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NPC Generator

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Advanced [show]


Agnes Dukakis, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Half-Elves. Her skin is light but she possesses many pastel ritualistic tattoos. She likes to wear violet tank tops with pastel skirt. She keeps her black hair in a pixie cut. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is very quiet and rarely speaks above a whisper. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Like her father and her brother before her, after school she went straight into learning to become a Merchant. She then took over the family business and is one of the better Merchant for hire.

Motivation: Her name or reputation has been wronged in the past by drow, and she desires to right it; and revenge

Ideals: Logical. Flaws: Shy. Bonds: Immigrant, Job, Enemies. Occupation: Merchant

Voice: Gruff and masculine

Attributes [hide]

Agnes Dukakis, Female Half-Elf Commoner 4
Medium (4'8") Half-Elf, Neutral Evil (CR 4)
Armor Class 10
Hit Points 6 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 9 (-1)10 (+0) 11 (+0)15 (+2)
Skills History +2, Insight +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: Eye agate (12 gp). Lapis lazuli (12 gp).


Social Check DCs


Gale In the Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is wearing the road beaten gear of a warrior. His fur is cut close to his head. He has a tattooed face.

Personality: Calm and collected, he is a well trained Sellsword. Gale is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Gifted from a young age, Gale studied abroad. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To be a Jeweler again; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Fighting, Gifted, Justice. Bonds: Job, Family, Criminal record. Occupation: Sellsword

Voice: Posh accent

Attributes [hide]

Gale In the Storm, Male Tabaxi Druid 4
Medium (6'10") Tabaxi, Lawful Evil (CR 4)
Armor Class 12
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)14 (+2) 9 (-1)14 (+2)
Skills Deception +4, Investigation +4
Senses Passive Perception 9
Languages Common, Goblin, Elven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 22000 cp.


Social Check DCs


Zedaar Pfaphnyrennish, Male Dragonborn [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, and carries spears. He has wavy brass crest. He wears a mask on his face.

Personality: Eccentric and domineering, Zedaar will drive conversation. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born in the north. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Recently he has begun working with bootleggers and crooks.

Motivation: He feels threatened by others; and he feels that his past leaves him morally obligated to help

Ideals: Fighting, Extrovert. Flaws: Fearful. Bonds: Immigrant, Criminal record. Occupation: Bowyer

Voice: Forgets to breathe while speaking

Attributes [hide]

Zedaar Pfaphnyrennish, Male Dragonborn Wizard 5
Medium (6'3") Dragonborn, Chaotic Evil (CR 5)
Armor Class 9
Hit Points 34 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 16 (+3)5 (-3) 14 (+2)20 (+5)
Skills Insight +5, Intimidation +8
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 10000 cp. Hematite (6 gp). Brown-green garnet (80 gp). Alexandrite (700 gp). Peridot (80 gp).


Social Check DCs


Mijira Phrahdrandon, Female Dragonborn [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking southern young adult. She is wearing a perfectly clean shirt and pair of pants. Beneath her clothing is a huge mess of scar tissue. She wears a colorful flower in her rusty crest. Her red eyes are passionate and lively.

Personality: She is very quiet and rarely speaks above a whisper. She is a logical person and will generally grow upset if things defy logic and science.

History: She was born the only child of a wealthy merchant. In her 20th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest woman in the south.

Ideals: Logical, Entrepeneur. Flaws: Shy, Fearful. Bonds: Attractive, Slave. Occupation: Glassblower

Voice: French accent

Attributes [hide]

Mijira Phrahdrandon, Female Dragonborn Rogue 1
Medium (6'8") Dragonborn, Lawful Evil (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 13 (+1)4 (-3) 8 (-1)8 (-1)
Skills Intimidation +1, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 120 gp. Peridot (50 gp). 4 Thunderstones.


Social Check DCs


Trym Wentworth, Male Human [Permalink]

Personal [hide]

Description: He wears a simple brown robe with green stripes complete with hood. His skin is fair and his fingers are delicate and long. His red hair has been sun bleached extensively. His gray eyes lackadaisically let the world flow into them.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He works hard and plays hard.

History: He served in the navy to pay for his family's outstanding loans. When Trym reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark; and he loathes his own lifestyle

Ideals: Gifted. Flaws: Hedonist, Depressed. Bonds: Military, Adventurer. Occupation: Animal Trainer

Voice: Slow speaker

Attributes [hide]

Trym Wentworth, Male Human Bard 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 5 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 6 (-2)13 (+1) 12 (+1)13 (+1)
Skills Arcana +3, Nature +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 300 gp.


Social Check DCs


Damakos Charity, Male Tiefling [Permalink]

Personal [hide]

Description: Standing 6'3", this man dresses like a well dressed Doctor does. He has no hair. His face is scarred and worn.

Personality: Cocky and sure of himself, he believes he is the best Doctor born in the past three hundred years. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Damakos lived on a farm with his father, near the main road leading to a nearby town. His parents enrolled him in a Monk school at a young age so that he could practice his druidic talents. He's also a talented Navigator, but doesn't like to broadcast it.

Motivation: Wants to have a good time and be beloved; and to reunite with his absent father

Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Job, Family. Occupation: Doctor

Voice: Puts emphasis on the wrong words

Attributes [hide]

Damakos Charity, Male Tiefling Monk 8
Medium (6'3") Tiefling, Lawful Good (CR 8)
Armor Class 10
Hit Points 28 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 9 (-1)16 (+3) 12 (+1)16 (+3)
Skills Insight +4, Nature +6
Senses Passive Perception 11
Languages Common, Sylvan, Terran, Ignan
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2

Possessions: 160 pp. 1 Minor magic item.


Social Check DCs


Shautha Marston, Female Half-Orc [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears a faded coat and loose pants complete with wide-brimmed hat. She has shaved her head bald. Her green eyes dart from person to person to random spaces in the air.

Personality: She is calm most of the time but flees social interaction. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She was taken from her home at a very young age. She left for the south, certain she would find work there.

Motivation: Many brigands want her driven away; and she is currently in port desperately looking for someone to get her out

Flaws: Shy. Bonds: Immigrant, Military, Slave, Enemies. Occupation: Animal Trainer

Voice: Scandinavian accent

Attributes [hide]

Shautha Marston, Female Half-Orc Ranger 6
Medium (6'0") Half-Orc, Lawful Evil (CR 6)
Armor Class 10
Hit Points 38 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 12 (+1)10 (+0) 8 (-1)5 (-3)
Skills Animal Handling +2, Religion +3
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Just what you see.


Social Check DCs

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