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NPC Generator

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Advanced [show]


Marastyr Frostbeard, Female Dwarf [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She likes to wear brown tank tops with red skirt. She is bald on top and has large red tufts of hair around her ears. Her hazel eyes peer out from beneath her small brown hat.

Personality: Stoic and calm, she prefers to meditate than take action. Around other people she will do her best to conceal her emotions and appear jolly.

History: Marastyr was born the youngest of three triplets. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Marry her sister to traveling adventurers; and an old rival family wants her found

Ideals: Disciplined. Flaws: Ugly, Shy. Bonds: Family, In love. Occupation: Shipwright

Voice: French accent

Attributes [hide]

Marastyr Frostbeard, Female Dwarf Fighter 9
Medium (4'3") Dwarf, Neutral Evil (CR 9)
Armor Class 11
Hit Points 71 (9d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)10 (+0) 15 (+2)17 (+3)
Skills Nature +3, Stealth +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Brakka Hayley, Female Half-Orc [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she is wearing a tight black one piece outfit complete with pants, hood, and a cape. Her chestnut hair is braided into rings. Her amber eyes lackadaisically let the world flow into them.

Personality: She is happy with her job as a Barkeep. She turns her eye from what people do, preferring to live and let live. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: She was born to loving parents in a slum to the north. When money was particularly tight she was walking through alleys when she overheard a Barkeep hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She now spends her time doing works of charity.

Motivation: To clean up the streets; and to reunite with her absent mother

Ideals: Philantrophist. Bonds: Job, Family, Poor, Guardian. Occupation: Barkeep

Voice: Speaks fast with a slight lisp

Attributes [hide]

Brakka Hayley, Female Half-Orc Wizard 7
Medium (5'7") Half-Orc, Neutral Good (CR 7)
Armor Class 8
Hit Points 11 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 9 (-1)6 (-2) 11 (+0)10 (+0)
Skills Animal Handling +3, Stealth +1
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +1 / 2d8-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 3000 sp.


Social Check DCs


Burgell Pingun, Male Gnome [Permalink]

Personal [hide]

Description: He wears tattered old clothes. He wears his brown hair up. He has several tiny emerald earrings on each ear.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Burgell took refuge in the ruined castle and found the beat up morningstar and armor he uses now. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To reunite with his old friends.

Flaws: Ugly, Antagonistic. Bonds: Rich, Adventurer, Nature. Occupation: Sage

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Burgell Pingun, Male Gnome Commoner 6
Small (3'6") Gnome, True Neutral (CR 6)
Armor Class 13
Hit Points 30 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)10 (+0) 15 (+2)12 (+1)
Skills Insight +5, Survival +5
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 800 gp. Alexandrite (600 gp). Jasper (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theobald Clapham, Male Human [Permalink]

Personal [hide]

Description: This man wears a brown collared shirt and red pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt, and sports empty pouches on his belt. His golden hair is styled in orderly dreadlocks. He is baby faced.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He is the product a well kept family trust fund and as such has never really known need. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has decided he is irredeemable; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Disciplined, Fighting. Bonds: Nature, Rich, Criminal record. Occupation: Miller

Voice: Sounds elderly

Attributes [hide]

Theobald Clapham, Male Human Bard 3
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)12 (+1) 11 (+0)14 (+2)
Skills Acrobatics +3, Arcana +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 400 gp.


Social Check DCs


Gardain Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'5". He wears a brown vest with golden trim over his white shirt. His pastel leather gloves and pants are well-kept, and his brown boots flare out at the collars, and his gloved hand is found clutching a bow. His hair is greying and his face has many wrinkles. His face is covered beneath a completely black helmet.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He believes the world needs to unite to get rid of gnolls once and for all.

History: Gardain was born into a poor family. Growing up, he dreamt of becoming a Expert, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Expert in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now travels the world, in search of power and loot.

Motivation: Revenge.

Bonds: Attractive, Enemies, Poor, Adventurer. Occupation: Courier

Voice: German accent

Attributes [hide]

Gardain Deepdelver, Male Dwarf Expert 10
Medium (4'5") Dwarf, True Neutral (CR 10)
Armor Class 11
Hit Points 45 (10d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)12 (+1) 14 (+2)10 (+0)
Skills Arcana +5, Nature +5
Senses Passive Perception 12
Languages Common, Dwarven, Halfling
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1

Possessions: 90 pp. Banded agate (14 gp). Black pearl (1400 gp). Eye agate (14 gp). Moonstone (40 gp). Iolite (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Emmeline Wallace, Female Half-Elf [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears light armors faded through time and improper care. She has slicked back white hair. Her eyes are gray and beady.

Personality: While she acts the brute, she is far gentler than she would appear. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-sister.

History: Emmeline was born the youngest of three triplets. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She has since lost track of the people in her past.

Motivation: Wants to raise her children well; and an old rival family wants her found

Ideals: Athletic, Fighting. Flaws: Ugly. Bonds: Family. Occupation: Armorer

Voice: Switch between two voices

Attributes [hide]

Emmeline Wallace, Female Half-Elf Rogue 2
Medium (4'11") Half-Elf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)14 (+2) 9 (-1)11 (+0)
Skills Medicine +1, Survival +1
Senses Passive Perception 9
Languages Common, Elven, Dwarven, Orc
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 320 gp. Chrysoberyl (100 gp). 1 Masterwork Light wooden shield.


Social Check DCs


Tagga Stanton, Female Half-Orc [Permalink]

Personal [hide]

Description: This woman wears a white costume with the symbols of luck on her torso. She is muscular with a powerful set of arms. Her red hair is kept up in a ponytail inside a top hat. Her eyes are likewise blue. Her teeth are white and perfect.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: She was born to loving parents in a slum to the north. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Tagga grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Tagga. After a long history of fighting, Tagga and her spouse have recently divorced.

Motivation: She's repulsed by the PC; and she is being blackmailed/forced/etc and this influences her actions

Flaws: Antagonistic, Fearful. Bonds: Attractive, Poor, Criminal record. Occupation: Apothecary

Voice: Excited and jittery

Attributes [hide]

Tagga Stanton, Female Half-Orc Bard 4
Medium (5'7") Half-Orc, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 27 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 16 (+3)8 (-1) 13 (+1)13 (+1)
Skills Perception +3, Religion +1
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 10000 cp. Silver-plated steel longsword with jet jewel in hilt (400 gp). Gold dragon comb with red garnet eye (700 gp). Gold and topaz bottle stopper cork (700 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs

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