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NPC Generator

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Advanced [show]


Emerald Of Wine, Female Tabaxi [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking western young adult. She wears a robe, a symbol of her god around her neck, and a quarterstaff on her belt. Beneath her clothing is a huge mess of scar tissue. She has done her best to style her red fur to look like a famous performer. Her face is scarred and worn.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: Born to a pair of adventurers, Emerald grew up listening to her mother's many stories. She was taken as a slave by a traveling circus and forced to perform She was forced to fight in gladiatorial arenas alongside her partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: A need for knowledge about a nearby landmark; and she desires power and/or immortality

Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Slave, Adventurer. Occupation: Shipwright

Voice: Jamaican accent

Attributes [hide]

Emerald Of Wine, Female Tabaxi Bard 2
Medium (4'7") Tabaxi, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 16 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 14 (+2)6 (-2) 9 (-1)9 (-1)
Skills History +0, Nature +0
Senses Passive Perception 9
Languages
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 4 Smokesticks.


Social Check DCs


Stannor Deephollow, Male Halfling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears silk and lounges about seductively. He has dyed his greying white hair a little too much giving a sharp white color. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: Always inclined to offer people food he seems plenty friendly. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: The child of northern immigrants he idolized his father. A freak accident while working with his Map Maker father left him crippled. He used his abilities to travel the world and help people.

Motivation: To end his boredom; and he feels that his past leaves him morally obligated to help

Ideals: Philantrophist, Joker. Flaws: Disease. Bonds: Attractive, Immigrant. Occupation: Bounty Hunter

Voice: Low and grunting

Attributes [hide]

Stannor Deephollow, Male Halfling Rogue 1
Small (3'2") Halfling, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)15 (+2) 15 (+2)13 (+1)
Skills Acrobatics +4, Medicine +4
Senses Passive Perception 12
Languages Common, Halfling, Giant, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +4

Possessions: 800 sp.


Social Check DCs


Elegant In Woods, Female Tabaxi [Permalink]

Personal [hide]

Description: An older woman who is wearing a long, pastel cloak, she is not a threatening figure. Her lavender fur is greasy and uncared for. She is missing an eye and her face is severely sunburned. Her one remaining eye shines copper.

Personality: She is irascible and easily irritated. Animals are drawn to her, and she is able to talk to them.

History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She was taken from her home at a very young age. She has since lost track of the people in her past.

Motivation: Her relatives are trying to arrange a marriage; and wants a kiss

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Slave, Family, Has a crush. Occupation: Body Guard

Voice: Soft and mumbly

Attributes [hide]

Elegant In Woods, Female Tabaxi Cleric 15
Medium (6'5") Tabaxi, Chaotic Neutral (CR 15)
Armor Class 14
Hit Points 39 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)19 (+4) 7 (-2)16 (+3) 12 (+1)16 (+3)
Skills Perception +6, Stealth +9
Senses Passive Perception 19
Languages Common, Gnoll, Celestial, Orc
Attacks Melee +4 / 4d8-1, Ranged +9 / 4d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14655

Possessions: 300 pp. Gold dragon comb with red garnet eye (1100 gp). Jeweled electrum ring (5000 gp). Fire opal pendant on a fine gold chain (2200 gp). Black velvet mask with numerous citrines (50 gp). Eyepatch with mock eye of sapphire and moonstone (2200 gp). Brass mug with jade inlays (600 gp). Cloth of gold vestments (50 gp). Jeweled gold crown (5000 gp). Carved bone or ivory statuette (100 gp). Large well-done wool tapestry (600 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Gold dragon comb with red garnet eye (1100 gp).


Social Check DCs


Guy Merton, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears light armors faded through time and improper care, and a wedding ring on his left hand. His hair is greying and his face has many wrinkles. He wears round tiny glasses practically rammed into his face.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is able to fit into much smaller and tighter spaces than normal.

History: A powerful slaver made him what he is. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He used his abilities to travel the world and help people.

Motivation: He's looking for his big break; and wishes to resurrect an old love

Ideals: Philantrophist, Gifted. Bonds: In love, Mentor. Occupation: Assassin

Voice: Russian accent

Attributes [hide]

Guy Merton, Male Human Bard 1
Medium (5'10") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 17 (+3)13 (+1) 14 (+2)14 (+2)
Skills Deception +4, Insight +4
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112000

Possessions: 30 pp.


Social Check DCs


Qemuel Brilliance, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears loose pants and a collared shirt complete with sweater beneath his coat. His hair, while still mostly blue, has prominent grey streaks. His eyes are likewise gold. His teeth are yellowed and unaligned.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born to loving parents in a slum to the south. There was a wharf not far from home where he often wandered off to fish. He has worked as a Barkeep like his mother before him.

Motivation: To be a Spice Merchant again.

Ideals: Fighting. Flaws: Ugly. Bonds: Job, Poor, Nature. Occupation: Barkeep

Voice: growls and snarls, animalistic

Attributes [hide]

Qemuel Brilliance, Male Tiefling Rogue 3
Medium (5'10") Tiefling, Chaotic Good (CR 3)
Armor Class 11
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 12 (+1)13 (+1) 9 (-1)15 (+2)
Skills Medicine +1, Performance +4
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 60 pp.


Social Check DCs


Darrow Tosscobble, Male Halfling [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He is wearing a perfectly clean shirt and pair of pants. His hair is red, silky, and of moderate length. His eyes, though not visible through his cowl, are amber.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born in the east, but his parents moved at a very young age to the south. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting dire rats, the young Darrow began to lead the lost caravan. He left for the east, certain he would find work there.

Motivation: Nothing but the best is good enough for him; and someone believes him a fraud

Ideals: Optimist, Entrepeneur, Impeccable. Bonds: Attractive, Immigrant, Enemies. Occupation: Shepherd

Voice: Italian accent

Attributes [hide]

Darrow Tosscobble, Male Halfling Paladin 2
Small (3'0") Halfling, Chaotic Good (CR 2)
Armor Class 12
Hit Points 15 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 9 (-1)15 (+2) 13 (+1)16 (+3)
Skills Athletics +2, Medicine +3
Senses Passive Perception 11
Languages Common, Halfling, Gnome, Giant
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 110 gp. 1 Half-Plate.


Social Check DCs


Oda Miggledy, Female Gnome [Permalink]

Personal [hide]

Description: A pudgy woman standing about 3'5" has a big stupid grin on her face most of the time. She wears baggy tan pantaloons and a pastel scarf. Her red hair has been sun bleached extensively. She wears round tiny glasses practically rammed into her face.

Personality: She is calm most of the time but flees social interaction. She has a habit of throwing herself into exceedingly dangerous situations.

History: She is a Deep Scion in disguise. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She wants to meet her childhood hero; and expand her business

Flaws: Shy, Impulsive. Bonds: Adventurer, Attractive, Job. Occupation: Bellfounder

Voice: German accent

Attributes [hide]

Oda Miggledy, Female Gnome Fighter 4
Small (3'5") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 40 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 17 (+3)11 (+0) 16 (+3)13 (+1)
Skills Nature +2, Performance +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 400 gp.


Social Check DCs

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