Sarah Haley, Female Human [Permalink]
Personal [hide]
Description: She wears bulky brown painted plate armor. She is bald on top and has large black tufts of hair around her ears. Her blue eyes peer out from beneath her Stetson brown hat.
Personality: She can speak with the recently deceased. She is a logical person and will generally grow upset if things defy logic and science.
History: Born in the east to a Mercenary, Sarah learned a great deal about her father's area of expertise. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She has taken up work as a Mercenary and fed both sides of the war false information with the goal of increasing casualties.
Motivation: To be a Stylist again.
Ideals: Gifted, Logical. Flaws: Ugly, PTSD. Bonds: Job. Occupation: Mercenary
Voice: Old thin voice
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 42 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 9 (-1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +2
Possessions: 600 gp.
Perra Tiammanthyllish, Female Dragonborn [Permalink]
Personal [hide]
Description: A 6'2" eastern woman, she wears a green coat over a white low-cut shirt, and a wide-brimmed hat upon her head. She wears a colorful flower in her blue crest. She is baby faced.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is a ruthless business woman, a trait she acquired from her father.
History: From birth she was tutored by a cruel and relentless mentor. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Shipwright work with an outfit from a few towns over. Shipwright work suited her well, and with each successful project, she earned more gold and more respect from her peers. She inherited the family business which she has now maintained for 15 years.
Motivation: Sabotage a competitor.
Ideals: Entrepeneur. Flaws: Disease. Bonds: Attractive, Mentor, Job. Occupation: Shipwright
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Evil (CR 17)
Armor Class 8
Hit Points 73 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 6 (-2) | 9 (-1) | 10 (+0) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +10 / 5d4+4, Ranged +4 / 5d4-2, Grapple +9
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 2 |
Possessions: 1500 pp. Star rose quartz (80 gp). Golden yellow topaz (1100 gp). Emerald (1600 gp). Pink pearl (130 gp). Rock crystal (80 gp). Red-brown spinel (130 gp). Deep blue spinel (1100 gp). Emerald (1600 gp). Sardonyx (80 gp). Bloodstone (80 gp). Violet garnet (1100 gp). Malachite (10 gp). Rhodochrosite (10 gp). Chalcedony (80 gp). Red garnet (130 gp). Black opal (1600 gp). Brown-green garnet (130 gp). Deep blue spinel (1100 gp). Red-brown spinel (130 gp). Alexandrite (1100 gp). Alexandrite (1100 gp). Banded agate (10 gp). Smoky quartz (80 gp). Red garnet (130 gp). Jet (130 gp). Violet garnet (1100 gp). Zircon (80 gp). Moss agate (10 gp). Fiery yellow corundum (1600 gp). Hematite (10 gp). Jasper (80 gp). Moss agate (10 gp).
Giselle Martell, Female Half-Elf [Permalink]
Personal [hide]
Description: This light-skinned female wears a violet vest with golden trim over her white shirt. Her brown leather gloves and pants are well-kept, and her violet boots flare out at the collars. She is tall, broad shouldered and powerfully built. Her silver hair is slicked back into a classic pompadour. Her hazel eyes dart from person to person to random spaces in the air.
Personality: Her tongue was cut out and she uses sign language. She feeds upon the attention of others.
History: She was born the only child of a wealthy merchant. Cursed with a spirit at a very young age, Giselle has worked very hard to control her curse. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: She is currently in port desperately looking for someone to get her out; and sabotage a competitor
Ideals: Entrepeneur, Persistence. Flaws: Disease. Bonds: Attractive, Slave. Occupation: Mason
Voice: Jittery and nervous
Attributes [hide]
Medium (4'10") Half-Elf, Lawful Neutral (CR 8)
Armor Class 11
Hit Points 17 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 10 (+0) | 8 (-1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 600 gp.
Gnarsh Clayden, Male Half-Orc [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His chestnut hair is still thick. He is baby faced.
Personality: He is very quiet and rarely speaks above a whisper. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His divine abilities were realized during a raid on his village. Days after completing his studies, news broke out that his hometown was attacked by goblins. Gnarsh was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.
Motivation: A strong sense of loyalty to Gnomish people; and his name or reputation has been wronged in the past by goblins, and he desires to right it
Ideals: Philantrophist, Gifted. Flaws: Shy, Racist. Bonds: Enemies. Occupation: Shoemaker
Voice: Strong lisp
Attributes [hide]
Medium (6'10") Half-Orc, Neutral Good (CR 9)
Armor Class 11
Hit Points 23 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 11 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 4 |
Possessions: 1700 gp.
Dharg Reed, Male Half-Orc [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a weathered and beat up set of banded mail beneath an oversized black coat. His long red hair is drawn into a two foot long braid. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Abrasive and pushy, he has a hard time making friends. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He's repulsed by the PC; and to get a good night's sleep
Ideals: Joker. Flaws: Insomniac, Antagonistic. Bonds: Rich. Occupation: Detective
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'5") Half-Orc, Lawful Good (CR 7)
Armor Class 11
Hit Points 48 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 14 (+2) | 15 (+2) | 13 (+1) | 4 (-3) |
Senses Passive Perception 11
Languages Common, Orc, Gnome, Goblin
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 | 2 |
Possessions: 50 pp. Black pearl (1300 gp). Jet (110 gp). Alexandrite (1300 gp).
Namfoodle Fiddlefen, Male Gnome [Permalink]
Personal [hide]
Description: He wears a tan vest with golden trim over his white shirt. His yellow leather gloves and pants are well-kept, and his tan boots flare out at the collars. His top hat is riddled with cuts and holes. He has several tiny ruby earrings on each ear.
Personality: He is mildly Gnome supremacist, though he does not identify as such. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: A powerful necromancer made him what he is. He struck it rich when he found rare goods in large quantities. He now spends his time doing works of charity.
Motivation: Halfling compassion.
Ideals: Philantrophist. Flaws: Ugly, Racist. Bonds: Rich, Mentor. Occupation: Mason
Voice: Speaks through clenched teeth
Attributes [hide]
Small (3'2") Gnome, Lawful Evil (CR 4)
Armor Class 12
Hit Points 39 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 16 (+3) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Terran
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 500 gp. 1 Banded mail. 1 Half-Plate. 1 Buckler. 1 Chain shirt.
Rose Elderberry, Female Halfling [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She is well dressed, but even with her fine clothing she looks run-down. Her hair is silver, silky, and of moderate length. She has blue eyes.
Personality: Rose is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She receives visions of the future at random moments
History: When she was but 3 years old her parents immigrated from the south. After coming to the age of reason, Rose took it upon herself to study the arcane arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She moves from town to town, unable to find a place to settle.
Motivation: Wants to work out more often; and she loathes her own lifestyle
Ideals: Athletic, Extrovert, Gifted. Bonds: Attractive, Immigrant. Occupation: Stableman
Voice: Can't modulate volume
Attributes [hide]
Small (2'11") Halfling, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 8 (-1) | 10 (+0) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +4
Possessions: 270 gp. 1 Masterwork Common Ranged Weapon.
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