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NPC Generator

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Advanced [show]


Miles Kelsey, Male Human [Permalink]

Personal [hide]

Description: This malnourished man likes to wear grey tank tops with black pants. His chestnut hair is cut short with large spiked bangs in the front. His brown eyes peer out from beneath his deerstalker grey hat.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was born in the east, but his parents moved at a very young age to the south. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has been saving his money to try and buy his brother's freedom.

Motivation: Regain custody of his son; and his spouse's relatives view him with great suspicion

Flaws: Insane. Bonds: Poor, Attractive, Family, Immigrant. Occupation: Courier

Voice: Uses sign language

Attributes [hide]

Miles Kelsey, Male Human Ranger 1
Medium (5'10") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 15 (+2)13 (+1) 14 (+2)15 (+2)
Skills Insight +4, Survival +4
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 5000 cp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Taklinn Rakankrak, Male Dwarf [Permalink]

Personal [hide]

Description: He usually wears his brown robe and has his whip always slung over his shoulder, and he perpetually has his whip ready. He has wavy brown hair. His eyes are a pleasant gray.

Personality: Stoic and calm, he prefers to meditate than take action. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born in the east, but his parents moved at a very young age to the north. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He struck the Ploughman job and began his own company from there.

Motivation: Expand his business.

Ideals: Fighting, Disciplined. Bonds: Enemies, Immigrant, Job. Occupation: Ploughman

Voice: Jittery and nervous

Attributes [hide]

Taklinn Rakankrak, Male Dwarf Rogue 12
Medium (4'2") Dwarf, Chaotic Evil (CR 12)
Armor Class 12
Hit Points 73 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)8 (-1) 14 (+2)6 (-2)
Skills Nature +3, Stealth +6
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +2

Possessions: Deep green spinel (50 gp). Lapis lazuli (10 gp). Black pearl (1500 gp). White pearl (50 gp). Red-brown spinel (50 gp). Brown-green garnet (50 gp). Eye agate (10 gp). Iolite (30 gp).


Social Check DCs


Brogg Yardley, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears an entirely white suit with green socks and a vest with buckled shoes. He carries with him a set of kukris on his belt, each one with a emerald on the hilt. He wears his auburn hair up. His eyes are green and catlike.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He does not trust anyone and sleeps with one eye open.

History: He was born to a criminal king-pin and mafia family Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has since lost track of the people in his past.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Fighting. Flaws: Mundane, Insomniac. Bonds: Criminal record, Family. Occupation: Healer

Voice: Hollow voice

Attributes [hide]

Brogg Yardley, Male Half-Orc Sorcerer 1
Medium (5'10") Half-Orc, True Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)13 (+1) 11 (+0)8 (-1)
Skills Religion +3, Stealth +2
Senses Passive Perception 10
Languages Common, Orc, Gnome
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 1 Superior lock.


Social Check DCs


Ishte Fright, Female Tiefling [Permalink]

Personal [hide]

Description: She is an average looking eastern female in her early mid-life. She is wearing a long, black, dusty cloak. Her black hair is braided into rings. Her silver eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She hates Tieflings with a passion. As such she is filled with self loathing. She is obsessed with finding treasure.

History: Born to a pair of adventurers, Ishte grew up listening to her mother's many stories. Her mother was a mechanic, and taught her how to fix just about anything. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: She wants to get laid; and a need for knowledge about a nearby landmark

Ideals: Persistence. Flaws: Racist. Bonds: Adventurer, Has a crush. Occupation: Mortician

Voice: Deep voice with rolling R's

Attributes [hide]

Ishte Fright, Female Tiefling Bard 8
Medium (6'3") Tiefling, Lawful Neutral (CR 8)
Armor Class 12
Hit Points 63 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 17 (+3)19 (+4) 12 (+1)18 (+4)
Skills Intimidation +7, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Undercommon, Infernal, Goblin, Terran
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day153331000

Possessions: 500 gp. Onyx (50 gp). Azurite (7 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ghesh Baharoosh, Male Dragonborn [Permalink]

Personal [hide]

Description: This man dresses well, typically a more casual-formal manner, and sports empty pouches on his belt. He keeps his long bronze crest kept up in a rat tail. He wears crescent spectacles with a black brim.

Personality: He is mildly Dragonborn supremacist, though he does not identify as such. He feeds upon the attention of others.

History: Ghesh was born the youngest of three triplets. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He tends to his Fisher job now, and dutifully fulfills any obligations he has.

Motivation: He has money and likes to spend it; and to reunite with his absent father

Flaws: Racist. Bonds: Attractive, Family, Job, Rich. Occupation: Fisher

Voice: Australian accent

Attributes [hide]

Ghesh Baharoosh, Male Dragonborn Aristocrat 4
Medium (6'2") Dragonborn, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)15 (+2) 12 (+1)12 (+1)
Skills Nature +4, Religion +4
Senses Passive Perception 11
Languages Common, Gnome, Druidic
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs


Zaffrab Pingun, Male Gnome [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a blue top hat and blue clothes. He wears a top hat to hide his balding. His green eyes are slightly larger than normal.

Personality: He is overprotective of those who hire his services. The war was a terrible time for him, and Zaffrab does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Born in the north to a Mortician, Zaffrab learned a great deal about his father's area of expertise. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He now owns his own business.

Motivation: His spouse's relatives view him with great suspicion; and to clean up the streets

Flaws: Depressed, PTSD. Bonds: Guardian, Military, Job, Family. Occupation: Mortician

Voice: Raspy

Attributes [hide]

Zaffrab Pingun, Male Gnome Barbarian 2
Small (3'3") Gnome, Neutral Good (CR 2)
Armor Class 11
Hit Points 22 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 13 (+1)11 (+0) 11 (+0)11 (+0)
Skills Acrobatics +2, Religion +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 150 gp. Silver chalice with lapis lazuli gems (140 gp). Large well-done wool tapestry (500 gp).


Social Check DCs


Urshar Daerdahk, Female Dwarf [Permalink]

Personal [hide]

Description: She is a mite stocky and wears a simple grey robe with brown stripes complete with hood. With wild brown hair. She is baby faced.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: From birth she was tutored by a cruel and relentless mentor. After coming to the age of reason, Urshar took it upon herself to study the divine arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She is searching for what she claims is her rightful reward.

Motivation: To be a Crown-heir again.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Job, Mentor, Adventurer. Occupation: Interpreter

Voice: Uses sign language

Attributes [hide]

Urshar Daerdahk, Female Dwarf Adept 2
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 9 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)14 (+2) 13 (+1)12 (+1)
Skills Medicine +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Dwarven, Goblin, Auran
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 50 gp. Jet (80 gp). Citrine (40 gp). White pearl (80 gp).


Social Check DCs

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