Merihim Absence, Male Tiefling [Permalink]
Personal [hide]
Description: He very much looks the part of a Seamstress. He has a moderate pudge and is not very fit. He has dyed his greying brown hair a little too much giving a sharp brown color. His eyes are white and beady.
Personality: He speaks before he thinks and is too direct. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Sold as a small child to a brothel owner, Merihim was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Seamstress. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He feels that his past leaves him morally obligated to help; and he has decided he is irredeemable
Flaws: Ugly, Impulsive. Bonds: Job, Mentor, Criminal record. Occupation: Seamstress
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'7") Tiefling, Lawful Evil (CR 8)
Armor Class 12
Hit Points 41 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 11 (+0) | 14 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Druidic, Gnoll
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2
Possessions: 110 pp. Alexandrite (700 gp). Alexandrite (700 gp). Rose (50 gp). Red spinel (150 gp). Deep blue spinel (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Oskar Bigtoe, Male Dwarf [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a brown tunic with pastel highlights, and long white pants that bunch up around his shoes. He sports a flattop hair cut. His eyes are brown and catlike.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Oskar was born in the east. At a young age he loved to build and create. His childhood dream was to be a Spy, but he was a colossal failure. He used his abilities to trick people and travel the world for free.
Motivation: Seeks redemption.
Ideals: Persistence. Flaws: Impulsive. Bonds: Job, Criminal record. Occupation: Unemployed
Voice: Shortens vowels
Attributes [hide]
Medium (4'4") Dwarf, Lawful Evil (CR 7)
Armor Class 13
Hit Points 17 (7d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 11 (+0) | 10 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 1200 gp. Rose (20 gp). Carnelian (20 gp). 1 Minor magic item. 1 Minor magic item.
Glûk Rodney, Male Half-Orc [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He prefers to wear white clothing when he does not wear armor. He wears his black hair up in a very large beehive style do. His eyes are amber and catlike.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is a font of random trivia from the lore and stories he has discovered
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Wants to have a good time and be beloved; and to end his boredom
Ideals: Athletic, Passionate, Logical, Optimist. Flaws: Mundane. Bonds: Nature. Occupation: Apothecary
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'5") Half-Orc, True Neutral (CR 6)
Armor Class 12
Hit Points 47 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 14 (+2) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Aquan
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
Possessions: 700 gp. Golden yellow topaz (1200 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Cloak In Woods, Female Tabaxi [Permalink]
Personal [hide]
Description: She dresses like a well dressed Sculptor does. She is physically well-built. Her fur is short and black. Her ears are large.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She enjoys reading and quiet.
History: She was born to a criminal king-pin and mafia family Cloak was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Cloak decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She was always very intelligent and has formed a secret society of philosophers.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact.
Ideals: Logical. Flaws: Ugly, Secretive. Bonds: Job, Criminal record. Occupation: Sculptor
Voice: Slow speaker
Attributes [hide]
Medium (5'0") Tabaxi, Neutral Evil (CR 2)
Armor Class 9
Hit Points 9 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 11 (+0) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +3
Possessions: 200 gp.
Anakis Wit, Female Tiefling [Permalink]
Personal [hide]
Description: She has a missing right arm. She is wearing colorful clothing, dressed as a Brewer. Her red hair has been sun bleached extensively. Her face is scarred and worn.
Personality: Anakis speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She is obsessed with finding treasure.
History: She served in the navy to pay for her family's outstanding loans. She worked as a nervous Brewer and found it very stressful. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature greataxe.
Motivation: She feels the way she acts is they only way to get by in the world; and expand her business
Ideals: Impeccable. Flaws: Ugly. Bonds: Adventurer, Military, Job. Occupation: Brewer
Voice: Sounds elderly
Attributes [hide]
Medium (4'9") Tiefling, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 15 (+2) | 19 (+4) | 7 (-2) | 18 (+4) |
Senses Passive Perception 8
Languages Common, Giant, Infernal, Sylvan, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 300 gp. 1 Alchemist’s fire.
Jebeddo Waggletop, Male Gnome [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He wears a blue vest and prefers grey and green shirts. His boots appear to have been at one point steel toed but are quite worn down. Beneath his clothing is a huge mess of scar tissue. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His brown eyes are slightly larger than normal.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. When he's not drinking or sleeping the drinks off, he's doing writing.
History: Born in the west to a Mortician, Jebeddo learned a great deal about his father's area of expertise. A gifted student he started as a Tailor, but he got bored and became a Mortician. He tends to his Mortician job now, and dutifully fulfills any obligations he has.
Motivation: He is unsatisfied with his job; and further expansion of business
Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Slave, Job. Occupation: Mortician
Voice: Spanish accent
Attributes [hide]
Small (3'7") Gnome, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 42 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 17 (+3) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Infernal
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 400 gp.
Bucklal TellPenny, Male Halfling [Permalink]
Personal [hide]
Description: He is in excellent shape and is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair is greying and his face has many wrinkles. His eyes are blue and catlike.
Personality: He is witty, but his monotone delivery comes off as unnerving He does not trust anyone and sleeps with one eye open.
History: Born to a Unemployed, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Glassblower hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He got away from his former life and has fallen to alcoholism.
Motivation: He loathes his own lifestyle; and he feels kind of lost in life
Ideals: Athletic, Joker. Flaws: Insomniac, Depressed. Bonds: Poor. Occupation: Glassblower
Voice: Sore throat, cough
Attributes [hide]
Small (3'3") Halfling, Neutral Evil (CR 6)
Armor Class 12
Hit Points 26 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 15 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Sylvan, Undercommon
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 5 | 3 | 0 | 0 |
Possessions: 60000 cp.
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