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NPC Generator

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Advanced [show]


Thorpe Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has styled his white hair well, parting it to the right. His skin is flawless and his hazel eyes scan people very quickly.

Personality: Overbrimming with self-confidence, Thorpe isn't afraid of most anything. He has a strong dislike to people who do not believe in Halfling unity. He also is a firm believer in the manly ideal.

History: He was raised in a forest tribe. His childhood dream was to be a Beggar, but he was a colossal failure. He tends to his Hunter job now, and dutifully fulfills any obligations he has.

Motivation: He has money and likes to spend it.

Ideals: Impeccable. Flaws: Impulsive. Bonds: Rich, Attractive, Nature, Job. Occupation: Hunter

Voice: High pitched, excited

Attributes [hide]

Thorpe Brightmoon, Male Halfling Fighter 6
Small (3'3") Halfling, Neutral Good (CR 6)
Armor Class 10
Hit Points 38 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 12 (+1)16 (+3) 14 (+2)17 (+3)
Skills Deception +6, Persuasion +6
Senses Passive Perception 12
Languages Common, Halfling, Aquan, Auran, Terran
Attacks Melee +2 / 2d6-1, Ranged +2 / 2d6-1, Grapple -1

Possessions: 40 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cressel Sanity, Male Tiefling [Permalink]

Personal [hide]

Description: This slender man stands about 5'7". He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He wears a broad hat to hide his balding. His ears are large.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has built up a small fortune and can afford his own way.

Motivation: His religion dominates his actions; and to protect his home

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Rich, Guardian, Religious. Occupation: Detective

Voice: Smoker's lung

Attributes [hide]

Cressel Sanity, Male Tiefling Druid 3
Medium (5'7") Tiefling, Neutral Evil (CR 3)
Armor Class 10
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)13 (+1) 10 (+0)19 (+4)
Skills Nature +3, Performance +6
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 200 gp. 1 Half-Plate. 1 Chain shirt. 1 Masterwork Heavy steel shield.


Social Check DCs


Gilkass Mohradyllion, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears a green vest and prefers white and grey shirts. Her boots appear to have been at one point steel toed but are quite worn down, and she perpetually has her ceremonial dagger ready. Her rusty crest is drawn into a tight pony tail with a skull scrunchie. Her eyes are gold and she is always smoking a pipe.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: She was born in the north. She took every job she could get her hands on, but the opportunities for Dragonborns in the north were limited. She moves from town to town, unable to find a place to settle.

Motivation: Her religion dominates her actions.

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Religious, Immigrant. Occupation: Miner

Voice: Mousy voice

Attributes [hide]

Gilkass Mohradyllion, Female Dragonborn Aristocrat 5
Medium (6'1") Dragonborn, Lawful Evil (CR 5)
Armor Class 10
Hit Points 41 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)14 (+2) 16 (+3)18 (+4)
Skills History +5, Medicine +6
Senses Passive Perception 13
Languages Common, Gnoll, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 6000 sp. Obsidian (16 gp). Tiger eye turquoise (16 gp). Deep blue spinel (600 gp). Blue star sapphire (1400 gp).


Social Check DCs


Thorin Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: This man stands a little under 4'5" and is a bit bulky. He is very muscular particularly in the legs. He wears tattered old clothes. His chestnut hair is cut short with large spiked bangs in the front. His eyes are green and catlike.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He enjoys reading and quiet.

History: Thorin was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He dropped out of school before completing his studies. He now spends his time doing works of charity.

Motivation: He is currently in port desperately looking for someone to get him out; and wishes to resurrect an old love

Ideals: Logical. Flaws: Ugly, Cynical. Bonds: Poor, Slave. Occupation: Bricklayer

Voice: Middle-eastern accent

Attributes [hide]

Thorin Bigtoe, Male Dwarf Commoner 4
Medium (4'5") Dwarf, Lawful Evil (CR 4)
Armor Class 8
Hit Points 17 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)6 (-2) 14 (+2)15 (+2) 11 (+0)9 (-1)
Skills Acrobatics +0, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven, Sylvan, Orc
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +3

Possessions: 400 gp. Solid gold idol (1000 gp).


Social Check DCs


Adran Arnuanna, Male Elf [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears skinny pants and wears a tan and pastel robe with the hood down. He has black hair. His eyes, though not visible through his cowl, are brown.

Personality: He is overprotective of those who hire his services. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Adran was born in the south. At a young age he loved to build and create. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now travels the world, in search of power and loot.

Motivation: He wants to get laid.

Ideals: Athletic, Persistence. Bonds: Guardian, Has a crush, Adventurer. Occupation: Body Guard

Voice: Indian accent

Attributes [hide]

Adran Arnuanna, Male Elf Wizard 3
Medium (4'11") Elf, Neutral Good (CR 3)
Armor Class 10
Hit Points 1 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 5 (-3)12 (+1) 16 (+3)12 (+1)
Skills Athletics +3, Insight +5
Senses Passive Perception 13
Languages Common, Elven, Gnome
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 100 gp. Smoky quartz (60 gp). Amethyst (140 gp). Iolite (60 gp).


Social Check DCs


Mary Huckabee, Female Human [Permalink]

Personal [hide]

Description: She very much looks the part of a Fortune-teller. She carries a battered bow and tarnished greataxe as well. She has slicked back chestnut hair. Her fierce brown eyes like to dwell on things.

Personality: Mary speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: She was born the only child of a wealthy merchant. A gifted student she started as a Bather, but she got bored and became a Fortune-teller. She has set out to sabotage the competition.

Motivation: Wants to open a new tavern; and balancing her hectic life and new fortune-teller responsibilities is difficult

Ideals: Fighting, Impeccable, Entrepeneur, Logical. Bonds: Job. Occupation: Fortune-teller

Voice: growls and snarls, animalistic

Attributes [hide]

Mary Huckabee, Female Human Bard 6
Medium (4'8") Human, Neutral Evil (CR 6)
Armor Class 14
Hit Points 34 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 15 (+2)13 (+1) 16 (+3)10 (+0)
Skills Deception +3, Sleight of Hand +7
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 900 gp. Blue quartz (13 gp).


Social Check DCs


Tyna Tealeaf, Female Halfling [Permalink]

Personal [hide]

Description: A 2'10" southern woman, she wears suspenders and red workpants. Her shirt is yellow, and she wears a heavy red leather apron most of the time. Her hair is silver and very short. She is baby faced.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: Born in the south to a Fortune-teller, Tyna learned a great deal about her mother's area of expertise. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She got away from her former life and has fallen to alcoholism.

Motivation: Further expansion of business.

Ideals: Entrepeneur. Flaws: Sensitive, Addict. Bonds: Job. Occupation: Fortune-teller

Voice: Sighs a lot, exhausted

Attributes [hide]

Tyna Tealeaf, Female Halfling Cleric 2
Small (2'10") Halfling, Neutral Good (CR 2)
Armor Class 12
Hit Points 9 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)14 (+2) 15 (+2)17 (+3)
Skills Insight +4, Intimidation +5
Senses Passive Perception 12
Languages Common, Halfling, Celestial, Ignan
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 9000 cp. 1 Tanglefoot bags.


Social Check DCs

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