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NPC Generator

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Advanced [show]


Melech Suspicion, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is typically in his Sculptor uniform. He keeps his brown hair in a flapper bob. His gold eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is business-like. He takes instructions and follows them to the letter. Energy wise he seems alert and responsive.

History: Born to a pair of adventurers, Melech grew up listening to his mother's many stories. When money was particularly tight he was walking through alleys when he overheard a Sculptor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has achieved small success as a Sculptor.

Motivation: To be a Blacksmith again; and meet up once more with his childhood friend

Ideals: Professionalism. Flaws: Addict. Bonds: Job, Adventurer, Poor. Occupation: Sculptor

Voice: Hard of hearing, loud

Attributes [hide]

Melech Suspicion, Male Tiefling Expert 8
Medium (5'3") Tiefling, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 45 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)15 (+2) 19 (+4)14 (+2)
Skills Arcana +5, Nature +5
Senses Passive Perception 14
Languages Common, Celestial, Auran
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3

Possessions: 170 pp.


Social Check DCs


Aldous Dayton, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, and carries swords. His red hair is drawn into a tight pony tail with a dagger scrunchie. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. Before the accident, he was one of the most outspoken anti-Halfling activists. He was mortally wounded, saved by a kind and fast-acting Halfling doctor. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Halfling compassion.

Ideals: Fighting. Flaws: Racist, Insane. Bonds: Criminal record, Religious. Occupation: Fletcher

Voice: Spits words with contempt

Attributes [hide]

Aldous Dayton, Male Human Wizard 1
Medium (5'5") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)14 (+2) 8 (-1)12 (+1)
Skills Intimidation +3, Medicine +1
Senses Passive Perception 9
Languages Common, Dwarven, Aquan
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 150 gp.


Social Check DCs


Melech Rise, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he does not wear sleeves and tends to eschew shirts when he can avoid it. His Stetson hat is riddled with cuts and holes. He has several tiny amethyst earrings on each ear.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He now mingles about in high society.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he is a bit of a kleptomaniac

Flaws: Ugly, Antagonistic. Bonds: Rich, Criminal record, Slave. Occupation: Baker

Voice: Deep voice with rolling R's

Attributes [hide]

Melech Rise, Male Tiefling Warrior 5
Medium (5'3") Tiefling, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 12 (+1)13 (+1) 12 (+1)13 (+1)
Skills Medicine +4
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 20000 cp.


Social Check DCs


Five Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears loose pants and a collared shirt complete with sweater beneath his coat. His fur is greying and his face has many wrinkles. His green eyes lackadaisically let the world flow into them.

Personality: He acts crazy and hedonistic. Energy wise he seems alert and responsive.

History: A powerful necromancer made him what he is. He helped his mother out around the business and became quite the natural. He became a Merchant soon after.

Motivation: He would like to get married and retire; and wants a kiss

Ideals: Professionalism. Flaws: Hedonist. Bonds: Mentor, Job, Has a crush. Occupation: Merchant

Voice: Thin and wheezing

Attributes [hide]

Five Plume, Male Tabaxi Sorcerer 8
Medium (5'8") Tabaxi, Neutral Good (CR 8)
Armor Class 14
Hit Points 32 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 12 (+1)11 (+0) 7 (-2)15 (+2)
Skills Investigation +3, Medicine +1
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +7 / 2d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: Jasper (60 gp). Golden pearl (130 gp). Carnelian (60 gp). Deep blue spinel (1600 gp). Silver pearl (130 gp). Golden pearl (130 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sarah Berkeley, Female Human [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She is wearing the road beaten gear of a warrior. Her hair is cut close to her head. She tend to wears goggles to shield her eyes.

Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born the oldest of a large religious southern family, she was no stranger to responsibility. A gifted student she started as a Bounty Hunter, but she got bored and became a Farmer. She then took over the family business and is one of the better Farmer for hire.

Motivation: She'd like to take her coworkers down a peg; and expand her business

Ideals: Fighting. Flaws: Ugly. Bonds: Immigrant, Nature, Religious, Job. Occupation: Farmer

Voice: growls and snarls, animalistic

Attributes [hide]

Sarah Berkeley, Female Human Expert 2
Medium (4'9") Human, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 11 (+0)10 (+0) 8 (-1)13 (+1)
Skills Intimidation +3, Stealth +4
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 130 gp. 1 Masterwork studded leather.


Social Check DCs


Seven In Woods, Female Tabaxi [Permalink]

Personal [hide]

Description: She typically wears a sleeveless long coat of deep pastel leather and dull grey iron scale mail. Her red fur is slicked back into a classic pompadour. Her half smiles and copper eyes are beguiling and draw you in.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: Born in the south to a Hunter, Seven learned a great deal about her mother's area of expertise. A gifted student she started as a Sculptor, but she got bored and became a Hunter. She got away from her former life and has fallen to alcoholism.

Motivation: Expand her business; and further expansion of business

Ideals: Entrepeneur. Flaws: Antagonistic, Addict. Bonds: Attractive, Job. Occupation: Hunter

Voice: Strong lisp

Attributes [hide]

Seven In Woods, Female Tabaxi Fighter 4
Medium (5'4") Tabaxi, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)12 (+1) 12 (+1)15 (+2)
Skills Acrobatics +3, Performance +4
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +4

Possessions: 11000 cp. Lapis lazuli (7 gp). Bloodstone (50 gp). Pink pearl (90 gp). 1 Antitoxin. 1 Antitoxin. 4 Smokesticks. 1 Antitoxin.


Social Check DCs


Shax Subtlety, Female Tiefling [Permalink]

Personal [hide]

Description: This slender woman stands about 5'10". She wears baggy green pantaloons and a white scarf. Her hair is white and very short. Her fair skin shows little sign of her aristocratic breeding.

Personality: She is extraordinarily eccentric. She has all her life been fascinated with writing.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She has since married many spouses, only to have them die. She claims to not be responsible.

Motivation: She is currently in port desperately looking for someone to get her out.

Ideals: Artistic. Flaws: Insane. Bonds: Attractive, Slave, In love. Occupation: Mercenary

Voice: Scratchy, weak

Attributes [hide]

Shax Subtlety, Female Tiefling Commoner 1
Medium (5'10") Tiefling, Lawful Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 15 (+2)13 (+1) 7 (-2)16 (+3)
Skills Deception +5, Religion +3
Senses Passive Perception 8
Languages Common, Draconic
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 6000 cp.


Social Check DCs

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