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NPC Generator

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Advanced [show]


Valida Foamtankard, Female Dwarf [Permalink]

Personal [hide]

Description: She wears brown painted combat armor at almost all times. She wears a colorful flower in her white hair. Her gray eyes are slightly larger than normal.

Personality: Deceptive and manipulative this northern gal figured out how to best use her charms to convince people to do what she wants. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.

History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. She has had some formal writing training, and achieved minor success. Since then, she has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and wishes to resurrect an old love

Ideals: Optimist, Artistic. Bonds: Attractive, In love. Occupation: Dyer

Voice: Squeaky

Attributes [hide]

Valida Foamtankard, Female Dwarf Wizard 3
Medium (4'2") Dwarf, Neutral Good (CR 3)
Armor Class 8
Hit Points 21 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 18 (+4)15 (+2) 15 (+2)10 (+0)
Skills Acrobatics +0, Sleight of Hand +0
Senses Passive Perception 12
Languages Common, Dwarven, Halfling, Orc
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 400 gp.


Social Check DCs


Enialis Floshem, Male Elf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears silk and lounges about seductively. His chestnut hair is braided into rings. His fierce amber eyes like to dwell on things.

Personality: Enialis is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: The child of southern immigrants he idolized his mother. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: To protect his home; and to clean up the streets

Ideals: Extrovert. Bonds: Attractive, Immigrant, In love, Guardian. Occupation: Bookbinder

Voice: Thin and wheezing

Attributes [hide]

Enialis Floshem, Male Elf Wizard 1
Medium (5'2") Elf, Lawful Evil (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 12 (+1)8 (-1) 14 (+2)11 (+0)
Skills Perception +4, Stealth +6
Senses Passive Perception 16
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 sp. Onyx (60 gp).


Social Check DCs


Donella Gummen, Female Gnome [Permalink]

Personal [hide]

Description: She likes to wear darkened spectacles and heavy clothing, no matter the weather. She carries a battered shortspear and tarnished falchion as well. Her golden hair is slicked back into a classic pompadour. Her eyes, though not visible through her cowl, are gray.

Personality: She is very quiet and rarely speaks above a whisper. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. One day when Donella was young, her father was sewing while trying to overcome the flu, when suddenly her father dropped to the ground dead. Her father had died from a severe disease that was unknown to the village doctor. Donella was heart-stricken from the event, and her mother started working long hours to provde for them. She has built up a small fortune and can afford her own way.

Motivation: Regain custody of her son.

Ideals: Fighting. Flaws: Shy, PTSD. Bonds: Rich, Family. Occupation: Navigator

Voice: Sighs a lot, exhausted

Attributes [hide]

Donella Gummen, Female Gnome Bard 4
Small (3'4") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 21 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)10 (+0) 15 (+2)11 (+0)
Skills Nature +2, Survival +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 500 gp. 1 Climber’s kit. 1 Simple lock. 1 Bullseye lantern.


Social Check DCs


Siffress Silverthread, Female Gnome [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Gnomes. Her skin is light but she possesses many brown ritualistic tattoos. She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She wears her red hair down. Her eyes are likewise amber.

Personality: She can speak with the recently deceased. She is a bit of a xeno-phobe, disliking non-Gnomes.

History: Born in the north to a Farmer, Siffress learned a great deal about her father's area of expertise. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She bought a crossbow and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Money/treasure; and she is unsatisfied with her job

Ideals: Gifted. Flaws: Racist. Bonds: Rich, Job, Nature. Occupation: Farmer

Voice: Irish accent

Attributes [hide]

Siffress Silverthread, Female Gnome Bard 4
Small (3'2") Gnome, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 22 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 16 (+3)11 (+0) 15 (+2)11 (+0)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee -1 / 1d10-3, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 41000 sp. 1 Minor magic item.


Social Check DCs


Heskan Wystongjiir, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is wearing the road beaten gear of a warrior, and sports empty pouches on his belt. His rusty crest is still thick. His skin is flawless and his red eyes scan people very quickly.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Heskan lived on a farm with his father, near the main road leading to a nearby town. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has since lost track of the people in his past.

Motivation: Wants to raise his children well; and nothing but the best is good enough for him

Ideals: Fighting, Impeccable. Flaws: Antagonistic. Bonds: Attractive, Nature, Family. Occupation: Gardener

Voice: Low rumbling, strings words together

Attributes [hide]

Heskan Wystongjiir, Male Dragonborn Warrior 2
Medium (6'1") Dragonborn, True Neutral (CR 2)
Armor Class 11
Hit Points 20 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)11 (+0) 13 (+1)6 (-2)
Skills Nature +2, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 140 gp.


Social Check DCs


Az-Adar Tinley, Male Half-Orc [Permalink]

Personal [hide]

Description: This malnourished man is wearing a perfectly clean shirt and pair of pants. He has moderate length blonde hair. His eyes are likewise green.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is a font of random trivia from the lore and stories he has discovered

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Herbalist father left him crippled. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world.

Ideals: Optimist, Logical. Flaws: Disease, Insomniac. Bonds: Attractive, Poor. Occupation: Apothecary

Voice: Raspy

Attributes [hide]

Az-Adar Tinley, Male Half-Orc Wizard 5
Medium (6'7") Half-Orc, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 5 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 9 (-1)10 (+0) 13 (+1)9 (-1)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 800 gp. Carved bone or ivory statuette (70 gp). Fire opal pendant on a fine gold chain (1300 gp). Brass mug with jade inlays (100 gp). 1 Full Plate. 1 Full Plate. 1 Full Plate.


Social Check DCs


Emerald Of Winter, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a brown collared shirt and tan pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. He is portly but not overly obese. He sports a flattop fur cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Tabaxi in existence. He uses divination through singing.

History: He got into the Adventurer business at a young age. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Justice, Gifted. Flaws: Insane. Bonds: Job, Military. Occupation: Adventurer

Voice: Gruff and masculine

Attributes [hide]

Emerald Of Winter, Male Tabaxi Commoner 10
Medium (6'3") Tabaxi, Chaotic Good (CR 10)
Armor Class 13
Hit Points 38 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 12 (+1)10 (+0) 12 (+1)10 (+0)
Skills Deception +4, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +3

Possessions: 1500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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