Vepar Justice, Female Tiefling [Permalink]
Personal [hide]
Description: She is an average looking northern female in her early mid-life. She wears a robe, a symbol of magic around her neck, and a ceremonial dagger on her belt. Her hair is short and black. She has a dull look in her white eyes.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: A powerful slaver made her what she is. In her 16th year, her parents were killed by a dire rats raid, leaving Vepar alone in the world. After a stint in an orphanage, she was adopted. Since then, she has sought to make the best of life.
Motivation: She loathes her own lifestyle; and she wants revenge against dire rats
Ideals: Fighting, Optimist. Flaws: Depressed. Bonds: Enemies, Mentor. Occupation: Carpenter
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'7") Tiefling, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 20 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 15 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Terran, Infernal
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 0 | 0 | 0 |
Possessions: 11000 sp. Large well-done wool tapestry (200 gp). A large tome filled with over one hundred recipes written by a former royal chef. (30 gp). 1 Minor magic item.
Valanthe Watson, Female Half-Elf [Permalink]
Personal [hide]
Description: She is constantly adorned with expensive silk clothing, often dyed in bright violet and pastel, and wears rings and necklaces with large, colorful gems. She carries a battered whip and tarnished lance as well. She has styled her golden hair well, parting it to the right. This hazel eyed westerner is not easily forgotten.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: Valanthe was born in the west. At a young age she loved to build and create. Her homeland was ravaged by war and she spent much of her life rebuilding it. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She is greedy; and money/treasure
Ideals: Fighting, Philantrophist, Persistence. Flaws: Antagonistic, PTSD. Bonds: Rich. Occupation: Shoemaker
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'2") Half-Elf, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 32 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 16 (+3) | 9 (-1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 5000 cp. Rhodochrosite (16 gp). Deep blue spinel (900 gp). 3 Antitoxin. 2 Smokesticks. 4 Alchemist’s fire.
Habor Fear, Male Tiefling [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a custom-built plate barding that's adorned with green lining and desert motifs. His dark red hair is smooth and relatively long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep silver.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He has all his life been fascinated with music.
History: Born to a pair of adventurers, Habor grew up listening to his mother's many stories. Habor was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Habor decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature crossbow.
Motivation: Wants to have a good time and be beloved; and he desires power and/or immortality
Ideals: Impeccable, Artistic, Optimist. Bonds: Adventurer, Criminal record. Occupation: Shepherd
Voice: Posh accent
Attributes [hide]
Medium (5'0") Tiefling, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 13 (+1) | 17 (+3) | 12 (+1) | 19 (+4) |
Senses Passive Perception 13
Languages Common, Druidic, Elven, Orc
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
Possessions: 700 sp.
Traulam Caerdonel, Female Elf [Permalink]
Personal [hide]
Description: Standing 4'9", this woman wears a blue collared shirt and green skirt. She accessorizes with a pastel scarf around the waist and a strap diagonally across her shirt. She wears a colorful flower in her black hair. Her amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is happy with her job as a Jeweler. She turns her eye from what people do, preferring to live and let live. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: Traulam was born into a poor family. Growing up, she dreamt of becoming a Sorcerer, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. Traulam abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature whip.
Motivation: She desires power and/or immortality.
Ideals: Philantrophist. Bonds: Attractive, Job, Poor, Adventurer. Occupation: Jeweler
Voice: Low range voice
Attributes [hide]
Medium (4'9") Elf, Chaotic Good (CR 9)
Armor Class 10
Hit Points 53 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 16 (+3) | 8 (-1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1900 gp.
Oppah Cobblelob, Female Gnome [Permalink]
Personal [hide]
Description: She is a pot bellied northern woman with a big hulking figure and broad shoulders. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her black hair is lengthy and is close to two feet long. Her violet eyes lackadaisically let the world flow into them.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.
History: She was born to a criminal king-pin and mafia family Her father was a soldier and died while she was still young. Oppah was left her father's suit of armor and trained in its use and care. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Many brigands want her driven away; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Athletic, Justice. Flaws: Ugly. Bonds: Criminal record, Military, Enemies. Occupation: Spice Merchant
Voice: American accent
Attributes [hide]
Small (3'2") Gnome, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 11 (+0) | 15 (+2) | 9 (-1) | 8 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 40 pp.
Cory Colby, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He is well dressed, but even with his fine clothing he looks run-down. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Aggressive, abrasive, and angry, Cory embodies much of what other species detest in the Humans. He is a logical person and will generally grow upset if things defy logic and science.
History: Sold as a small child to a necromancer, Cory was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To get a good night's sleep; and to share knowledge with the world
Ideals: Logical. Flaws: Ugly, Insomniac, Antagonistic. Bonds: Mentor. Occupation: Masseuse
Voice: Uses sign language
Attributes [hide]
Medium (5'11") Human, Lawful Evil (CR 11)
Armor Class 12
Hit Points 75 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 16 (+3) | 12 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
Possessions: 150 pp. Aquamarine (1300 gp). Carnelian (80 gp). Red-brown spinel (80 gp). Iolite (80 gp). Freshwater pearl (16 gp). Golden pearl (80 gp). 1 Minor magic item. 1 Minor magic item.
Oblar Stonebridge, Male Halfling [Permalink]
Personal [hide]
Description: He is a husky man, who is generally well dressed albeit a few years behind the times. His hair is long and chestnut with streaks of brown, and is pulled back with small white clips. His beard is brown, braided, and well cared for. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Oblar is combative with any and all who dare try his patience in the slightest.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Oblar took refuge in the ruined castle and found the beat up monstrous two handed axe and armor he uses now. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: To end his boredom; and he is greedy
Ideals: Justice. Flaws: Mundane. Bonds: Attractive, Rich, Nature. Occupation: Detective
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (3'2") Halfling, True Neutral (CR 10)
Armor Class 13
Hit Points 42 (10d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 11 (+0) | 9 (-1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +3
Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!