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NPC Generator

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Advanced [show]


Kite In the Morning, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a pot bellied northern woman with a big hulking figure and broad shoulders. She wears a weathered and beat up set of banded mail beneath an oversized brown coat. She wears her brown fur up. She wears a mask on her face.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She believes the world needs to unite to get rid of dire rats once and for all.

History: Born in a small village she learned the ways of the warrior from her father. After coming to the age of reason, Kite took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Her name or reputation has been wronged in the past by dire rats, and she desires to right it; and many dire rats want her driven away

Ideals: Athletic, Gifted, Fighting. Bonds: Enemies. Occupation: Painter

Voice: Switch between two voices

Attributes [hide]

Kite In the Morning, Female Tabaxi Warlock 10
Medium (6'1") Tabaxi, Lawful Evil (CR 10)
Armor Class 14
Hit Points 83 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 16 (+3)15 (+2) 13 (+1)14 (+2)
Skills Acrobatics +8, Animal Handling +5
Senses Passive Perception 11
Languages Common, Aquan, Abyssal
Attacks Melee +4 / 3d6+0, Ranged +8 / 3d6+4, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14422222

Possessions: 1500 gp. Gold and topaz bottle stopper cork (1000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Right-Handed Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This slender man stands about 6'7". He dresses in collared shirts and wears a proper scarf over his head. His brown fur is matted, messy, and big. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He has a minor phobia of water and hates getting wet.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To find somewhere to settle down; and he is wracked by social anxiety

Flaws: Ugly, Antagonistic, Fearful, Mundane. Bonds: Mentor. Occupation: Map Maker

Voice: American accent

Attributes [hide]

Right-Handed Wind, Male Tabaxi Druid 5
Medium (6'7") Tabaxi, Neutral Evil (CR 5)
Armor Class 13
Hit Points 30 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 11 (+0)13 (+1) 9 (-1)12 (+1)
Skills Perception +2, Persuasion +4
Senses Passive Perception 14
Languages Common, Draconic
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Rich purple corundum (1100 gp). Moss agate (10 gp). Lapis lazuli (10 gp). Violet garnet (1000 gp).


Social Check DCs


Beatrice McLeod, Female Half-Elf [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears baggy yellow pantaloons and a grey scarf. She has slicked back auburn hair. Her eyes, though not visible through her cowl, are violet.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is a ruthless business woman, a trait she acquired from her mother.

History: She was raised in a forest tribe. When she was little, her rather wealthy family often ventured across the forest to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Beatrice took refuge in the ruined castle and found the beat up mace and armor she uses now. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: Meet up once more with her childhood friend.

Ideals: Philantrophist, Entrepeneur. Flaws: Antagonistic. Bonds: Adventurer, Nature. Occupation: Laborer

Voice: German accent

Attributes [hide]

Beatrice McLeod, Female Half-Elf Barbarian 5
Medium (5'7") Half-Elf, Neutral Good (CR 5)
Armor Class 11
Hit Points 41 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)12 (+1) 15 (+2)10 (+0)
Skills Intimidation +3, Investigation +4
Senses Passive Perception 12
Languages Common, Elven, Gnome
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mary Raethran, Female Half-Elf [Permalink]

Personal [hide]

Description: Standing 4'7", this woman wears a tattered pair of loose yellow pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her hair is long and white with streaks of chestnut, and is pulled back with small yellow clips. Her blue eyes are passionate and lively.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. Further she is a bit of a stoner and is frequently out of it.

History: She was born the only child of a wealthy merchant. Mary liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She ran away from her former home and has been making her living as a Roofer for the past few years.

Motivation: Expand her business; and further expansion of business

Ideals: Entrepeneur. Flaws: Addict. Bonds: Poor, Job, Nature. Occupation: Roofer

Voice: Thin and wheezing

Attributes [hide]

Mary Raethran, Female Half-Elf Sorcerer 1
Medium (4'7") Half-Elf, Neutral Good (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 15 (+2)11 (+0) 8 (-1)12 (+1)
Skills Animal Handling +1, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 3000 cp.


Social Check DCs


Surina Norixius, Female Dragonborn [Permalink]

Personal [hide]

Description: An older woman who tends to wear a large green jacket, she is not a threatening figure. She keeps her copper crest in a flapper bob. Her ears are large.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She is a great chef.

History: Born to a Unemployed, her father struggled to pay the bills. Ostracized due to the arcane powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Dragonborns became a terror of the countryside. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She wants revenge against gnolls; and a deep hatred of gnolls

Ideals: Gifted. Flaws: Ugly, Insomniac. Bonds: Poor, Enemies. Occupation: Bowyer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Surina Norixius, Female Dragonborn Cleric 10
Medium (6'5") Dragonborn, Chaotic Good (CR 10)
Armor Class 9
Hit Points 66 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 15 (+2)13 (+1) 13 (+1)13 (+1)
Skills Arcana +5, History +5
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +5 / 3d6+1, Ranged +3 / 3d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136443

Possessions: 2400 gp. Star ruby (1600 gp). Obsidian (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dalgal Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a grey coat over a green low-cut shirt, and a top hat upon his head. He has a long white beard with little hanging trinkets. His blue eyes dart from person to person to random spaces in the air.

Personality: He acts crazy and hedonistic. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.

History: Born to a pair of adventurers, Dalgal grew up listening to his mother's many stories. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He used his abilities to trick people and travel the world for free.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Artistic. Flaws: Hedonist. Bonds: Family, Adventurer, Criminal record. Occupation: Baker

Voice: Rolls R's

Attributes [hide]

Dalgal Rumnaheim, Male Dwarf Warlock 2
Medium (4'1") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 21 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 17 (+3)11 (+0) 17 (+3)7 (-2)
Skills Intimidation +0, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: 4000 cp. 1 Masterwork Thieves’ tools.


Social Check DCs


Quelenna Caerdonel, Female Elf [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She wears a colorful flower in her brown hair. This blue eyed southerner is not easily forgotten.

Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: Quelenna hails from a village terrorized by drow. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. Days after completing her studies, news broke out that her hometown was attacked by drow. Quelenna was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the drow.

Motivation: Several ex partners dislike her way of doing things and want revenge; and revenge

Ideals: Entrepeneur, Justice. Bonds: Immigrant, Attractive, Enemies. Occupation: Bather

Voice: Mumbles to self between sentences

Attributes [hide]

Quelenna Caerdonel, Female Elf Cleric 3
Medium (4'11") Elf, Lawful Good (CR 3)
Armor Class 10
Hit Points 3 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 2 (-4)18 (+4) 12 (+1)13 (+1)
Skills Medicine +3, Performance +3
Senses Passive Perception 11
Languages Common, Elven, Orc, Terran, Goblin, Halfling
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 400 gp. 1 Everburning torch. 3 Holy water.


Social Check DCs

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