Radomir Honeypot, Male Halfling [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a red tunic with brown highlights, and long blue pants that bunch up around his shoes. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. He is baby faced.
Personality: He is calm most of the time but flees social interaction. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Born in the north to a Weaver, Radomir learned a great deal about his mother's area of expertise. He took every job he could get his hands on, but the opportunities for Halflings in the north were limited. He now owns his own business.
Motivation: He is not mentally stable, and does not behave rationally; and further expansion of business
Ideals: Athletic, Optimist. Flaws: Shy, Insane. Bonds: Job, Immigrant. Occupation: Weaver
Voice: Smooth and feminine
Attributes [hide]
Small (2'10") Halfling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 8 (-1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 100 sp. Amber (160 gp). 1 Banded mail.
Gesrethe Phrahdrandon, Female Dragonborn [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She keeps her white crest in a pixie cut. Her eyes are likewise gold.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She is lazy and tries to find solutions quickly.
History: She was born a particularly ugly child, much to the horror of her parents. Brilliant and gifted she never wanted to apply herself. Recently she has begun working with bootleggers and crooks.
Motivation: She feels kind of lost in life; and she has decided she is irredeemable
Ideals: Optimist, Gifted. Flaws: Ugly, Lazy, Depressed. Bonds: Criminal record. Occupation: Apothecary
Voice: Uses sign language
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Evil (CR 8)
Armor Class 10
Hit Points 20 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 10 (+0) | 12 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 | 3 |
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Sweet Blossom, Female Tabaxi [Permalink]
Personal [hide]
Description: An older woman who is wearing colorful clothing, dressed as a Mercenary, she is not a threatening figure. Her beige fur is kept up in a ponytail inside a Stetson hat. She is missing an eye and her face is severely sunburned. Her one remaining eye shines yellow.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She is lazy and tries to find solutions quickly.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her parents enrolled her in a Commoner school at a young age so that she could practice her arcane talents. She was always very intelligent and has formed a secret society of freemasons.
Motivation: She has comitted a past crime that haunts her to this day; and a rival would like her out of the picture
Ideals: Gifted. Flaws: Ugly, Secretive, Lazy. Bonds: Military, Criminal record. Occupation: Mercenary
Voice: Sounds elderly
Attributes [hide]
Medium (5'2") Tabaxi, Neutral Evil (CR 4)
Armor Class 14
Hit Points 13 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 11 (+0) | 11 (+0) | 6 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4
Possessions: 40 pp.
Williamina Durkin, Female Half-Elf [Permalink]
Personal [hide]
Description: She very much looks the part of a Animal Trainer. She has a moderate pudge and is not very fit. Her long white hair is drawn into a two foot long braid. Her green eyes are slightly larger than normal.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: She was born at the edge of vast desert. Her necromantic abilities were realized during a raid on her village. After a long history of fighting, Williamina and her spouse have recently divorced.
Motivation: She is terrified, and will act out of fear.
Ideals: Gifted. Flaws: Antagonistic, Fearful. Bonds: Job, Nature. Occupation: Animal Trainer
Voice: Jamaican accent
Attributes [hide]
Medium (5'7") Half-Elf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 11 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 14 (+2) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Elven, Draconic, Auran
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: Jade (110 gp). Coral (110 gp). Chrysoprase (80 gp). 1 Masterwork Uncommon Weapon.
Manfred Qualanthri, Male Half-Elf [Permalink]
Personal [hide]
Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His silver hair is smooth and relatively long. He wears round tiny glasses practically rammed into his face.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Like his father and his brother before him, after school he went straight into learning to become a Sculptor. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He has money and likes to spend it; and balancing his hectic life and new sculptor responsibilities is difficult
Flaws: Disease. Bonds: Immigrant, Job, Rich. Occupation: Sculptor
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'11") Half-Elf, Lawful Good (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 9 (-1) | 13 (+1) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Elven, Terran
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: Alexandrite (200 gp). 1 Masterwork Common Ranged Weapon.
Vicky Beverly, Female Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears bulky brown painted plate armor. Her hair is always cut to a buzz. She has blue eyes.
Personality: She has a massive crush on the younger sibling of the Scribe who has hired her part-time. She is used to getting what she wants. In part because she is a meticulous planner.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Cursed with a spirit at a very young age, Vicky has worked very hard to control her curse. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Expand her business; and balancing her hectic life and new scribe responsibilities is difficult
Ideals: Professionalism. Flaws: Disease, Shy. Bonds: Has a crush, Job. Occupation: Scribe
Voice: American accent
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 2)
Armor Class 10
Hit Points 11 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 8 (-1) | 15 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc, Druidic
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 120 gp.
Sun Thunder, Male Tabaxi [Permalink]
Personal [hide]
Description: A 5'11" southern man, he wears a lot of dark rich colors, with gold accents. His fur is red and curly. He wears a mask on his face.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.
History: His parents moved while he was still in utero so he is the first generation to be born here. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Glassblower work with an outfit from a few towns over. Glassblower work suited him well, and with each successful project, he earned more gold and more respect from his peers. Due to his spouse's obsession with being a Bounty Hunter they were divorced and he won custody of their daughter. He worked as a Glassblower, and he later adopted a second daughter.
Motivation: He'd like to take his coworkers down a peg; and his name or reputation has been wronged in the past by brigands, and he desires to right it
Bonds: Attractive, Family, Enemies, Immigrant, Job. Occupation: Glassblower
Voice: Relaxed voice
Attributes [hide]
Medium (5'11") Tabaxi, Chaotic Good (CR 5)
Armor Class 11
Hit Points 35 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 13 (+1) | 9 (-1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 700 gp.
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