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NPC Generator

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Advanced [show]


Cockaby Raulnor, Male Gnome [Permalink]

Personal [hide]

Description: This man is very fat, and likes to wear tan tank tops with pastel pants. His broad hat is riddled with cuts and holes. He wears large thick round spectacles.

Personality: His tongue was cut out and he uses sign language. He also has developed a complete distrust of the Roofer profession.

History: Born to a Roofer, his mother struggled to pay the bills. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Expand his business.

Ideals: Impeccable. Flaws: Ugly, Disease. Bonds: Job, Poor. Occupation: Marshal

Voice: Excited and jittery

Attributes [hide]

Cockaby Raulnor, Male Gnome Warrior 2
Small (3'2") Gnome, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 15 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)10 (+0) 15 (+2)8 (-1)
Skills Nature +2, Perception +4
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 1000 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Halimath Tiltathana, Male Elf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a blue tunic with black highlights, and long pastel pants that bunch up around his shoes. He has white hair. He has a tattooed face.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Halimath was raised in a hard working conservative environment. Through the years after Halimath was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Halimath's father didn't care for him much, and the feeling was mutual. He has set out to sabotage the competition.

Motivation: A deep hatred of orcs; and further expansion of business

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Job, Enemies. Occupation: Crown-heir

Voice: Spits and sputters

Attributes [hide]

Halimath Tiltathana, Male Elf Paladin 10
Medium (5'2") Elf, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 50 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)11 (+0) 13 (+1)4 (-3)
Skills Insight +5, Stealth +6
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day130110

Possessions: 300 pp.


Social Check DCs


Zepar Flaw, Male Tiefling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears skinny pants and wears a black and white robe with the hood down. His hair is short and blue. His eyes are white and beady.

Personality: He is fixated on the number 41. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. A true patriot, Zepar would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was raised in a white middle class family as the only child. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and to end his boredom

Ideals: Fighting. Flaws: Ugly, Insane, Mundane. Bonds: Military. Occupation: Painter

Voice: French accent

Attributes [hide]

Zepar Flaw, Male Tiefling Aristocrat 8
Medium (5'0") Tiefling, True Neutral (CR 8)
Armor Class 11
Hit Points 31 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 8 (-1)16 (+3) 12 (+1)13 (+1)
Skills Deception +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Gnome, Ignan, Elven
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2

Possessions: 20000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Yvonne Milton, Female Human [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she likes to wear grey tank tops with violet skirt. She has done her best to style her red hair to look like a famous performer. This violet eyed westerner is not easily forgotten.

Personality: Overbrimming with self-confidence, Yvonne isn't afraid of most anything. She has a strong dislike to people who do not believe in Human unity. She takes great joy in being the best Glassblower in town.

History: She was born into a rich family. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She now owns her own business.

Motivation: She is greedy; and she is unsatisfied with her job

Ideals: Impeccable. Bonds: Job, Rich, Military. Occupation: Glassblower

Voice: Dutch accent

Attributes [hide]

Yvonne Milton, Female Human Expert 1
Medium (5'10") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)9 (-1) 18 (+4)14 (+2)
Skills Insight +6, Survival +6
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 120 gp. 1 Breastplate.


Social Check DCs


Rimmon Doom, Male Tiefling [Permalink]

Personal [hide]

Description: This tall, slender man is dressed in a clean green cloak covering his clean studded leather. His dark red hair is lengthy and is close to two feet long. His face is covered beneath a completely black helmet.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His divine abilities were realized during a raid on his village. He left for the west, certain he would find work there.

Motivation: He is wracked by social anxiety; and nothing but the best is good enough for him

Ideals: Impeccable, Gifted. Flaws: Fearful. Bonds: Guardian, Immigrant. Occupation: Brewer

Voice: High pitched, excited

Attributes [hide]

Rimmon Doom, Male Tiefling Expert 18
Medium (6'7") Tiefling, Neutral Good (CR 18)
Armor Class 10
Hit Points 89 (18d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)16 (+3) 8 (-1)16 (+3)
Skills Acrobatics +6, Arcana +9
Senses Passive Perception 9
Languages Common, Goblin, Terran, Abyssal
Attacks Melee +7 / 5d6+1, Ranged +6 / 5d6+0, Grapple +9

Possessions: 16000 gp. Large well-done wool tapestry (600 gp). A delicate brass dragon egg (100 gp). Gold music box (3000 gp). 1 Medium magic item.


Social Check DCs


Manea Kindness, Female Tiefling [Permalink]

Personal [hide]

Description: She wears tight fitting clothing which further accentuates her frame, and carries daggers. She wears a wide-brimmed hat to hide her balding. Her eyes are white and she is always smoking a pipe.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.

History: Born to a Mercenary, her father struggled to pay the bills. In her 10th year, her parents were killed by a dire rats raid, leaving Manea alone in the world. After a stint in an orphanage, she was adopted. Days after completing her studies, news broke out that her hometown was attacked by dire rats. Manea was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the dire rats.

Motivation: Several ex partners dislike her way of doing things and want revenge.

Ideals: Fighting. Flaws: Emotional. Bonds: Attractive, Family, Poor, Enemies. Occupation: Barber

Voice: High pitched and raspy

Attributes [hide]

Manea Kindness, Female Tiefling Commoner 8
Medium (5'10") Tiefling, Neutral Evil (CR 8)
Armor Class 12
Hit Points 6 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 7 (-2)17 (+3) 7 (-2)16 (+3)
Skills Animal Handling +1, Perception +1
Senses Passive Perception 11
Languages Common, Abyssal, Dwarven, Celestial
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 120000 cp. Freshwater pearl (14 gp).


Social Check DCs


Melissa Lancaster, Female Human [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across her face, she wears a grey armored body suit, with a simple blue line shooting up and back down. She keeps her long red hair kept up in a rat tail. Her eyes are likewise amber. Her teeth are white and perfect.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She would rather hide behind her crafts than deal with other people.

History: A child with a great deal of singing talent her parents made sure she got the chance to thrive. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: She's looking for her big break; and money/treasure

Ideals: Artistic. Flaws: Secretive, Shy. Bonds: Attractive. Occupation: Beggar

Voice: Can't modulate volume

Attributes [hide]

Melissa Lancaster, Female Human Barbarian 1
Medium (4'10") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 16 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 18 (+4)9 (-1) 7 (-2)8 (-1)
Skills Insight +0, Religion +1
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 100 gp. Tourmaline (120 gp).


Social Check DCs

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