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NPC Generator

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Advanced [show]


Kelter Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: This slender man stands about 3'0". He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has done his best to style his chestnut hair to look like a famous performer. He has a dull look in his violet eyes.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. After coming to the age of reason, Kelter took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has built up a small fortune and can afford his own way.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Gifted. Flaws: Fearful. Bonds: Rich, Religious. Occupation: Adventurer

Voice: growls and snarls, animalistic

Attributes [hide]

Kelter Stoutman, Male Halfling Monk 1
Small (3'0") Halfling, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 7 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 8 (-1)10 (+0) 8 (-1)6 (-2)
Skills Animal Handling +1, Performance +0
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 20 pp.


Social Check DCs


Korfel Rothenel, Male Elf [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a tan tunic with pastel highlights, and long grey pants that bunch up around his shoes. He has wavy blonde hair. His eyes are a pleasant blue.

Personality: He is extraordinarily eccentric. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Miller arts, while his mother instructed him in etiquette, music and courtly manner. Korfel was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Korfel decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is greedy.

Ideals: Athletic. Flaws: Insane, Disease. Bonds: Criminal record, Rich. Occupation: Miller

Voice: Russian accent

Attributes [hide]

Korfel Rothenel, Male Elf Monk 3
Medium (4'11") Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 9 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 6 (-2)15 (+2) 10 (+0)14 (+2)
Skills Intimidation +4, Investigation +4
Senses Passive Perception 10
Languages Common, Elven, Gnoll, Draconic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Kilvar Rubyeye, Male Dwarf [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His hair is always cut to a buzz. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Kilvar hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. In his 16th year, his parents were killed by a dire rats raid, leaving Kilvar alone in the world. After a stint in an orphanage, he was adopted. He has never given up on his poetry dream.

Motivation: Someone believes him a fraud; and he has a rivalry with the church that dominates his actions

Ideals: Artistic. Bonds: Rich, Criminal record, Religious, Enemies. Occupation: Servant

Voice: Thin and wheezing

Attributes [hide]

Kilvar Rubyeye, Male Dwarf Adept 4
Medium (4'0") Dwarf, Neutral Evil (CR 4)
Armor Class 10
Hit Points 15 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)8 (-1) 13 (+1)13 (+1)
Skills Arcana +1, Investigation +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Alvyn Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: He wears blue leather gloves, a blue jacket, and tight pants. His auburn hair is slicked back into a classic pompadour. He wears crescent spectacles with a black brim.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: Born to a poor family in the city he treasured whatever gifts he got. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Retire the richest man in the south; and several ex partners dislike his way of doing things and want revenge

Ideals: Entrepeneur. Flaws: Shy. Bonds: Enemies, Poor, Debt. Occupation: Glassblower

Voice: Hissing voice

Attributes [hide]

Alvyn Horcusporcus, Male Gnome Expert 4
Small (3'2") Gnome, Chaotic Good (CR 4)
Armor Class 11
Hit Points 15 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)11 (+0) 18 (+4)8 (-1)
Skills Animal Handling +6, Deception +1
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 600 gp. Rock crystal (80 gp). 6 Acid flasks. 6 Acid flasks. 1 Antitoxin.


Social Check DCs


Luthra Nopenstallen, Female Gnome [Permalink]

Personal [hide]

Description: This eastern woman is abnormally tall. She wears baggy tan pantaloons and a brown scarf. Her whole body is exceptionally muscular. She has wavy auburn hair. Her eyes are blue and she is always smoking a pipe.

Personality: She can speak with the recently deceased. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Gifted from a young age, Luthra studied abroad. When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Luthra took refuge in the large cave and found the beat up halberd and armor she uses now. She now spends her time doing works of charity.

Motivation: Meet up once more with her childhood friend.

Ideals: Gifted, Justice, Philantrophist. Bonds: Immigrant, Nature. Occupation: Spy

Voice: Thin and wheezing

Attributes [hide]

Luthra Nopenstallen, Female Gnome Adept 4
Small (3'5") Gnome, Lawful Evil (CR 4)
Armor Class 15
Hit Points 31 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 14 (+2)15 (+2) 12 (+1)16 (+3)
Skills Performance +5, Persuasion +5
Senses Passive Perception 11
Languages Common, Gnome, Gnoll, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 300 gp. Coral (100 gp). Deep blue spinel (1100 gp). 1 Minor magic item.


Social Check DCs


Jak TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: He is wearing a tight red one piece outfit complete with pants, hood, and a cape. He is physically well-built. His golden hair is singed and shortened. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He also is a firm believer in the manly ideal.

History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Halfling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He loathes his own lifestyle.

Ideals: Logical. Flaws: Ugly, Insane, Depressed, Impulsive. Occupation: Actor

Voice: Farmer accent

Attributes [hide]

Jak TellPenny, Male Halfling Fighter 4
Small (2'10") Halfling, Lawful Good (CR 4)
Armor Class 13
Hit Points 31 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)18 (+4) 15 (+2)10 (+0)
Skills History +6, Religion +6
Senses Passive Perception 12
Languages Common, Halfling, Aquan, Infernal, Elven, Celestial
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Dalgal Broodfist, Male Dwarf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a lot of dark rich colors, with gold accents. His golden hair has been sun bleached extensively. He is very pretty but has cold, dead eyes.

Personality: He never swears and excessively uses polite adverbs when speaking. Dalgal enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born into a rich family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: A strong sense of loyalty to Human people; and money/treasure

Ideals: Optimist. Flaws: Hedonist, Racist. Bonds: Attractive, Rich. Occupation: Mercenary

Voice: Slurs words

Attributes [hide]

Dalgal Broodfist, Male Dwarf Warrior 1
Medium (4'3") Dwarf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)12 (+1) 16 (+3)9 (-1)
Skills Persuasion +1, Stealth +4
Senses Passive Perception 13
Languages Common, Dwarven, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: Amber (120 gp).


Social Check DCs

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