Trym Porridgepot, Female Halfling [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears light armors faded through time and improper care. Her hair is cut close to her head. Her hazel eyes peer out from beneath her broad red hat.
Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Spy work with an outfit from a few towns over. Spy work suited her well, and with each successful project, she earned more gold and more respect from her peers. She inherited the family business which she has now maintained for 7 years.
Motivation: A rival would like her out of the picture; and she is unsatisfied with her job
Flaws: Ugly, Mundane. Bonds: Criminal record, Job. Occupation: Spy
Voice: Squeaky
Attributes [hide]
Small (3'0") Halfling, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 24 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 9 (-1) | 9 (-1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +6
Possessions: 200 gp.
Theirastra Tiltathana, Female Elf [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a tan collared shirt and white skirt. She accessorizes with a grey scarf around the waist and a strap diagonally across her shirt. Her blonde hair is singed and shortened. She tend to wears goggles to shield her eyes.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Her homeland was ravaged by war and she spent much of her life rebuilding it. In her journeys she found a malevolent artifact. She wishes to return this artifact and its corrupting influence back to where it came.
Motivation: A need for knowledge about a nearby landmark; and she's repulsed by the pc
Flaws: Ugly, Antagonistic, Disease, PTSD. Bonds: Adventurer. Occupation: Tanner
Voice: Loud with bravado
Attributes [hide]
Medium (4'10") Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Gnome
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
Roge Goodbarrel, Male Halfling [Permalink]
Personal [hide]
Description: He sports red clothing, slightly heavier than average wear, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'4" when asserting himself. His auburn hair is drawn into a tight pony tail with a cross scrunchie. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He is very quiet and rarely speaks above a whisper. He is obsessed with finding treasure.
History: Born to a Bellfounder, his mother struggled to pay the bills. As a young adult he joined a group advocating for an improvement in Halfling conditions. He has dedicated himself to building a better village for his children.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and a need for knowledge about a nearby landmark
Flaws: Shy, Racist, Greedy. Bonds: Adventurer, Poor. Occupation: Bricklayer
Voice: Creaky witch voice
Attributes [hide]
Small (3'4") Halfling, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 20 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 12 (+1) | 18 (+4) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Halfling, Infernal, Giant, Gnome, Druidic
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Cloak Plume, Female Tabaxi [Permalink]
Personal [hide]
Description: 6'1" and lanky with angular features, she is an attractive figure. She is well dressed, but even with her fine clothing she looks run-down. Her black fur has been sun bleached extensively. Her yellow eyes dart around the room hyper actively observing anyone and anything.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is obsessed with her god.
History: Cloak hails from a village terrorized by giants. She has had some formal writing training, and achieved minor success. She has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: She has a rivalry with the Church that dominates her actions; and her religion dominates her actions
Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Religious, Enemies. Occupation: Merchant
Voice: Pronounces O like U
Attributes [hide]
Medium (6'1") Tabaxi, Chaotic Good (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 11 (+0) | 11 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Bathin Wrath, Male Tiefling [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears skinny pants and wears a black and brown robe with the hood down. He keeps his brown hair in a flapper bob. His fair skin shows little sign of his aristocratic breeding.
Personality: Bathin wants to be seen as a stoic, levelheaded, noble Warrior, so he tries to act the part. He does a good job, for the most part... He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born several months after his father was called into army service. His father was a soldier and died while he was still young. Bathin was left his father's suit of armor and trained in its use and care. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He has comitted a past crime that haunts him to this day; and wants to work out more often
Ideals: Athletic, Disciplined. Flaws: Forgetful. Bonds: Attractive, Military. Occupation: Sellsword
Voice: Breathy voice
Attributes [hide]
Medium (5'6") Tiefling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 7 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 5 (-3) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 10 pp.
Nimble Of Ivory, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His long white fur is drawn into a two foot long braid. His amber eyes are passionate and lively.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken as a slave by a traveling circus and forced to perform He got away from his former life and has fallen to alcoholism.
Motivation: He is currently in port desperately looking for someone to get him out; and to get a good night's sleep
Ideals: Philantrophist. Flaws: Addict, Insomniac. Bonds: Adventurer, Slave. Occupation: Gardener
Voice: Loud with bravado
Attributes [hide]
Medium (5'0") Tabaxi, Lawful Evil (CR 10)
Armor Class 12
Hit Points 95 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 17 (+3) | 9 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 | 0 |
Possessions: 300 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Lavinia Swiftwhistle, Female Halfling [Permalink]
Personal [hide]
Description: This woman wears tight fitting clothing which further accentuates her frame, and sports empty pouches on her belt. Sporting a auburn mohawk this woman's hair draws a lot of attention. She has blue eyes.
Personality: She is not truly malevolent, but she is obsessed with singing. She constantly tries to fill her life with singing. Further she is a bit of a stoner and is frequently out of it.
History: Lavinia lived on a farm with her mother, near the main road leading to a nearby town. She moved from fad to fad and when she turned 15 she discovered singing. She has since lost track of the people in her past.
Motivation: To find somewhere to settle down; and an old rival family wants her found
Ideals: Artistic. Flaws: Addict, Mundane. Bonds: Attractive, Family. Occupation: Architect
Voice: Rolls R's
Attributes [hide]
Small (2'11") Halfling, Lawful Good (CR 2)
Armor Class 11
Hit Points 20 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 14 (+2) | 7 (-2) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
Possessions: 210 gp. Deep green spinel (50 gp). Red garnet (50 gp). Red garnet (50 gp). 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!
