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NPC Generator

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Advanced [show]


Robert Raethran, Male Half-Elf [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a violet armored body suit, with a simple black line shooting up and back down. His blonde hair is greasy and uncared for. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: Confrontational and typically high on some drug or another. He does not believe in violence as a means to an end. He is a dedicated Brewer but believes his peers are too gung-ho.

History: He got into the Brewer business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Brewer. He has achieved small success as a Brewer.

Motivation: Sabotage a competitor.

Ideals: Pacifist. Flaws: Ugly, Addict. Bonds: Job. Occupation: Brewer

Voice: Soft and melodious

Attributes [hide]

Robert Raethran, Male Half-Elf Expert 1
Medium (5'2") Half-Elf, Chaotic Evil (CR 1)
Armor Class 8
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 11 (+0)5 (-3) 12 (+1)16 (+3)
Skills Deception +5, Perception +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2

Possessions: 80 gp.


Social Check DCs


Three Peak, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears a shirt that is too small, which lets her gut show, with a ratty pastel coat over it. Her yellow fur is smooth and relatively long. She wears round tiny glasses practically rammed into her face.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She uses divination through singing.

History: From birth she was tutored by a cruel and relentless mentor. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to have a good time and be beloved

Ideals: Optimist, Gifted, Fighting. Flaws: Ugly. Bonds: Mentor. Occupation: Interpreter

Voice: Loud with bravado

Attributes [hide]

Three Peak, Female Tabaxi Adept 7
Medium (4'7") Tabaxi, Chaotic Neutral (CR 7)
Armor Class 13
Hit Points 28 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 11 (+0)13 (+1) 10 (+0)12 (+1)
Skills Investigation +4
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Creega Crawford, Female Half-Orc [Permalink]

Personal [hide]

Description: Runty and weak-looking, she dresses like a well dressed Fletcher does. Her white hair is smooth and relatively long. Her amber eyes have a joyful gleam in them most of the time.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: Born in the south to a Fletcher, Creega learned a great deal about her mother's area of expertise. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has drifted from career to career and currently works as a Fletcher.

Motivation: Balancing her hectic life and new Fletcher responsibilities is difficult; and wants to open a new tavern

Flaws: Ugly, Terse. Bonds: Job, Poor, Religious. Occupation: Fletcher

Voice: Stutters

Attributes [hide]

Creega Crawford, Female Half-Orc Fighter 5
Medium (5'2") Half-Orc, True Neutral (CR 5)
Armor Class 12
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 12 (+1)9 (-1) 13 (+1)13 (+1)
Skills Animal Handling +4, Athletics +6
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +6

Possessions: 1000 sp.


Social Check DCs


Kansif Myerscough, Female Half-Orc [Permalink]

Personal [hide]

Description: She prefers to wear white clothing when she does not wear armor. She is portly but not overly obese. Her golden hair is greasy and uncared for. She has a dull look in her hazel eyes.

Personality: She is not truly malevolent, but she is obsessed with dancing. She constantly tries to fill her life with dancing. She does not believe in violence as a means to an end. She is a dedicated Barber but believes her peers are too gung-ho.

History: Kansif was raised in a hard working conservative environment. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Barber. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: Wants to open a new tavern; and an old rival family wants her found

Ideals: Artistic, Pacifist. Flaws: Ugly. Bonds: Job, Family, Rich. Occupation: Barber

Voice: Irish accent

Attributes [hide]

Kansif Myerscough, Female Half-Orc Barbarian 14
Medium (4'9") Half-Orc, Chaotic Good (CR 14)
Armor Class 12
Hit Points 131 (14d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 14 (+2)7 (-2) 13 (+1)13 (+1)
Skills Animal Handling +6, Deception +6
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +9 / 4d6+4, Ranged +7 / 4d6+2, Grapple +4

Possessions: 4000 gp. Violet garnet (1300 gp). Amber (70 gp). Deep green spinel (70 gp). Aquamarine (1300 gp). Deep blue spinel (1300 gp). Black pearl (1300 gp). Red spinel (70 gp). Alexandrite (1300 gp). Alexandrite (1300 gp). Rich purple corundum (1600 gp). Hematite (15 gp). Azurite (15 gp). Malachite (15 gp). Aquamarine (1300 gp). Golden yellow topaz (1300 gp). Brown-green garnet (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Azzakh Wystongjiir, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears his rusty crest up. He tend to wears goggles to shield his eyes.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He's since become an addict/alcoholic.

Motivation: His religion dominates his actions.

Ideals: Fighting, Athletic. Flaws: Antagonistic, Addict. Bonds: Attractive, Religious. Occupation: Banker

Voice: Hard of hearing, loud

Attributes [hide]

Azzakh Wystongjiir, Male Dragonborn Druid 2
Medium (6'3") Dragonborn, True Neutral (CR 2)
Armor Class 10
Hit Points 9 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 8 (-1)15 (+2) 15 (+2)16 (+3)
Skills Deception +5, Insight +4
Senses Passive Perception 12
Languages Common, Gnoll, Goblin
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 100 gp. 7 Acid flasks.


Social Check DCs


Astar Haunted, Male Tiefling [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He has a large green mantle and cape that has been intricately interwoven into his white robe. He keeps his silver hair in a pixie cut. He has several tiny ruby earrings on each ear.

Personality: While he acts the brute, he is far gentler than he would appear. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He struck it rich when he found rare goods in large quantities. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Astar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To settle down with his crush; and he's in love

Ideals: Athletic, Fighting, Artistic. Bonds: Rich, Has a crush. Occupation: Healer

Voice: Irish accent

Attributes [hide]

Astar Haunted, Male Tiefling Cleric 18
Medium (5'7") Tiefling, Chaotic Neutral (CR 18)
Armor Class 11
Hit Points 95 (18d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)12 (+1) 9 (-1)14 (+2)
Skills Deception +8, Perception +5
Senses Passive Perception 15
Languages Common, Celestial
Attacks Melee +5 / 5d6-1, Ranged +7 / 5d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13

Possessions: 14000 gp. Large well-done wool tapestry (600 gp). A roughly beaten golden orb (130 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Eyepatch with mock eye of sapphire and moonstone (1900 gp). Old masterpiece painting (1900 gp). Eyepatch with mock eye of sapphire and moonstone (1900 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (130 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). A large tome filled with over one hundred recipes written by a former royal chef. (130 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Silver comb with moonstones (500 gp). Silver ewer (80 gp). Solid gold idol (1100 gp). 1 Major magic item.


Social Check DCs


Everard Kenley, Male Human [Permalink]

Personal [hide]

Description: He wears a grey vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his grey boots flare out at the collars. With bright white hair and a scraggly beard. He has a tattooed face.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He has a habit of throwing himself into exceedingly dangerous situations.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He tends to his Butcher job now, and dutifully fulfills any obligations he has.

Motivation: He has a crush on the local Miner; and to be a miner again

Flaws: Shy, Impulsive. Bonds: Military, Job, Has a crush. Occupation: Butcher

Voice: Gruff and masculine

Attributes [hide]

Everard Kenley, Male Human Wizard 1
Medium (5'6") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 13 (+1)9 (-1) 10 (+0)13 (+1)
Skills Investigation +1, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 60 gp. 1 Masterwork Common Melee.


Social Check DCs

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