Griselda Gresham, Female Human [Permalink]
Personal [hide]
Description: Standing 4'10", this woman wears long strands of sapphire and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her hair is cut close to her head. She has gleaming, smiling gray eyes.
Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She has a small toy that she constantly fidgets with.
History: A powerful necromancer made her what she is. When Griselda reached her early adolescence her Human mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She got away from her former life and has fallen to alcoholism.
Motivation: She is greedy; and she wants nothing more than to rejoin the army
Flaws: Addict. Bonds: Rich, Attractive, Mentor, Military. Occupation: Priest
Voice: Sore throat, cough
Attributes [hide]
Medium (4'10") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 14 (+2) | 15 (+2) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Dwarven, Aquan
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 160 gp.
Oppah Maekkelferce, Female Gnome [Permalink]
Personal [hide]
Description: 3'4" and muscular, this southern woman wears a tan shirt with thin white vertical stripes and brown pants. She keeps her auburn hair in a flapper bob. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: She served in the navy to pay for her family's outstanding loans. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She ran away from her former home and has been making her living as a Map Maker for the past few years.
Motivation: She feels threatened by others; and expand her business
Ideals: Athletic, Disciplined. Flaws: Fearful. Bonds: Military, Job. Occupation: Map Maker
Voice: Complex vocabulary, royal
Attributes [hide]
Small (3'4") Gnome, True Neutral (CR 4)
Armor Class 13
Hit Points 15 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 12 (+1) | 8 (-1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 gp. Moss agate (4 gp). Eye agate (4 gp). Deep blue spinel (900 gp).
Skirt Timber, Male Tabaxi [Permalink]
Personal [hide]
Description: He dresses in brown turtlenecks beneath a red coat with yellow slacks, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'1" when asserting himself. His lavender fur is heavily combed to the right. He has gleaming, smiling yellow eyes.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Born in the west to a Marshal, Skirt learned a great deal about his father's area of expertise. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has worked as a Marshal like his father before him.
Motivation: He is unsatisfied with his job; and wants a kiss
Ideals: Impeccable, Fighting. Bonds: Job, Religious, Has a crush. Occupation: Marshal
Voice: Smoker's lung
Attributes [hide]
Medium (6'1") Tabaxi, Chaotic Good (CR 3)
Armor Class 14
Hit Points 10 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 11 (+0) | 6 (-2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: Just what you see.
Thodris Durthane, Female Dwarf [Permalink]
Personal [hide]
Description: She is well dressed, but even with her fine clothing she looks run-down. Her chestnut hair is well kept. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is obsessed with her god.
History: She was born in a small desert village. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She bought a glaive and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: To unite with her sister; and someone believes her a fraud
Flaws: Antagonistic. Bonds: Religious, Nature, Family, Enemies. Occupation: Detective
Voice: Draws out vowels
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Good (CR 6)
Armor Class 9
Hit Points 29 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 9 (-1) | 15 (+2) | 12 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Dwarven, Infernal, Giant
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
Possessions: 100 gp. Eyepatch with mock eye of sapphire and moonstone (1300 gp). Sapphire pendant on gold chain (800 gp). 1 Minor magic item. 1 Minor magic item.
Azdûsh Halsey, Male Half-Orc [Permalink]
Personal [hide]
Description: A middle-aged man, he wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a whip, but if one is not available he will default to his greataxe, and is pretty ugly. His hair is chestnut and curly. His ears are large.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born into a rich family. He made a point of taking high paying jobs and getting most of it up front. He now mingles about in high society.
Motivation: He has money and likes to spend it.
Ideals: Philantrophist. Flaws: Ugly. Bonds: Adventurer, Rich. Occupation: Masseuse
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'2") Half-Orc, Chaotic Good (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 15 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Terran, Goblin
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 6000 cp. 1 Banded mail.
Markosian Chaos, Female Tiefling [Permalink]
Personal [hide]
Description: She is in excellent shape and is well dressed, but even with her fine clothing she looks run-down. She has dark red hair. This black eyed westerner is not easily forgotten.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: She was raised in a plains tribe. She was taken as a slave by a traveling circus and forced to perform She bought a shortspear and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She is currently in port desperately looking for someone to get her out; and she's repulsed by the pc
Ideals: Athletic. Flaws: Shy, Antagonistic. Bonds: Nature, Slave. Occupation: Priest
Voice: Strong lisp
Attributes [hide]
Medium (5'5") Tiefling, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 15 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Ignan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 70 gp.
Silvo Jamjar, Male Halfling [Permalink]
Personal [hide]
Description: An older man who is constantly adorned with expensive silk clothing, often dyed in bright white and blue, and wears rings and necklaces with large, colorful gems, he is not a threatening figure. He has red hair. He tend to wears goggles to shield his eyes.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is afraid of women and trembles around them
History: He was raised in a plains tribe. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Slave Trader. He now owns his own business.
Motivation: Wants to have a good time and be beloved; and wants to open a new tavern
Ideals: Optimist. Flaws: Greedy, Shy. Bonds: Rich, Nature, Job. Occupation: Slave Trader
Voice: Old Prospector
Attributes [hide]
Small (3'1") Halfling, Lawful Evil (CR 11)
Armor Class 10
Hit Points 59 (11d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 12 (+1) | 13 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Abyssal
Attacks Melee +3 / 3d8-1, Ranged +3 / 3d8-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 4 | 4 | 3 | 2 |
Possessions: 1200 gp. Coral (110 gp). Aquamarine (200 gp). Black pearl (200 gp). Bloodstone (40 gp). Chrysoprase (40 gp). Moss agate (15 gp). Peridot (40 gp).
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