Astaro Enigma, Female Tiefling [Permalink]
Personal [hide]
Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft grey waves gently in the breeze. Her chestnut hair is knotted and matted. She wears a mask on her face.
Personality: She is a Sculptor first and foremost. She believes firmly that knowledge should be universal. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: She served in the navy to pay for her family's outstanding loans. While studying, she fell in love. They married and had a son. She now owns her own business.
Motivation: She's repulsed by the PC; and money/treasure
Flaws: Antagonistic. Bonds: Rich, Job, Military, In love. Occupation: Sculptor
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'5") Tiefling, Lawful Good (CR 2)
Armor Class 10
Hit Points 12 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 8 (-1) | 15 (+2) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Gnome, Aquan
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 9000 cp. 1 Average lock.
Aym Entropy, Female Tiefling [Permalink]
Personal [hide]
Description: She dresses in black turtlenecks beneath a green coat with black slacks, and carries shortbows. She keeps her long silver hair kept up in a rat tail. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: She was born blind and as such lacked many opportunities for work. Aym abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. In her journeys she found a malevolent artifact. She wishes to return this artifact and its corrupting influence back to where it came.
Motivation: Several ex partners dislike her way of doing things and want revenge; and she desires power and/or immortality
Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Enemies, Adventurer. Occupation: Assassin
Voice: Slurs words
Attributes [hide]
Medium (5'4") Tiefling, Lawful Evil (CR 8)
Armor Class 13
Hit Points 67 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 17 (+3) | 11 (+0) | 18 (+4) | 10 (+0) |
Senses Passive Perception 17
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
Possessions: 10000 sp. Eye agate (12 gp). Smoky quartz (20 gp). Alexandrite (800 gp). 1 Minor magic item.
Naal Accord, Male Half-Elf [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a yellow wide-brimmed hat and yellow clothes. His hair is long and golden with streaks of chestnut, and is pulled back with small yellow clips. His beard is chestnut, braided, and well cared for. He wears crescent spectacles with a black brim.
Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. From his teen years he was always beautiful and desirable, so people have always doted on him. Being a Cook kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: An old rival family wants him found; and he is a bit of a kleptomaniac
Ideals: Artistic, Entrepeneur. Bonds: Attractive, Military, Criminal record, Family. Occupation: Cook
Voice: Spits words with contempt
Attributes [hide]
Medium (4'10") Half-Elf, Neutral Evil (CR 5)
Armor Class 10
Hit Points 30 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 13 (+1) | 16 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Druidic, Sylvan, Aquan
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 1 |
Possessions: 600 gp.
Ridaro Aloro, Female Elf [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She is wearing a perfectly clean shirt and pair of pants. She has slicked back brown hair. Her brown eyes dart from person to person to random spaces in the air.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: The child of a Fletcher, who enjoyed hunting, Ridaro was taken on many hunting expeditions. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She's since become an addict/alcoholic.
Motivation: Her name or reputation has been wronged in the past by brigands, and she desires to right it; and she wants revenge against brigands
Flaws: Addict. Bonds: Attractive, Guardian, Religious, Nature, Enemies. Occupation: Sage
Voice: Soft and melodious
Attributes [hide]
Medium (4'11") Elf, Chaotic Good (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 14 (+2) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: Zircon (40 gp).
Pijjirik Imbixtellrhyst, Male Dragonborn [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears light armors faded through time and improper care. His rusty crest is matted, messy, and big. He is missing an eye and his face is severely sunburned. His one remaining eye shines gold.
Personality: His tongue was cut out and he uses sign language. Pijjirik enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: When he was but 6 years old his parents immigrated from the west. He took every job he could get his hands on, but the opportunities for Dragonborns in the west were limited. He left for the west, certain he would find work there.
Motivation: He is not mentally stable, and does not behave rationally; and he would like to get married and retire
Flaws: Ugly, Disease, Hedonist. Bonds: Immigrant. Occupation: Fortune-teller
Voice: Pirate accent
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Evil (CR 8)
Armor Class 13
Hit Points 56 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 14 (+2) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Celestial, Abyssal
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3
Possessions: 50 pp.
Alex Netyoive, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a yellow cloak and cross-gartered brown stockings. His white hair is thinning but still full. He has gleaming, smiling blue eyes.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. Around other people he will do his best to conceal his emotions and appear jolly.
History: Gifted from a young age, Alex studied abroad. He helped his father out around the business and became quite the natural. He has set out to sabotage the competition.
Motivation: Further expansion of business; and to prove his worth to the world
Ideals: Gifted. Flaws: Greedy, Shy, Impulsive. Bonds: Job. Occupation: Body Guard
Voice: Posh accent
Attributes [hide]
Medium (5'2") Half-Elf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 13 (+1) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Orc
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +3
Possessions: 90 gp. Moss agate (13 gp). Moonstone (60 gp). Rhodochrosite (13 gp).
Sannl Battlehammer, Female Dwarf [Permalink]
Personal [hide]
Description: She is wearing a perfectly clean shirt and pair of pants. She is physically well-built. Her auburn hair is kept up in a ponytail inside a deerstalker hat. Her eyes, though not visible through her cowl, are hazel.
Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She plays an instrument quite well.
History: She got into the Shepherd business at a young age. Her childhood dream was to be a Bowyer, but she was a colossal failure. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: To be a Bowyer again.
Ideals: Artistic. Bonds: Attractive, Criminal record, Job. Occupation: Shepherd
Voice: Old Prospector
Attributes [hide]
Medium (4'0") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 13 (+1) | 13 (+1) | 14 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common, Dwarven, Aquan
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1500 sp. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
