Pallabar Ningel, Male Gnome [Permalink]
Personal [hide]
Description: He is a husky man, who wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is long and brown with streaks of silver, and is pulled back with small tan clips. His beard is silver, braided, and well cared for. His gray unseeing eyes seem to look past you.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: His parents moved while he was still in utero so he is the first generation to be born here. A freak accident while working with his Stylist father left him crippled. He left for the north, certain he would find work there.
Motivation: Nothing but the best is good enough for him; and to prove his worth to the world
Ideals: Impeccable. Flaws: Disease, Impulsive. Bonds: Poor, Immigrant. Occupation: Architect
Voice: Italian accent
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 4)
Armor Class 11
Hit Points 16 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 11 (+0) | 15 (+2) | 6 (-2) | 6 (-2) |
Senses Passive Perception 8
Languages Common, Gnome, Undercommon, Ignan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 600 gp. 1 Minor magic item.
Engong Yardley, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a black vest with golden trim over her white shirt. Her blue leather gloves and pants are well-kept, and her black boots flare out at the collars. Her attire stands in sharp contrast to her glaive, which is beautifully polished and possesses an ornate carving of a rose on it. She has shaved her head bald. Her otherwise smooth face is marked with small tiny scars.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She enjoys reading and quiet.
History: Gifted from a young age, Engong studied abroad. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She inherited the family business which she has now maintained for 11 years.
Motivation: Balancing her hectic life and new Animal Trainer responsibilities is difficult; and to be a performer again
Ideals: Logical, Gifted. Flaws: Depressed. Bonds: Job. Occupation: Animal Trainer
Voice: Timid voice
Attributes [hide]
Medium (6'2") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 9 (-1) | 14 (+2) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Orc, Dwarven, Gnoll
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
Possessions: 30 gp.
Einkil Silveraxe, Male Dwarf [Permalink]
Personal [hide]
Description: He is lean but muscular and wears baggy brown pantaloons and a white scarf. He sports a flattop hair cut. His green eyes lackadaisically let the world flow into them.
Personality: Abrasive and pushy, he has a hard time making friends. He receives visions of the future at random moments
History: Einkil hails from a village terrorized by dire rats. From there he went from mercenary job to mercenary job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Obtaining odd cultural Tiefling artifacts is his passion; and he desires power and/or immortality
Ideals: Gifted. Flaws: Antagonistic. Bonds: Enemies, Adventurer. Occupation: Layabout
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'4") Dwarf, Lawful Evil (CR 4)
Armor Class 14
Hit Points 33 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 16 (+3) | 12 (+1) | 15 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Aquan
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Barakas Dischord, Male Tiefling [Permalink]
Personal [hide]
Description: This late middle aged man is well dressed, constantly wearing a green suit, grey shirt, and black tie and is in decent physical shape. He has white hair. His silver eyes lackadaisically let the world flow into them.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. In his 11th year, his parents were killed by a dire rats raid, leaving Barakas alone in the world. After a stint in an orphanage, he was adopted. He has achieved small success as a Bricklayer.
Motivation: He feels kind of lost in life; and he'd like to take his coworkers down a peg
Flaws: Antagonistic, Depressed. Bonds: Job, Slave, Enemies. Occupation: Bricklayer
Voice: Thin and wheezing
Attributes [hide]
Medium (6'9") Tiefling, Lawful Neutral (CR 12)
Armor Class 12
Hit Points -4 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 5 (-3) | 12 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 4 |
Possessions: 400 pp.
Trey Sydney, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male wears light armors faded through time and improper care. He is tall, broad shouldered and powerfully built. He wears his silver hair up. He wears a mask on his face.
Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: His parents moved while he was still in utero so he is the first generation to be born here. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He moves from town to town, unable to find a place to settle.
Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions
Ideals: Artistic. Flaws: Impulsive. Bonds: Immigrant, Religious. Occupation: Assassin
Voice: Sore throat, cough
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 16 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 11 (+0) | 10 (+0) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 |
Possessions: 1000 sp.
Three Fang, Male Tabaxi [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he tends to wear a large pastel jacket. His deerstalker hat is riddled with cuts and holes. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Three is depressed about a lot of things. He tends to be a nihilist. He enjoys reading and quiet.
History: Three was born into a poor family. Growing up, he dreamt of becoming a Druid, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Druid in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is searching for what he claims is his rightful reward.
Motivation: He has passion for adventuring and risk; and he desires power and/or immortality
Ideals: Logical. Flaws: Ugly, Insomniac, Depressed. Bonds: Poor, Adventurer. Occupation: Detective
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'1") Tabaxi, Lawful Evil (CR 9)
Armor Class 14
Hit Points 31 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 8 (-1) | 12 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +4 / 3d4+1, Ranged +7 / 3d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 800 gp.
Dondon Copperkettle, Male Halfling [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears white trousers with black and brown striped suspenders. He wears various colorful collared shirts. He has wavy black hair. His eyes are gray and he is always smoking a pipe.
Personality: He dislikes all the random violence that takes place in the west. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: The child of a Merchant, who enjoyed hunting, Dondon was taken on many hunting expeditions. A few years later when the east was not economically sound they moved to his current location. By chance he met his brother recently and the two have been together since.
Motivation: Wants his loneliness to end.
Ideals: Pacifist. Bonds: Immigrant, Has a crush, Nature, Family. Occupation: Dilettante
Voice: Low range voice
Attributes [hide]
Small (2'10") Halfling, Chaotic Good (CR 6)
Armor Class 13
Hit Points 28 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 11 (+0) | 8 (-1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!