Occupation: Locksmith
Voice: pre-pubescent
Attributes [hide]
Medium (5'7") Half-Elf, Lawful Evil (CR 13)
Armor Class 12
Hit Points 56 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 13 (+1) | 12 (+1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Abyssal
Attacks Melee +3 / 4d4-1, Ranged +6 / 4d4+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 |
Possessions: 100 pp. Amber (80 gp). Pink diamond (2000 gp). Rock crystal (70 gp). Pink pearl (80 gp). 1 Minor magic item. 1 Minor magic item.
Zedaar Argenthrixus, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has dyed his greying white crest a little too much giving a sharp white color. His fair skin shows little sign of his aristocratic breeding.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Zedaar was born with his father's beautiful face. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Zedaar fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Athletic. Flaws: Sensitive. Bonds: Attractive. Occupation: Crown-heir
Voice: Aggressive tone
Attributes [hide]
Medium (6'7") Dragonborn, Neutral Good (CR 11)
Armor Class 10
Hit Points 46 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 7 (-2) | 9 (-1) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +8 / 3d8+4, Ranged +4 / 3d8+0, Grapple +4
Possessions: Pink diamond (7000 gp). Tiger eye turquoise (15 gp). Golden yellow topaz (400 gp). Azurite (15 gp). Pink diamond (7000 gp). Chalcedony (80 gp). Jet (160 gp). Obsidian (15 gp). Banded agate (15 gp). Red spinel (160 gp).
Felosial Iranapha, Female Elf [Permalink]
Personal [hide]
Description: This late middle aged woman prefers to wear blue pants and tee shirts and is in decent physical shape. Her red hair has been sun bleached extensively. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her brown eyes.
Personality: She is erratic and paranoid. She believes gnolls are coming to abduct people. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: She served in the navy to pay for her family's outstanding loans. Over the years she perfected her riding and shooting skills. She bought a hammer and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: To prove her worth to the world; and she wants revenge against gnolls
Flaws: Impulsive. Bonds: Attractive, Enemies, Military, Nature. Occupation: Crown-heir
Voice: Sore throat, cough
Attributes [hide]
Medium (5'0") Elf, Lawful Good (CR 3)
Armor Class 11
Hit Points 19 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 12 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Gnome
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 300 gp.
Shifting Of Ale, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She does not wear sleeves and tends to eschew shirts when she can avoid it. Her orange fur is smooth and relatively long. She is very pretty but has cold, dead eyes.
Personality: Cocky and sure of herself, she believes she is the best Merchant born in the past three hundred years. She disdains her fellow northerners, claiming they make her look unintelligent just for using an accent.
History: Shifting was born with her father's beautiful face. Shifting was born on a far northern mountains where she grew up under the tutelage of her father, an expert Merchant. Due to her spouse's obsession with being a Fisher they were divorced and she won custody of their daughter. She worked as a Merchant, and she later adopted a second daughter.
Motivation: She'd like to take her coworkers down a peg; and find a way to reverse the transformation of her brother
Bonds: Poor, Attractive, Job, Immigrant, Family. Occupation: Merchant
Voice: Ums and uhs a lot
Attributes [hide]
Medium (4'8") Tabaxi, Neutral Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 13 (+1) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Undercommon, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 500 sp.
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