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NPC Generator

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Advanced [show]


Purah Sanctuary, Female Tiefling [Permalink]

Personal [hide]

Description: 6'2" and lanky with angular features, she is an attractive figure. She sports black clothing, slightly heavier than average wear. Her hair is greying and her face has many wrinkles. Her eyes are gold and catlike.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She uses divination through singing.

History: Purah was born into a poor family. Growing up, she dreamt of becoming a Warlock, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Warlock in service of a powerful lord somewhere. She found a children's book about a Tiefling Warlock who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She was granted psionic powers by her dying sister.

Motivation: Balancing her hectic life and new Spice Merchant responsibilities is difficult; and she wants to meet her childhood hero

Ideals: Gifted. Bonds: Attractive, Job, Poor, Adventurer. Occupation: Spice Merchant

Voice: Speaks in third person

Attributes [hide]

Purah Sanctuary, Female Tiefling Warlock 2
Medium (6'2") Tiefling, Lawful Good (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 17 (+3)11 (+0) 10 (+0)11 (+0)
Skills Athletics +5, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: Just what you see.


Social Check DCs


Kelter Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs, and he perpetually has his axe ready. With a patchy silver beard and wild silver hair. He wears large thick round spectacles.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is able to fit into much smaller and tighter spaces than normal.

History: He was born to a criminal king-pin and mafia family Kelter liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kelter fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Fighting, Gifted. Bonds: Rich, Guardian, Criminal record, Nature. Occupation: Apothecary

Voice: Relaxed voice

Attributes [hide]

Kelter Sunmeadow, Male Halfling Fighter 6
Small (3'1") Halfling, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 25 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 11 (+0)15 (+2) 14 (+2)14 (+2)
Skills Animal Handling +5, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Halfling, Goblin, Sylvan
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +1

Possessions: 800 gp.


Social Check DCs


Vondal Rubyeye, Male Dwarf [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears dark leathers with embroidery. With a patchy auburn beard and wild auburn hair. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: When he was but 8 years old his parents immigrated from the south. He took every job he could get his hands on, but the opportunities for Dwarves in the south were limited. He hasn't been sleeping well lately.

Motivation: He's attracted to the PC; and to get a good night's sleep

Flaws: Ugly, Antagonistic, Insomniac. Bonds: Immigrant, Has a crush. Occupation: Body Guard

Voice: Sore throat, cough

Attributes [hide]

Vondal Rubyeye, Male Dwarf Fighter 2
Medium (3'11") Dwarf, Neutral Good (CR 2)
Armor Class 13
Hit Points 21 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 16 (+3)13 (+1) 14 (+2)7 (-2)
Skills Animal Handling +4, Arcana +3
Senses Passive Perception 12
Languages Common, Dwarven, Draconic
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 240 gp.


Social Check DCs


Thodris Lutgehr, Female Dwarf [Permalink]

Personal [hide]

Description: This woman wears an entirely grey suit with brown socks and a vest with buckled shoes, and sports empty pouches on her belt. She has a long white ponytail with little hanging trinkets. She has a dull look in her gray eyes.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: She was born blind and as such lacked many opportunities for work. Her childhood dream was to be a Laborer, but she was a colossal failure. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: Doesn't want to be a Brewer and was forced into it by her family; and to reunite with her absent mother

Flaws: Disease. Bonds: Slave, Job, Criminal record, Family. Occupation: Brewer

Voice: Hollow voice

Attributes [hide]

Thodris Lutgehr, Female Dwarf Commoner 2
Medium (4'2") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)16 (+3) 8 (-1)9 (-1)
Skills Deception +1, Intimidation +1
Senses Passive Perception 9
Languages Common, Dwarven, Ignan, Gnoll, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (20 gp).


Social Check DCs


Uthemar Tealeaf, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He sports a long chestnut beard, and similarly colored long hair. His blue eyes are slightly larger than normal.

Personality: He will rave to anyone who will listen. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Born in a small village he learned the ways of the warrior from his father. He has chosen to use the inheritance that was left to him frivolously. He is untrained/undisciplined, which makes him dangerous.

Motivation: Wants to work out more often; and he is not mentally stable, and does not behave rationally

Ideals: Fighting, Athletic, Justice. Flaws: Insane. Bonds: Rich. Occupation: Body Guard

Voice: Indian accent

Attributes [hide]

Uthemar Tealeaf, Male Half-Elf Wizard 1
Medium (5'8") Half-Elf, True Neutral (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 10 (+0)10 (+0) 15 (+2)14 (+2)
Skills Medicine +4, Stealth +1
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 80 gp.


Social Check DCs


Hamil Goldfound, Male Halfling [Permalink]

Personal [hide]

Description: This late middle aged man dresses like a well dressed Assassin does and is in decent physical shape. He wears a broad hat to cover his moderate length brown hair. His skin is flawless and his hazel eyes scan people very quickly.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. Flattery will make him almost putty in your hands.

History: Hamil hails from a village terrorized by drow. He helped his mother out around the business and became quite the natural. He's also a talented Bellfounder, but doesn't like to broadcast it.

Motivation: Many drow want him driven away; and sabotage a competitor

Ideals: Athletic. Flaws: Selfish. Bonds: Job, Attractive, Enemies. Occupation: Assassin

Voice: Aggressive tone

Attributes [hide]

Hamil Goldfound, Male Halfling Monk 6
Small (3'4") Halfling, Lawful Good (CR 6)
Armor Class 11
Hit Points 61 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 17 (+3)11 (+0) 9 (-1)13 (+1)
Skills Acrobatics +3, Deception +4
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +4

Possessions: 300 gp. Golden pearl (40 gp). Tourmaline (40 gp). Moonstone (50 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Art Blossom, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a simple brown robe with green stripes complete with hood. His long orange fur is drawn into a two foot long braid. He has a tattooed face.

Personality: He is fixated on the number 55. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Further he is a bit of a stoner and is frequently out of it.

History: He was born at the edge of vast mountains. A few years later when the north was not economically sound they moved to his current location. He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is unsatisfied with his job; and to be a scribe again

Flaws: Insane, Addict. Bonds: Nature, Immigrant, Job. Occupation: Sailor

Voice: Irish accent

Attributes [hide]

Art Blossom, Male Tabaxi Rogue 4
Medium (5'6") Tabaxi, Neutral Evil (CR 4)
Armor Class 12
Hit Points 17 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)13 (+1) 15 (+2)17 (+3)
Skills Arcana +3, Deception +5
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs

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