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NPC Generator

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Advanced [show]


Morkral Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His golden hair is slicked back into a classic pompadour. His face is scarred and worn.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is afraid of women and trembles around them

History: He was born in a small island village. His mother took him hunting and taught him how to get in the mind of other creatures. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Morkral fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Optimist, Fighting. Flaws: Ugly, Shy. Bonds: Nature, Job. Occupation: Adventurer

Voice: Laughs frequently while speaking

Attributes [hide]

Morkral Torevir, Male Dwarf Commoner 2
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 8
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 14 (+2)13 (+1) 15 (+2)9 (-1)
Skills Athletics +1
Senses Passive Perception 12
Languages Common, Dwarven, Gnome
Attacks Melee +1 / 1d6-1, Ranged +0 / 1d6-2, Grapple +1

Possessions: 310 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Mozfel Richie, Male Half-Orc [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a black and tan handkerchief worn on his left side. With bright black hair and a scraggly beard. His face is scarred and worn.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is a font of random trivia from the lore and stories he has discovered

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His childhood dream was to be a Banker, but he was a colossal failure. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He's attracted to the PC; and he'd like to take his coworkers down a peg

Ideals: Logical. Flaws: Ugly, Terse. Bonds: Military, Job, Has a crush. Occupation: Jeweler

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Mozfel Richie, Male Half-Orc Warlock 7
Medium (5'8") Half-Orc, Neutral Good (CR 7)
Armor Class 12
Hit Points 35 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)10 (+0) 15 (+2)10 (+0)
Skills Intimidation +3, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 7000 sp. Chalcedony (50 gp). Golden pearl (40 gp). Alexandrite (400 gp).


Social Check DCs


Oloric Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has a long red beard with little hanging trinkets. He has gleaming, smiling violet eyes.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is afraid of women and trembles around them

History: Oloric was born with his father's beautiful face. He went to a religious school and was inspired by the priests there in charitable deeds. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is compelled to act according to his religious beliefs; and he loathes his own lifestyle

Flaws: Depressed, Shy. Bonds: Attractive, Religious. Occupation: Baker

Voice: Rolls R's

Attributes [hide]

Oloric Ironfist, Male Dwarf Wizard 12
Medium (4'3") Dwarf, Lawful Evil (CR 12)
Armor Class 10
Hit Points 31 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 11 (+0)6 (-2) 10 (+0)16 (+3)
Skills Deception +7, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +8 / 3d10+4, Ranged +4 / 3d10+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 4000 gp. Peridot (60 gp). Tiger eye turquoise (7 gp). Sard (60 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Enna Arnuanna, Female Elf [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears a tan vest and prefers blue and tan shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her long white hair is drawn into a two foot long braid. Her eyes are gray and she is always smoking a pipe.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: She was born at the edge of vast mountains. Her childhood dream was to be a Engraver, but she was a colossal failure. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Someone believes her a fraud; and balancing her hectic life and new interpreter responsibilities is difficult

Ideals: Logical. Flaws: Ugly. Bonds: Job, Enemies, Nature. Occupation: Interpreter

Voice: Jamaican accent

Attributes [hide]

Enna Arnuanna, Female Elf Barbarian 3
Medium (5'4") Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 31 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 15 (+2)15 (+2) 13 (+1)11 (+0)
Skills Acrobatics +4, Investigation +4
Senses Passive Perception 11
Languages Common, Elven, Draconic, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +4

Possessions: 300 gp. Ceremonial electrum dagger with a star ruby in the pommel (700 gp). Cloth of gold vestments (30 gp).


Social Check DCs


Az-Bror Cromwell, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears long strands of emerald and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His skin is fair and his fingers are delicate and long. His black hair is braided into rings. His eyes are hazel and catlike.

Personality: He is extraordinarily eccentric. He is a ruthless business man, a trait he acquired from his father.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He struck the Adventurer job and began his own company from there.

Motivation: Retire the richest man in the south; and expand his business

Ideals: Entrepeneur, Gifted. Flaws: Insane. Bonds: Rich, Job. Occupation: Adventurer

Voice: Gruff and masculine

Attributes [hide]

Az-Bror Cromwell, Male Half-Orc Warrior 9
Medium (6'7") Half-Orc, Neutral Good (CR 9)
Armor Class 10
Hit Points 59 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 10 (+0)10 (+0) 15 (+2)11 (+0)
Skills Animal Handling +5, Stealth +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2

Possessions: 1800 gp. 1 Minor magic item.


Social Check DCs


Naamah Vice, Female Tiefling [Permalink]

Personal [hide]

Description: She is a mite stocky and wears loose pants and a collared shirt complete with sweater beneath her coat. She wears a feathered hat to hide her balding. She wears crescent spectacles with a black brim.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born to a Sculptor, her mother struggled to pay the bills. Naamah liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: To prove her worth to the world.

Flaws: Impulsive. Bonds: Nature, Poor, Adventurer. Occupation: Brewer

Voice: Scandinavian accent

Attributes [hide]

Naamah Vice, Female Tiefling Adept 8
Medium (5'5") Tiefling, Chaotic Neutral (CR 8)
Armor Class 10
Hit Points 44 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)13 (+1) 14 (+2)13 (+1)
Skills Athletics +5, Deception +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 170 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Verna Kettlewhistle, Female Halfling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears tight fitting clothing which further accentuates her frame. Her hair, while still mostly brown, has prominent grey streaks. Her gray eyes dart from person to person.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: Gifted from a young age, Verna studied abroad. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Fletcher. Being a Fletcher kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Tabaxi compassion; and a strong sense of loyalty to tabaxi people

Ideals: Gifted. Flaws: Racist. Bonds: Attractive, Job, Criminal record. Occupation: Fletcher

Voice: Eastern European accent

Attributes [hide]

Verna Kettlewhistle, Female Halfling Warlock 3
Small (2'9") Halfling, Neutral Evil (CR 3)
Armor Class 14
Hit Points 20 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 13 (+1)8 (-1) 13 (+1)14 (+2)
Skills Arcana +1, Investigation +1
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp.


Social Check DCs

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