Tree Of Wine, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with top hat. He carries with him a set of falchions, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His beige fur is long and unkept. He has several tiny sapphire earrings on each ear.
Personality: Tree speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He has a minor phobia of water and hates getting wet.
History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Fighting, Impeccable. Flaws: Ugly, Fearful. Bonds: Rich. Occupation: Ruler
Voice: Uses sign language
Attributes [hide]
Medium (5'3") Tabaxi, Neutral Evil (CR 10)
Armor Class 14
Hit Points 30 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 18 (+4) | 13 (+1) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Aquan, Druidic
Attacks Melee +3 / 3d6-1, Ranged +8 / 3d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 5 |
Possessions: 1100 gp. Pink pearl (80 gp).
Kasdeya Silence, Female Tiefling [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears just a black suit. She has black hair. Her face is covered beneath a completely black helmet.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: She is the product a well kept family trust fund and as such has never really known need. From her teen years she was always beautiful and desirable, so people have always doted on her. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: She uses money and sex appeal to get what she needs.
Ideals: Entrepeneur. Bonds: Attractive, Adventurer, Rich. Occupation: Cook
Voice: Australian accent
Attributes [hide]
Medium (5'5") Tiefling, Neutral Good (CR 8)
Armor Class 10
Hit Points 41 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 13 (+1) | 16 (+3) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Terran, Halfling, Goblin
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 80 pp.
Malquis Caphaxath, Female Elf [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she is perpetually draped in fineries, but all of this concealed by her earthly robes.. She has a very tight haircut. Her eyes are a pleasant violet.
Personality: She is not truly malevolent, but she is obsessed with painting. She constantly tries to fill her life with painting. She is able to fit into much smaller and tighter spaces than normal.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. A few years later when the west was not economically sound they moved to her current location. She has never given up on her painting dream.
Motivation: Many dire rats want her driven away.
Ideals: Artistic, Gifted. Bonds: Attractive, Immigrant, Enemies. Occupation: Baker
Voice: Relaxed voice
Attributes [hide]
Medium (5'1") Elf, Lawful Neutral (CR 9)
Armor Class 12
Hit Points 11 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 8 (-1) | 16 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Giant, Infernal, Abyssal
Attacks Melee +1 / 3d4-2, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 4 | 0 | 0 |
Possessions: 2000 gp. Alexandrite (400 gp). Star rose quartz (30 gp). Rose (30 gp). Canary diamond (3000 gp). Blue quartz (9 gp). Iolite (30 gp). Jet (150 gp). Coral (150 gp).
Veit Lutgehr, Male Dwarf [Permalink]
Personal [hide]
Description: He likes to wear grey tank tops with brown pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'2" when asserting himself. His brown hair is braided into rings. His eyes are green and he is always smoking a pipe.
Personality: Calm and collected, he is a well trained Farmer. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He worked as a nervous Farmer and found it very stressful. He is untrained/undisciplined, which makes him dangerous.
Motivation: Gnomish compassion; and he has money and likes to spend it
Flaws: Insane, Racist. Bonds: Job, Rich, Religious. Occupation: Farmer
Voice: Jittery and nervous
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 15 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 15 (+2) | 10 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 330 gp.
Erky Shadowcloak, Male Gnome [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears an entirely blue suit with black socks and a vest with buckled shoes. He is an epitome of beauty. He wears his brown hair up in a very large beehive style do. His blue eyes dart from person to person to random spaces in the air.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: Gifted from a young age, Erky studied abroad. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. He has recently gotten a pet goose that steals things from people.
Motivation: He feels that his past leaves him morally obligated to help; and he's repulsed by the pc
Ideals: Justice, Gifted. Flaws: Antagonistic. Bonds: Attractive, Criminal record. Occupation: Bookbinder
Voice: Middle-eastern accent
Attributes [hide]
Small (3'4") Gnome, True Neutral (CR 2)
Armor Class 10
Hit Points 11 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 13 (+1) | 8 (-1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 1800 sp.
Dagger Wing, Male Tabaxi [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He is portly but not overly obese. His red fur is kept up in a ponytail inside a small hat. His ears are large.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He made a point of taking high paying jobs and getting most of it up front. During his travels, Dagger and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Dagger discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Dagger fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: Meet up once more with his childhood friend; and money/treasure
Ideals: Gifted, Extrovert. Flaws: Ugly, Disease. Bonds: Rich, Adventurer. Occupation: Junk Dealer
Voice: Indian accent
Attributes [hide]
Medium (5'0") Tabaxi, True Neutral (CR 12)
Armor Class 12
Hit Points 86 (12d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 16 (+3) | 15 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Orc, Auran
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2
Possessions: 1000 gp. Golden yellow topaz (1100 gp). Rose (20 gp). Tiger eye turquoise (13 gp). Fiery yellow corundum (1300 gp). Jasper (20 gp). Chrysoprase (20 gp). Alexandrite (1100 gp). Black pearl (1100 gp). Aquamarine (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Fenriz Charm, Male Tiefling [Permalink]
Personal [hide]
Description: He has a missing left leg. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His black hair is still thick. His eyes, though not visible through his cowl, are red.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is able to make almost anything out of random pieces of junk.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.
Motivation: He is greedy; and wants to open a new tavern
Ideals: Gifted. Flaws: Disease. Bonds: Rich, Job. Occupation: Actor
Voice: Rolls R's
Attributes [hide]
Medium (5'0") Tiefling, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 38 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 11 (+0) | 17 (+3) | 16 (+3) | 19 (+4) |
Senses Passive Perception 13
Languages Common, Elven, Dwarven, Draconic
Attacks Melee +2 / 2d10-1, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 50 pp. Malachite (11 gp). Black pearl (1400 gp). Pink pearl (90 gp).
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