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NPC Generator

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Advanced [show]


Richard Graeme, Male Human [Permalink]

Personal [hide]

Description: This eastern man is generally well dressed albeit a few years behind the times. His clothes are grease stained in places. His chestnut hair is heavily combed to the left. His fierce green eyes like to dwell on things.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is a font of random trivia from the lore and stories he has discovered

History: When he was but 4 years old his parents immigrated from the east. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He left for the east, certain he would find work there.

Motivation: To share knowledge with the world; and marry his sister to traveling adventurers

Ideals: Logical. Flaws: Emotional. Bonds: Attractive, Poor, Immigrant. Occupation: Fletcher

Voice: Irish accent

Attributes [hide]

Richard Graeme, Male Human Rogue 1
Medium (5'10") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)13 (+1) 11 (+0)13 (+1)
Skills Arcana +3, Medicine +2
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 160 gp.


Social Check DCs


Nalral Strongheart, Male Dwarf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is dressed in earthy colors with a grey and pastel handkerchief worn on his right side. His golden hair is cut short. He has several tiny emerald earrings on each ear.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He enjoys reading and quiet.

History: Nalral hails from a village terrorized by drow. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting drow, the young Nalral began to lead the lost caravan. Days after completing his studies, news broke out that his hometown was attacked by drow. Nalral was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.

Motivation: He seems to be bored by most things; and many drow want him driven away

Ideals: Logical, Entrepeneur. Flaws: Mundane. Bonds: Rich, Nature, Enemies. Occupation: Blacksmith

Voice: Jittery and nervous

Attributes [hide]

Nalral Strongheart, Male Dwarf Warlock 2
Medium (4'0") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 12 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)15 (+2) 13 (+1)13 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 11
Languages Common, Dwarven, Elven, Aquan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12220000

Possessions: 1 Chain shirt.


Social Check DCs


Ekemon Secret, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a weathered and beat up set of banded mail beneath an oversized black coat. He has wavy purple hair. His black eyes peer out from beneath his top black hat.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Born in the west to a Baker, Ekemon learned a great deal about his father's area of expertise. A few years later when the south was not economically sound they moved to his current location. Due to his spouse's obsession with being a Crown-heir they were divorced and he won custody of their daughter. He worked as a Baker, and he later adopted a second daughter.

Motivation: His spouse's relatives view him with great suspicion; and find a way to reverse the transformation of his brother

Ideals: Optimist. Bonds: Family, Job, Immigrant. Occupation: Baker

Voice: Speaks with lips pursed

Attributes [hide]

Ekemon Secret, Male Tiefling Paladin 1
Medium (6'0") Tiefling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)19 (+4) 14 (+2)15 (+2)
Skills Acrobatics +4, Perception +4
Senses Passive Perception 14
Languages Common, Undercommon, Giant, Orc, Sylvan
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 150 gp.


Social Check DCs


Windy Thundercloud, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a brown costume with the symbols of the sun god on her torso. Her attire stands in sharp contrast to her scythe, which is beautifully polished and possesses an ornate carving of a skull on it. Her fur is gray, silky, and of moderate length. Her yellow eyes dart around the room hyper actively observing anyone and anything.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. A true patriot, Windy would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She was granted necromantic powers by her dying sister.

Motivation: She wants nothing more than to rejoin the army.

Ideals: Disciplined, Gifted. Bonds: Attractive, Military, Mentor. Occupation: Priest

Voice: Switch between two voices

Attributes [hide]

Windy Thundercloud, Female Tabaxi Aristocrat 2
Medium (4'8") Tabaxi, Chaotic Good (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 10 (+0)10 (+0) 15 (+2)16 (+3)
Skills Performance +5, Persuasion +5
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0

Possessions: 150 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Cecily Wharton, Female Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, she dresses in brown turtlenecks beneath a blue coat with brown slacks. Her hair is always cut to a buzz. Her eyes are likewise green. Her teeth are yellowed and unaligned.

Personality: She has always had a great fascination with Human culture. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: She was born the only child of a wealthy merchant. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Retire the richest woman in the south; and a strong sense of loyalty to human people

Ideals: Fighting, Entrepeneur. Flaws: Ugly, Racist. Bonds: Poor. Occupation: Sellsword

Voice: Jamaican accent

Attributes [hide]

Cecily Wharton, Female Human Warlock 1
Medium (5'5") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)12 (+1) 18 (+4)14 (+2)
Skills Perception +6, Survival +6
Senses Passive Perception 16
Languages Common, Ignan
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11210

Possessions: Just what you see.


Social Check DCs


Clerebold Colby, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. His attire stands in sharp contrast to his quarterstaff, which is beautifully polished and possesses an ornate carving of a cross on it. He has dyed his greying auburn hair a little too much giving a sharp auburn color. His face is scarred and worn.

Personality: This man loves painting and to teach people painting more than just about anything. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he doesn't get along with people that don't share his tastes

Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Mentor, Military. Occupation: Miller

Voice: Shortens vowels

Attributes [hide]

Clerebold Colby, Male Human Druid 1
Medium (5'7") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)17 (+3) 12 (+1)9 (-1)
Skills Intimidation +1, Stealth +2
Senses Passive Perception 11
Languages Common, Infernal, Orc, Druidic
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 20 pp.


Social Check DCs


Fargas Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears red leather gloves, a red jacket, and tight pants. His white hair is greying along the sides and has receded to reveal a widow's peak. He has gleaming, smiling gray eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born in the west to a Carter, Fargas learned a great deal about his father's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has set out to sabotage the competition.

Motivation: He'd like to take his coworkers down a peg; and expand his business

Flaws: Impulsive. Bonds: Guardian, Job, Family. Occupation: Carter

Voice: Old Prospector

Attributes [hide]

Fargas Brightmoon, Male Halfling Ranger 6
Small (3'0") Halfling, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 47 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 17 (+3)11 (+0) 11 (+0)11 (+0)
Skills Acrobatics +4, Nature +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 400 gp. Red-brown spinel (90 gp).


Social Check DCs

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