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NPC Generator

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Advanced [show]


Right-Handed Hummingbird, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is very fat, and wears bulky pastel painted plate armor. Her fur is greying and her face has many wrinkles. She wears round tiny glasses practically rammed into her face.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: Right-Handed was born the youngest of three triplets. She dropped out of school before completing her studies. By chance she met her brother recently and the two have been together since.

Motivation: To share knowledge with the world.

Ideals: Gifted, Logical. Flaws: Ugly, Shy. Bonds: Family. Occupation: Healer

Voice: High pitched, excited

Attributes [hide]

Right-Handed Hummingbird, Female Tabaxi Commoner 4
Medium (4'10") Tabaxi, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 17 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)13 (+1) 18 (+4)14 (+2)
Skills Athletics +2, Persuasion +4
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +4

Possessions: 16000 sp. 1 Holy water. 4 Thunderstones. 1 Holy water.


Social Check DCs


Manfred Wesley, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his longsword with his veritable burlap sack of a shirt, and he perpetually has his longsword ready. His silver hair is drawn into a tight pony tail with a card scrunchie. His ears are large.

Personality: He likes to make people angry or surprised. When he's not drinking or sleeping the drinks off, he's doing music.

History: He was born several months after his father was called into army service. He has had some formal music training, and achieved minor success. After a long history of fighting, Manfred and his spouse have recently divorced.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Artistic. Flaws: Ugly, Antagonistic. Bonds: Military. Occupation: Bellfounder

Voice: Deep voice with rolling R's

Attributes [hide]

Manfred Wesley, Male Human Fighter 1
Medium (5'4") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)12 (+1) 15 (+2)12 (+1)
Skills Investigation +3, Religion +3
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 800 sp.


Social Check DCs


Kilia Balderk, Female Dwarf [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears suspenders and grey workpants. Her shirt is brown, and she wears a heavy grey leather apron most of the time. Her hair is red and curly. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She hates giants. She views them as having robbed her home of its proper glory. She has a minor phobia of water and hates getting wet.

History: Kilia hails from a village terrorized by giants. Her parents enrolled her in a Adept school at a young age so that she could practice her arcane talents. She left for the east, certain she would find work there.

Motivation: To reunite with her absent mother; and she feels threatened by others

Ideals: Gifted. Flaws: Fearful. Bonds: Enemies, Immigrant, Family. Occupation: Jeweler

Voice: High pitched, excited

Attributes [hide]

Kilia Balderk, Female Dwarf Adept 2
Medium (3'9") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)12 (+1) 15 (+2)6 (-2)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven, Gnome
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: Just what you see.


Social Check DCs


Dagger In the Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of death around his neck, and a flail on his belt. His attire stands in sharp contrast to his flail, which is beautifully polished and possesses an ornate carving of a clover on it. His fur is beige, silky, and of moderate length. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. As long as the job gets done he does not care how it got done.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was a soldier and died while he was still young. Dagger was left his father's suit of armor and trained in its use and care. After a long history of fighting, Dagger and his spouse have recently divorced.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and further expansion of business

Ideals: Fighting, Professionalism. Flaws: Antagonistic. Bonds: Attractive, Military. Occupation: Doctor

Voice: Rolls R's

Attributes [hide]

Dagger In the Storm, Male Tabaxi Commoner 6
Medium (6'4") Tabaxi, True Neutral (CR 6)
Armor Class 14
Hit Points 18 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 10 (+0)11 (+0) 6 (-2)16 (+3)
Skills History +3
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4

Possessions: 500 gp. Ceremonial electrum dagger with a star ruby in the pommel (300 gp). Solid gold idol (600 gp).


Social Check DCs


Einkil Torunn, Male Dwarf [Permalink]

Personal [hide]

Description: This late middle aged man wears baggy grey pantaloons and a pastel scarf and is in decent physical shape. His long brown hair reaches down to his waist. His green eyes dart from person to person to random spaces in the air.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is skeptical of what others tell him and is slow to trust.

History: Born in the south his family was never financially stable. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sailor work with an outfit from a few towns over. Sailor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 10 years.

Motivation: He feels kind of lost in life; and sabotage a competitor

Ideals: Fighting. Flaws: Shy, Depressed. Bonds: Poor, Job. Occupation: Sailor

Voice: Creaky witch voice

Attributes [hide]

Einkil Torunn, Male Dwarf Ranger 2
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 7
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)5 (-3) 17 (+3)11 (+0) 6 (-2)11 (+0)
Skills History +2, Performance +2
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged -1 / 1d6-3, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 190 gp.


Social Check DCs


John Tewksbury, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'4". He usually wears his grey robe and has his bow always slung over his shoulder, and his gloved hand is found clutching a bow. His brown hair is cut short with large spiked bangs in the front. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. When money was particularly tight he was walking through alleys when he overheard a Dilettante hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. After a long history of fighting, John and his spouse have recently divorced.

Motivation: He loathes his own lifestyle; and he's repulsed by the pc

Ideals: Joker, Professionalism. Flaws: Antagonistic. Bonds: Attractive, Poor. Occupation: Dilettante

Voice: Low range voice

Attributes [hide]

John Tewksbury, Male Human Ranger 1
Medium (5'4") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)16 (+3) 16 (+3)13 (+1)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Goblin, Dwarven, Celestial
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 150 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Two Llamas Plume, Female Tabaxi [Permalink]

Personal [hide]

Description: She stands about 5'3" and wears brown trousers with tan and brown striped suspenders. She wears various colorful collared shirts. Her left leg appears badly burned and disfigured. Her white fur has been sun bleached extensively. Her hazel unseeing eyes seem to look past you.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She would rather hide behind her crafts than deal with other people.

History: She was born to a pair of big game hunters, but was frequently ill as a child. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Stylist. She then took over the family business and is one of the better Stylist for hire.

Motivation: Expand her business; and further expansion of business

Ideals: Artistic. Flaws: Disease, Shy. Bonds: Job. Occupation: Stylist

Voice: Breathy voice

Attributes [hide]

Two Llamas Plume, Female Tabaxi Monk 4
Medium (5'3") Tabaxi, Chaotic Good (CR 4)
Armor Class 12
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)12 (+1) 14 (+2)9 (-1)
Skills Investigation +3, Performance +1
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 300 gp.


Social Check DCs

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