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Advanced [show]


Don Fulton, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His chestnut hair is styled in orderly dreadlocks. His face is covered beneath a completely black helmet.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the west.

Ideals: Opinionated, Entrepeneur. Bonds: Poor, Religious. Occupation: Unemployed

Voice: Gruff and masculine

Attributes [hide]

Don Fulton, Male Human Bard 9
Medium (5'3") Human, Lawful Evil (CR 9)
Armor Class 12
Hit Points 44 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)12 (+1) 15 (+2)9 (-1)
Skills Arcana +4, Stealth +5
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12333

Possessions: 1900 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Diesa Daerdahk, Female Dwarf [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across her face, she wears a lot of dark rich colors, with gold accents. Her chestnut hair is braided into rings. Her blue eyes are passionate and lively.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-sister.

History: Gifted from a young age, Diesa studied abroad. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She has since lost track of the people in her past.

Motivation: Her spouse's relatives view her with great suspicion.

Ideals: Impeccable, Gifted. Bonds: Attractive, Family, Mentor. Occupation: Cartwright

Voice: Breathy voice

Attributes [hide]

Diesa Daerdahk, Female Dwarf Wizard 9
Medium (4'1") Dwarf, Lawful Neutral (CR 9)
Armor Class 9
Hit Points 24 (9d4)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 10 (+0)6 (-2) 15 (+2)8 (-1)
Skills History +1, Intimidation +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +6 / 3d4+3, Ranged +2 / 3d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Baern Durthane, Male Dwarf [Permalink]

Personal [hide]

Description: This tall, slender man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. With a patchy brown beard and wild brown hair. He has gleaming, smiling green eyes.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He does not believe in violence as a means to an end. He is a dedicated Laborer but believes his peers are too gung-ho.

History: The child of a Stableman, who enjoyed hunting, Baern was taken on many hunting expeditions. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants a kiss; and wants his loneliness to end

Ideals: Pacifist, Gifted. Flaws: Selfish. Bonds: Nature, Has a crush. Occupation: Laborer

Voice: Smoker's lung

Attributes [hide]

Baern Durthane, Male Dwarf Adept 2
Medium (4'2") Dwarf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 10 (+0)15 (+2) 18 (+4)6 (-2)
Skills Medicine +6, Survival +6
Senses Passive Perception 14
Languages Common, Dwarven, Ignan, Giant
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14310000

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Whurbin Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has silver hair. His amber unseeing eyes seem to look past you.

Personality: Eccentric and domineering, Whurbin will drive conversation. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born in the south his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Interpreter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Wishes to resurrect an old love; and balancing his hectic life and new interpreter responsibilities is difficult

Ideals: Entrepeneur, Extrovert. Flaws: Disease. Bonds: Poor, In love. Occupation: Interpreter

Voice: Pirate accent

Attributes [hide]

Whurbin Aranore, Male Dwarf Sorcerer 2
Medium (4'2") Dwarf, Lawful Neutral (CR 2)
Armor Class 8
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)6 (-2) 12 (+1)12 (+1) 16 (+3)7 (-2)
Skills Animal Handling +5, Arcana +3
Senses Passive Perception 13
Languages Common, Dwarven, Auran
Attacks Melee +6 / 1d6+4, Ranged +0 / 1d6-2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: Malachite (7 gp). Tourmaline (80 gp). Tourmaline (80 gp).


Social Check DCs


Dain Bofdann, Male Dwarf [Permalink]

Personal [hide]

Description: 4'3" and muscular, this southern man wears a worn and beaten armor. His chestnut hair is still thick. He wears round tiny glasses practically rammed into his face.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is able to fit into much smaller and tighter spaces than normal.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To get a good night's sleep.

Ideals: Athletic, Gifted. Flaws: Sensitive, Disease, Insomniac. Occupation: Carter

Voice: Switch between two voices

Attributes [hide]

Dain Bofdann, Male Dwarf Monk 5
Medium (4'3") Dwarf, Lawful Good (CR 5)
Armor Class 11
Hit Points 29 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)11 (+0) 18 (+4)15 (+2)
Skills Acrobatics +4, Medicine +7
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +7

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Dayereth Brinker, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is constantly adorned with expensive silk clothing, often dyed in bright violet and brown, and wears rings and necklaces with large, colorful gems. His feathered hat is riddled with cuts and holes. His eyes are hazel and catlike.

Personality: Dayereth is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born into a rich family. He took every job he could get his hands on, but the opportunities for Half-Elves in the east were limited. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is greedy; and to share knowledge with the world

Ideals: Extrovert, Logical. Flaws: Ugly, Impulsive. Bonds: Rich, Immigrant. Occupation: Ploughman

Voice: Aggressive tone

Attributes [hide]

Dayereth Brinker, Male Half-Elf Bard 4
Medium (5'1") Half-Elf, Neutral Evil (CR 4)
Armor Class 10
Hit Points 16 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 10 (+0)12 (+1) 15 (+2)11 (+0)
Skills Performance +2, Persuasion +2
Senses Passive Perception 12
Languages Common, Elven, Orc
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Merihim Despair, Male Tiefling [Permalink]

Personal [hide]

Description: This late middle aged man wears a robe, a symbol of the sun god around his neck, and a bow on his belt and is in decent physical shape. He wears a broad hat to cover his moderate length brown hair. His black unseeing eyes seem to look past you.

Personality: A deeply religious man he believes everything happens for a reason. He never wears the same outfit twice, unless he absolutely has to.

History: From birth he was tutored by a cruel and relentless mentor. He went to a religious school and was inspired by the priests there in charitable deeds. He has never given up on his poetry dream.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Fighting, Artistic. Flaws: Disease. Bonds: Religious, Mentor. Occupation: Fisher

Voice: Voice breaks

Attributes [hide]

Merihim Despair, Male Tiefling Bard 7
Medium (6'8") Tiefling, True Neutral (CR 7)
Armor Class 11
Hit Points 25 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)14 (+2) 14 (+2)13 (+1)
Skills Investigation +5, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Ignan, Terran
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 12000 sp.


Social Check DCs

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