Five In Woods, Female Tabaxi [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears clothing that is held on in multiple layers but all of it is in poor condition. Her fur is black and very short. She has a tattooed face.
Personality: She snorts whenever she laughs or is feeling confident. She plays an instrument quite well.
History: Born to a pair of adventurers, Five grew up listening to her mother's many stories. She always admired divine-users and wanted to develop the talent, but never had the affinity for it. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To be a Mason again; and further expansion of business
Ideals: Artistic, Gifted. Bonds: Poor, Adventurer, Job. Occupation: Sculptor
Voice: Stutters
Attributes [hide]
Medium (5'4") Tabaxi, Lawful Good (CR 1)
Armor Class 14
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 8 (-1) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 6000 cp.
Chad Oakley, Male Human [Permalink]
Personal [hide]
Description: He wears a grey tunic with brown highlights, and long white pants that bunch up around his shoes. His attire stands in sharp contrast to his scythe, which is beautifully polished and possesses an ornate carving of a skull on it. His brown hair is slicked back into a classic pompadour. His green eyes are passionate and lively.
Personality: He likes to make people angry or surprised. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Detective arts, while his mother instructed him in etiquette, music and courtly manner. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He now mingles about in high society.
Motivation: Find a way to reverse the transformation of his sister; and he feels kind of lost in life
Flaws: Antagonistic, Depressed. Bonds: Religious, Rich, Family. Occupation: Detective
Voice: Sore throat, cough
Attributes [hide]
Medium (6'3") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 10 (+0) | 12 (+1) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 150 gp.
Darrak Glanhig, Male Dwarf [Permalink]
Personal [hide]
Description: This late middle aged man wears dull brown sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed hand crossbow, just in case and is in decent physical shape. His golden hair is drawn into a tight pony tail with a dagger scrunchie. His gray eyes lackadaisically let the world flow into them.
Personality: He is witty, but his monotone delivery comes off as unnerving He has a minor phobia of water and hates getting wet.
History: Darrak was raised in a hard working conservative environment. He was an athlete and attended two major summer competitions. He never won. He became a Actor soon after.
Motivation: Expand his business; and doesn't want to be a actor and was forced into it by his family
Ideals: Joker, Athletic. Flaws: Fearful. Bonds: Job, Family. Occupation: Actor
Voice: Strong lisp
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 21 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 20 (+5) | 8 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +3
Possessions: 100 gp.
Nalaed Burrowfound, Female Dwarf [Permalink]
Personal [hide]
Description: Her left side is far more bruised and cut up than her other. She usually wears her grey robe and has her axe always slung over her shoulder. She wears a feathered hat to cover her moderate length golden hair. She is missing an eye and her face is severely sunburned. Her one remaining eye shines violet.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She misses her home and complains about the freezing weather, even in summer.
History: She was born into a rich family. Her family was turned out during the war. She and her family wandered east to less war torn lands. She left for the east, certain she would find work there.
Motivation: She doesn't get along with people that don't share her tastes; and she is greedy
Ideals: Impeccable. Flaws: Ugly, PTSD. Bonds: Immigrant, Rich. Occupation: Bather
Voice: Speaks with a cold
Attributes [hide]
Medium (4'0") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 10 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 9 (-1) | 10 (+0) | 8 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 1000 sp.
Beast Thunder, Female Tabaxi [Permalink]
Personal [hide]
Description: This late middle aged woman tends to wear a large pastel jacket and is in decent physical shape. Her brown fur is heavily combed to the left. Her eyes are hazel and beady.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: The child of eastern immigrants she idolized her father. After coming to the age of reason, Beast took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Several ex partners dislike her way of doing things and want revenge; and she wants random interesting trinkets and junk, hates to throw anything away
Ideals: Gifted. Flaws: Ugly, Greedy. Bonds: Immigrant, Rich, Enemies. Occupation: Painter
Voice: Smooth and feminine
Attributes [hide]
Medium (5'3") Tabaxi, Neutral Evil (CR 13)
Armor Class 11
Hit Points 114 (13d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 10 (+0) | 17 (+3) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Gnoll, Draconic, Dwarven
Attacks Melee +6 / 4d4+2, Ranged +5 / 4d4+1, Grapple +2
Possessions: 1000 gp. Old masterpiece painting (1500 gp). Embroidered silk and velvet mantle with numerous moonstones (2800 gp). Solid gold idol (1000 gp). Cloth of gold vestments (150 gp). Brass mug with jade inlays (500 gp). Gold music box (1000 gp). 1 Minor magic item. 1 Minor magic item.
Paelias Eathalena, Male Elf [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents. He has done his best to style his blonde hair to look like a famous performer. He has several tiny sapphire earrings on each ear.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Sold as a small child to a brothel owner, Paelias was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an apprentice working in his mother's forge. He struck the Doctor job and began his own company from there.
Motivation: He is unsatisfied with his job.
Ideals: Joker. Bonds: Attractive, Rich, Job, Mentor. Occupation: Doctor
Voice: Relaxed voice
Attributes [hide]
Medium (4'10") Elf, Neutral Good (CR 3)
Armor Class 10
Hit Points 13 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 10 (+0) | 5 (-3) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 100 gp.
Gildmak Underbough, Male Halfling [Permalink]
Personal [hide]
Description: He is a husky man, who wears just a white suit. His long red hair is drawn into a two foot long braid. His eyes are gray and he is always smoking a pipe.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He has a minor phobia of water and hates getting wet.
History: From birth he was tutored by a cruel and relentless mentor. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He's attracted to the PC; and he would like to get married and retire
Ideals: Impeccable, Justice. Flaws: Fearful. Bonds: Mentor, Has a crush. Occupation: Gardener
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (2'10") Halfling, Neutral Good (CR 7)
Armor Class 13
Hit Points 8 (7d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 15 (+2) | 6 (-2) | 14 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Orc, Gnoll
Attacks Melee +0 / 2d8-3, Ranged +5 / 2d8+2, Grapple +5
Possessions: 600 gp. Onyx (20 gp). Rock crystal (20 gp). Golden yellow topaz (200 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
