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NPC Generator

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Advanced [show]


Skirt Running, Female Tabaxi [Permalink]

Personal [hide]

Description: This northern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She is typically in her Knight uniform. She keeps her black fur in a flapper bob. Her amber eyes peer out from beneath her feathered pastel hat.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: She was born blind and as such lacked many opportunities for work. She was an apprentice working in her mother's forge. She then took over the family business and is one of the better Knight for hire.

Motivation: Wants to open a new tavern; and expand her business

Ideals: Joker. Flaws: Ugly, Antagonistic, Disease. Bonds: Job. Occupation: Knight

Voice: Irish accent

Attributes [hide]

Skirt Running, Female Tabaxi Adept 8
Medium (5'7") Tabaxi, Lawful Neutral (CR 8)
Armor Class 12
Hit Points 50 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)12 (+1) 13 (+1)13 (+1)
Skills Deception +4, Survival +4
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 4000 sp.


Social Check DCs


Bruz Adley, Male Half-Orc [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a custom-built plate barding that's adorned with white lining and desert motifs. His golden hair is heavily combed to the left. His blue eyes dart from person to person.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: He was born in a small island village. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has achieved small success as a Bather.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Ideals: Athletic, Entrepeneur. Bonds: Job, Family, Nature. Occupation: Bather

Voice: Booming voice

Attributes [hide]

Bruz Adley, Male Half-Orc Expert 14
Medium (5'8") Half-Orc, Chaotic Neutral (CR 14)
Armor Class 12
Hit Points 87 (14d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 15 (+2)11 (+0) 16 (+3)10 (+0)
Skills Intimidation +5, Medicine +8
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +9 / 4d6+4, Ranged +7 / 4d6+2, Grapple +4

Possessions: 6000 gp. 1 Medium magic item.


Social Check DCs


Igden Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is typically in his Slave Trader uniform. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. He has several tiny amber earrings on each ear.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He receives visions of the future at random moments

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Slave Trader arts, while his father instructed him in etiquette, music and courtly manner. His druidic abilities were realized during a raid on his village. He has drifted from career to career and currently works as a Slave Trader.

Motivation: Money/treasure.

Ideals: Gifted. Flaws: Antagonistic, Disease. Bonds: Job, Rich. Occupation: Slave Trader

Voice: Squeaky

Attributes [hide]

Igden Tarkelby, Male Gnome Ranger 4
Small (3'8") Gnome, Neutral Evil (CR 4)
Armor Class 12
Hit Points 34 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)12 (+1) 14 (+2)13 (+1)
Skills Animal Handling +4
Senses Passive Perception 12
Languages Common, Gnome, Draconic
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: Just what you see.


Social Check DCs


Boddynock Bafflestone, Male Gnome [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears a worn and beaten armor. Beneath his clothing is a huge mess of scar tissue. His auburn hair is long and unkept. His eyes are violet and catlike.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born in the west to a Marshal, Boddynock learned a great deal about his mother's area of expertise. He was taken as a slave by a traveling circus and forced to perform He was granted divine powers by his dying sister.

Motivation: Balancing his hectic life and new Marshal responsibilities is difficult; and sabotage a competitor

Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Slave, Job. Occupation: Marshal

Voice: Stutters

Attributes [hide]

Boddynock Bafflestone, Male Gnome Warlock 10
Small (3'3") Gnome, Chaotic Neutral (CR 10)
Armor Class 14
Hit Points 86 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 16 (+3)11 (+0) 15 (+2)15 (+2)
Skills History +4, Persuasion +6
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 3d6-1, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242

Possessions: 240 pp. Black velvet mask with numerous citrines (180 gp). Brass mug with jade inlays (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Brass mug with jade inlays (300 gp). A necklace of small pink pearls (4000 gp). Silver chalice with lapis lazuli gems (180 gp).


Social Check DCs


Jacoba Darby, Female Human [Permalink]

Personal [hide]

Description: She is a physically imposing light-skinned woman. She is generally shirtless and showing off her tattooed chest. Sporting a silver mohawk this woman's hair draws a lot of attention. Her otherwise smooth face is marked with small tiny scars.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: Jacoba was born into a poor family. Growing up, she dreamt of becoming a Expert, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Expert in service of a powerful lord somewhere. She found a children's book about a Human Expert who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: A rival would like her out of the picture; and a need for knowledge about a nearby landmark

Ideals: Philantrophist. Bonds: Family, Poor, Adventurer, Criminal record. Occupation: Actor

Voice: Whispers

Attributes [hide]

Jacoba Darby, Female Human Expert 4
Medium (4'7") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 12 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 8 (-1)12 (+1) 15 (+2)17 (+3)
Skills Athletics +3, Religion +3
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +3

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Oda Daergel, Female Gnome [Permalink]

Personal [hide]

Description: She is lean but muscular and typically wears blue cloth garments or leather armor. Her golden hair is cut jaggedly and amateurishly. She has gleaming, smiling amber eyes.

Personality: Stoic and calm, she prefers to meditate than take action. Oda enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: She served in the navy to pay for her family's outstanding loans. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She left for the south, certain she would find work there.

Motivation: She has a crush on the local Mortician; and wants her loneliness to end

Ideals: Disciplined. Flaws: Hedonist. Bonds: Military, Immigrant, Has a crush. Occupation: Engraver

Voice: Rolls R's

Attributes [hide]

Oda Daergel, Female Gnome Rogue 2
Small (3'0") Gnome, Neutral Evil (CR 2)
Armor Class 13
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)13 (+1) 16 (+3)12 (+1)
Skills Acrobatics +4, Perception +5
Senses Passive Perception 15
Languages Common, Gnome, Celestial
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +5

Possessions: 260 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (30 gp).


Social Check DCs


Aramil Othronus, Male Elf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a tan shirt with thin red vertical stripes and white pants. He wears his brown hair up. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He has a massive crush on the younger sibling of the Sage who has hired him part-time. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Cursed with unlife at a very young age, Aramil has worked very hard to control his curse. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He is greedy; and he wants to get laid

Flaws: Disease. Bonds: Immigrant, Has a crush, Adventurer, Rich. Occupation: Sage

Voice: Forgets to breathe while speaking

Attributes [hide]

Aramil Othronus, Male Elf Bard 3
Medium (4'9") Elf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 11 (+0)12 (+1) 13 (+1)13 (+1)
Skills Insight +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Elven, Halfling
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 100 gp.


Social Check DCs

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