Drenna Clifton, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears white painted combat armor at almost all times, and carries clubs. She has shaved her head bald. Her gray eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: Born in the north to a Priest, Drenna learned a great deal about her father's area of expertise. She helped her father out around the business and became quite the natural. She struck the Priest job and began her own company from there.
Motivation: To be a Ploughman again; and sabotage a competitor
Ideals: Fighting, Entrepeneur. Flaws: Addict. Bonds: Job. Occupation: Priest
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'11") Half-Orc, True Neutral (CR 6)
Armor Class 12
Hit Points 27 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 13 (+1) | 10 (+0) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 700 gp. Jade (160 gp). Alexandrite (800 gp). Aquamarine (800 gp). Tiger eye turquoise (15 gp).
Five Timber, Male Tabaxi [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. His brown fur is braided into rings. He wears large thick round spectacles.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. Around other people he will do his best to conceal his emotions and appear jolly.
History: Born to a pair of adventurers, Five grew up listening to his mother's many stories. A gifted student he started as a Carter, but he got bored and became a Body Guard. In the meantime he has taken over work as a Body Guard and occasionally as a mercenary.
Motivation: Expand his business.
Flaws: Shy. Bonds: Attractive, Adventurer, Job. Occupation: Body Guard
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'3") Tabaxi, Chaotic Good (CR 14)
Armor Class 11
Hit Points 102 (14d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 15 (+2) | 7 (-2) | 17 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +8 / 4d6+3, Ranged +6 / 4d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 3000 gp. Fire opal pendant on a fine gold chain (1300 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (130 gp). Brass mug with jade inlays (600 gp). 1 Medium magic item.
Ombul Sunmeadow, Male Halfling [Permalink]
Personal [hide]
Description: This slender man stands about 3'4". He dresses in white turtlenecks beneath a black coat with brown slacks. His chestnut hair is matted, messy, and big. He has several tiny jet earrings on each ear.
Personality: Stoic and calm, he prefers to meditate than take action. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born a particularly ugly child, much to the horror of his parents. Cursed with unlife at a very young age, Ombul has worked very hard to control his curse. He has built up a small fortune and can afford his own way.
Motivation: He is greedy; and money/treasure
Ideals: Disciplined. Flaws: Ugly, Forgetful, Disease. Bonds: Rich. Occupation: Interpreter
Voice: Ums and uhs a lot
Attributes [hide]
Small (3'4") Halfling, Chaotic Evil (CR 13)
Armor Class 14
Hit Points 94 (13d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 14 (+2) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Gnoll
Attacks Melee +4 / 4d4+0, Ranged +7 / 4d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 4 | 4 |
Possessions: 1000 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (90 gp). 1 Medium magic item.
Crampernap Cobblelob, Male Gnome [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. He is bristling with hidden weapons, mostly bastard swords and maces. His blonde hair is drawn into a tight pony tail with a clover scrunchie. His ears are large.
Personality: He is calm most of the time but flees social interaction. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Born to a pair of adventurers, Crampernap grew up listening to his father's many stories. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has dedicated himself to building a better world.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and a rival would like him out of the picture
Ideals: Fighting, Philantrophist. Flaws: Ugly, Shy. Bonds: Criminal record, Adventurer. Occupation: Miner
Voice: Puts emphasis on the wrong words
Attributes [hide]
Small (3'4") Gnome, Neutral Evil (CR 4)
Armor Class 12
Hit Points 26 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 17 (+3) | 8 (-1) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Marigold Tosscobble, Female Halfling [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears dull white sweaters, loose black pants, and alligator leather shoes. Beneath her sweater she keeps a concealed scimitar, just in case. Her hair, while still mostly chestnut, has prominent grey streaks. Her hazel eyes dart from person to person to random spaces in the air.
Personality: Marigold wants to be seen as a stoic, levelheaded, noble Druid, so she tries to act the part. She does a good job, for the most part... Animals are drawn to her, and she is able to talk to them.
History: Marigold was raised in a hard working conservative environment. She was an athlete and attended two major summer competitions. She never won. She then took over the family business and is one of the better Unemployed for hire.
Motivation: She's repulsed by the PC; and wants to work out more often
Ideals: Disciplined, Gifted, Athletic. Flaws: Antagonistic. Bonds: Job. Occupation: Unemployed
Voice: Irish accent
Attributes [hide]
Small (2'9") Halfling, Neutral Evil (CR 6)
Armor Class 15
Hit Points 26 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 19 (+4) | 13 (+1) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Giant
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 |
Possessions: 400 gp. Violet garnet (1500 gp).
Tricking Hummingbird, Male Tabaxi [Permalink]
Personal [hide]
Description: This slender man stands about 6'1". He dresses in brown turtlenecks beneath a green coat with blue slacks. His gray fur is lengthy. He wears round tiny glasses practically rammed into his face.
Personality: Tricking hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. Animals are drawn to him, and he is able to talk to them.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He moved from fad to fad and when he turned 15 he discovered painting. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Regain custody of his son; and his relatives are trying to arrange a marriage
Ideals: Artistic, Gifted. Flaws: Disease. Bonds: Family. Occupation: Actor
Voice: Hollow voice
Attributes [hide]
Medium (6'1") Tabaxi, Neutral Evil (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 16 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Abyssal, Halfling, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +4
Possessions: 34000 sp. Amethyst (110 gp). Brown-green garnet (110 gp). 1 Minor magic item.
Ellywick Gobblefirn, Female Gnome [Permalink]
Personal [hide]
Description: This southern woman is abnormally tall. She dresses like a well dressed Spy does. Her whole body is exceptionally muscular. Her black hair is lengthy. Her eyes are amber and beady.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.
History: When she was but 4 years old her parents immigrated from the south. Like her father and her brother before her, after school she went straight into learning to become a Spy. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to open a new tavern; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Philantrophist. Flaws: Ugly. Bonds: Job, Immigrant, Criminal record. Occupation: Spy
Voice: Speaks with back of mouth
Attributes [hide]
Small (3'2") Gnome, Lawful Evil (CR 2)
Armor Class 14
Hit Points 12 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 13 (+1) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
Possessions: 140 gp. 2 Thunderstones.
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Their contribution stands as a beacon of hope for all adventurers!
