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NPC Generator

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Advanced [show]


Drogo Carlyle, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His chestnut hair is lengthy and is close to two feet long. He wears an eyepatch.

Personality: Drogo hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He also has developed a complete distrust of the Barber profession.

History: He was born into a rich family. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: To be a Barber again; and he'd like to take his coworkers down a peg

Ideals: Artistic. Flaws: Ugly. Bonds: Job, Rich. Occupation: Soapmaker

Voice: Old thin voice

Attributes [hide]

Drogo Carlyle, Male Human Expert 1
Medium (5'10") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)9 (-1) 15 (+2)12 (+1)
Skills Nature +1, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 110 gp.


Social Check DCs


Ishgha Abram, Male Half-Orc [Permalink]

Personal [hide]

Description: This dark-skinned male wears white trousers with brown and yellow striped suspenders. He wears various colorful collared shirts. He is tall, broad shouldered and powerfully built. His blonde hair is thinning but still full. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He is extraordinarily eccentric. Around other people he will do his best to conceal his emotions and appear jolly.

History: Born in the east his family was never financially stable. He was an adventurer many years ago and he formed a blood bond with his Tiefling companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Obtaining odd cultural Tiefling artifacts is his passion; and retire the richest man in the east

Ideals: Entrepeneur. Flaws: Insane, Shy. Bonds: Poor, Adventurer. Occupation: Fortune-teller

Voice: Creaky witch voice

Attributes [hide]

Ishgha Abram, Male Half-Orc Warrior 16
Medium (5'5") Half-Orc, Chaotic Evil (CR 16)
Armor Class 13
Hit Points 67 (16d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 5 (-3)8 (-1) 16 (+3)9 (-1)
Skills Deception +4, Stealth +8
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 4d10+0, Ranged +8 / 4d10+3, Grapple +3

Possessions: 9000 gp. White pearl (120 gp). Sardonyx (40 gp). Alexandrite (1500 gp). Moss agate (16 gp). Violet garnet (1500 gp). Jasper (40 gp). Carnelian (40 gp). Tiger eye turquoise (16 gp). Onyx (40 gp). Silver pearl (120 gp). Obsidian (16 gp). Aquamarine (1500 gp). Red-brown spinel (120 gp). Blue sapphire (1600 gp). Tiger eye turquoise (16 gp). Black pearl (1500 gp). Moss agate (16 gp). Chalcedony (40 gp). Alexandrite (1500 gp). Smoky quartz (40 gp). Tiger eye turquoise (16 gp).


Social Check DCs


Adrie Netyoive, Female Elf [Permalink]

Personal [hide]

Description: This late middle aged woman tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look and is in decent physical shape. Her golden hair is well kept. She tend to wears goggles to shield her eyes.

Personality: Adrie wants to be seen as a stoic, levelheaded, noble Sorcerer, so she tries to act the part. She does a good job, for the most part... She feeds upon the attention of others.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her martial abilities were realized during a raid on her village. She inherited the family business which she has now maintained for 14 years.

Motivation: Money/treasure; and she has money and likes to spend it

Ideals: Disciplined, Gifted. Bonds: Attractive, Job, Rich. Occupation: Mason

Voice: Old Prospector

Attributes [hide]

Adrie Netyoive, Female Elf Sorcerer 9
Medium (5'3") Elf, Chaotic Good (CR 9)
Armor Class 11
Hit Points 25 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)11 (+0) 15 (+2)13 (+1)
Skills Deception +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 11000 sp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (100 gp). Brass mug with jade inlays (100 gp). Gold dragon comb with red garnet eye (1100 gp). 1 Minor magic item.


Social Check DCs


Nalral Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears long strands of emerald and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His head has been shaved. His green eyes are passionate and lively.

Personality: He is a Doctor first and foremost. He believes firmly that knowledge should be universal. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Doctor arts, while his father instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. He has achieved small success as a Doctor.

Motivation: Wants his loneliness to end; and to settle down with his crush

Flaws: Ugly. Bonds: Rich, Job, Has a crush. Occupation: Doctor

Voice: Pirate accent

Attributes [hide]

Nalral Rumnaheim, Male Dwarf Paladin 2
Medium (4'3") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 19 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)12 (+1) 12 (+1)7 (-2)
Skills Arcana +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Dwarven, Druidic
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 150 gp. 1 Smokesticks.


Social Check DCs


Purah Disdain, Female Tiefling [Permalink]

Personal [hide]

Description: She wears a black tunic with brown highlights, and long tan pants that bunch up around her shoes. She has a moderate pudge and is not very fit. Her chestnut hair is long and unkept. Her red eyes dart from person to person to random spaces in the air.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: She was born into a rich family. Her family was turned out during the war. She and her family wandered north to less war torn lands. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Gnomish compassion; and she has money and likes to spend it

Ideals: Philantrophist, Entrepeneur. Flaws: Ugly, PTSD, Racist. Bonds: Rich. Occupation: Stableman

Voice: American accent

Attributes [hide]

Purah Disdain, Female Tiefling Monk 4
Medium (5'9") Tiefling, Lawful Good (CR 4)
Armor Class 12
Hit Points 17 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 7 (-2)10 (+0) 12 (+1)18 (+4)
Skills Persuasion +6, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 50 pp.


Social Check DCs


Tree Of Claws, Female Tabaxi [Permalink]

Personal [hide]

Description: This northern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears a custom-built plate barding that's adorned with pastel lining and desert motifs. She has wavy gray fur. Her yellow unseeing eyes seem to look past you.

Personality: Confrontational and typically high on some drug or another. She is obsessed with her god.

History: Born in the north to a Actor, Tree learned a great deal about her father's area of expertise. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Actor. She has drifted from career to career and currently works as a Actor.

Motivation: She'd like to take her coworkers down a peg; and wants to open a new tavern

Flaws: Ugly, Disease, Addict. Bonds: Religious, Job. Occupation: Actor

Voice: Voice breaks

Attributes [hide]

Tree Of Claws, Female Tabaxi Monk 3
Medium (5'8") Tabaxi, Lawful Evil (CR 3)
Armor Class 13
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 13 (+1)9 (-1) 13 (+1)13 (+1)
Skills Investigation +1, Stealth +5
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Verna High-hill, Female Halfling [Permalink]

Personal [hide]

Description: She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her hair is short and auburn. Her amber eyes dart around the room hyper actively observing anyone and anything.

Personality: She speaks before she thinks and is too direct. She is a very good compulsive liar and kleptomaniac.

History: She got into the Stableman business at a young age. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She has achieved small success as a Stableman.

Motivation: Seeks redemption; and sabotage a competitor

Flaws: Impulsive, Antagonistic. Bonds: Attractive, Criminal record, Job. Occupation: Stableman

Voice: Low range voice

Attributes [hide]

Verna High-hill, Female Halfling Paladin 2
Small (2'10") Halfling, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)14 (+2) 7 (-2)14 (+2)
Skills Arcana +4, Perception +0
Senses Passive Perception 10
Languages Common, Halfling, Gnoll, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Just what you see.


Social Check DCs

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